Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Support/Damage build?

#1
Ok, so I was thinking about a support/damage build, and I had some things in mind but I've never been support so if you have any feedback/suggestions please say so.

Ok, so here's what I was thinking:

Stats: 3:2 foc:vit for survivability, no dex or str.

Skills:
Cloak of fire: 25/25+added rings
Lure of fire:20/25+added rings
Energy boost:20/25+added rings
Energy sheild:9/25(I have royal ring so 14/25)+added rings
Energy well: 10/25+added rings
This is 79 skill points so for my current level (102) I would have 22 points left. Should I put into a dmg skill or any other lures or anything else?

Thanks:)

Re: Support/Damage build?

#4
lure mages are better
assassins lure will be awesome
soldiers lure too if possible

u could pass on fire and ice, for bosses, but for lvling i guess someone would want those
cloak is also great support, e.boost /sacrifice great for those who need, especially druids
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Support/Damage build?

#6
Topic says support/damage, but I don't see a lot of damage in that build -- cloak is your only offensive skill. So if you want some damage, you could put those extra points in bolt.

I would probably drop the e well. I don't find it all that useful (my mains are casters -- I need to increase mana pool by 900 just to cover one cast of breath -- and my rogue does well with just a wee bit of focus)

Lures are typically decent at half-max skill points, so you could cut a few points on your fire lure and either add another lure or go higher on the bolt.
If only going for one secondary lure, go with assassin's since rogues and rangers typically use pierce (and warriors if using trident).
Image
Ta 180 Druid, Keri 191 Mage, June 102 Warrior, Rex 182 Rogue
Proud AvaloNian

Re: Support/Damage build?

#7
Topic says support/damage, but I don't see a lot of damage in that build -- cloak is your only offensive skill. So if you want some damage, you could put those extra points in bolt.

I would probably drop the e well. I don't find it all that useful (my mains are casters -- I need to increase mana pool by 900 just to cover one cast of breath -- and my rogue does well with just a wee bit of focus)

Lures are typically decent at half-max skill points, so you could cut a few points on your fire lure and either add another lure or go higher on the bolt.
If only going for one secondary lure, go with assassin's since rogues and rangers typically use pierce (and warriors if using trident).
Elemental lures are good halved maxed on mobs, on bosses its better maxed tho
Physical lures should always be maxed imo, since physical damage is highly resist, its pretty clear that mobs got higher armour than elemental resists, same for bosses
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Support/Damage build?

#8
Ok, thanks. I have never thought about support mages before, so I don't have an assasins lure, but where can you find it other than from players?
Skill books drop from Otherworld mobs.
LongCool: 190+ mage
lcthief: 170+ rogue
lcwitchy: 85+ druid
World: Lugh
Proud General of Clan Aftermath

Re: Support/Damage build?

#10
If you examine the skill, in the skill page, it says that assassins lure is affected by fire ability.

Fire ability barely actually increases the effectiveness of your spells, it pretty much just reduces the chance that the skill will evade.
Image
A mage at heart... Fire mage that is.
Currently actively playing the game.

Who is online

Users browsing this forum: No registered users and 15 guests