Furyion has not alted for PVP. hes had the same build for a very long time. the thing is, he is a high damaging mage and has very very good items that allow him to have such high damage.
if you want to talk about things being unfair than how come rogues have nearly unresistable poison damage on like half their skill hits? how come they have more armor and instant cast attack? why do rogues have higher damage records? why do rogues get good autos and skills? and finally who do mages have to add so many skill points to attune, ice shards, ice lure etc to still achieve less than a rogue in skill hits?
im not complaining nor attacking anyones opinions, just trying to prove a point. a little boost to a mage is not a big deal. and its not just mages, all the classes need to be looked at and tweaked for something or another. this is just how i feel on this subject. and as stated evasions are a big problem for mages. i know mages who have high ice or fire magic who still frequently miss hits on lower level bosses.
Oh I'm sorry, I must have missed the message that said mages are supposed to be the equivalent of rogues. Sure you can compare the two and point out flaws but you're acting like the two have to be equivalent, which they don't.
Anyways, let me dissect your post:
how come rogues have nearly unresistable poison damage on like half their skill hits?
Interesting question, we have 2 skills that have this poison damage, shadowstrike, and poison weapon. Poison weapon shouldn't even count as it's a buff and can be used on everyone. Let's compare rogues with mages as you all love to do the other way around yes?
You have many skills that can be resisted just as easily as a rogues can be right? I don't remember admin saying certain classes have higher hit/miss ratio just for being that class. Anyways there's a catch, your skills can and will and do hit higher than rogues do by far. Now there is the exception of assassinate but since it can only be cast once every couple of minutes and doesn't really even hit that high unless you have super high str it isn't even considerable, so before you hound on me with the "rogues have higher skill hit on rankings" just realize that's with total str and a pos skill that can't be used for any other purpose than a max hit. If this is really a problem I highly doubt anyone would care if you had an exactly equivalent skill, it's so crappy you would never use it except for online rankings. Not to mention all the new drops that will replace your good skills with this crap one like say you have a nice godly ring drop at a new boss, everyone is happy until they see "POS skill +10", off to the bank it goes.
how come they have more armor and instant cast attack?
How come we have more armour? When was the last time you saw a mage attack something right in it's face? Now how about a rogue? Clearly rogues are in range of attack, aoe/auto and mages are sitting back nearly completely safe from them all. I understand that newer bosses have higher aoe range sure, but you can definitely stay out of range of them just as easily as I do with my druid.
How come we have an instant cast attack? Well my friend, let me ask you why I would use a skill that does slightly higher than my auto attack damage, and take longer to cast than is actually worth it? If quickstrike and shadowstrike weren't insta cast we could easily do more damage with autos than it takes to cast the skill and therefore have some more useless skills, back to update 3 we go yeah?
why do rogues have higher damage records?
Already answered this, it's with literally max str, max damage bonus, and maxed out assassinate which is a completely useless skill outside of whacking dummies. Trust me I've tried bossing with it and it is complete and absolute trash. Long cast time, long cooldown, not high damage on anything with armour.
why do rogues get good autos and skills?
What is a rogues purpose? To deal heavy dps, and nothing else at all. Our purpose isn't to tank, our purpose isn't buffs/debuffs, our purpose isn't healing, our only purpose is dps. So wouldn't it only be logical to give us this dps? It's not like other dps classes can't compete with us, as I mentioned above I got beat by a mage at the new dragon boss, I've been beat by mages at hrung/aggy a few times, hell I've even been beaten by a druid at aggy, and a warrior at snorri. I can guarantee that mages and rogues aren't too far off from each other dps wise, otherwise I would only be beat by other rogues which isn't true as I mentioned above.
and finally who do mages have to add so many skill points to attune, ice shards, ice lure etc to still achieve less than a rogue in skill hits
You don't hit less than a rogue as I have also mentioned above, I've seen fire bolts hit higher than a skill that is not only useful but the most powerful in my arsenal which is sneaky attack. Me at 50/50 sneaky attack hit 4.2k on a firbolg guard right before a fire bolt hit 4.4k on it, if that's not convincing enough then I don't know what is. Why you are complaining about attunements and lures is what I fail to understand, if I had buffs/debuffs as powerful as those I would appreciate them greatly.
In conclusion I'd say that mages are fine damage wise,
maybe evasion rate could be decreased to help you out a bit since that is your only source of damage output,
maybe. But anyways if you don't take what I read and actually listen but continue to rant about low skill damage then the problem isn't a flawed class but rather flawed thinking coming from you, the player who can't understand.