Reposting what I wrote on this topic so it doesn't get lost in General discussions:
List of things to fix druid
1) Spring of life - This needs to be fixed as its probably the most useful and relevant skill druids got to combat death penalty and fallen comrades killed by enraged bosses. No druids are using it atm due to A) Super High Energy cost and B) Rez at 1 energy which is not practical. Idols will always be in the market hence SOl needs a boost.
2) Energy cost on skills - Currently the energy cost is unbelievable for druids. I dont want compare with mages but the reality is that druid's skills cost way more than mages. To name a few, Storm touch costs DOUBLE compared to ice shards. Bark + Breathe also cost way more than ice shards. Druids are slowly settling on the new in combat system of sigils but there is nothing we can do with the energy cost. Just not practical and we cant handle the energy cost.
3) Bless - Found out recently this skill does not increase from Focus or class ability. I reckon this is a bug. Please fix.
4) Nature magic ability - With 1200 nature magic ability, while it seems W.O.W, it actually does very little for druid skills bonuses.
Bonus from highest to lowest:
1) Lighting: 238
2) Vines: 158
3) N.Touch: 105
4) Bark: 18
5) S.Touch: 16
6) Abundance: 15
7) H Wind / Breathe: 11
8) A.Aura: 8
9) Embrace: 7
10) Wards: 2
11) Bees: 2
12) E harvest: 1
13) Sanctuary and Bless: 0
I do question the logic in how OTM is distributing the decided bonus. For instance , why is Stinging + 2 & Storm + 20 as compared to vines and strike? Druid dragon armour apart from set bonus and + 5 skills, 1200 nature magic ability is a big disappointment. Its even more sad realizing this is the best Armour in game which gives very little bonuses to our support skills. Very Disappointed to say the least.
5) Considering how tougher the mobs / bosses are, in terms of damage dealt, armour and health, Druids didn't really get their required healing bonus boost. For instance, last update highest heal is at 1900 and now its 2300 odd. 400 health difference only whereas mobs / bosses are so much more tougher.
In short, in order for druids to be better at what they are meant to do - Support/ healing , we need lower energy cost on relevant skills and a much needed boost to natures touch / breathe / embrace. (and no I am not talking about one super druid who can support a dragon boss fight)
I pray to the CH gods (If there is one, come to think of it, OTM is CH god
![Laughing :lol:](./images/smilies/icon_lol.gif)
) that our prayers and concerns be answered... I don't think we are being unreasonable.
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.
Lv 182+ Druid : Taranis