Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: KILLING NECRO FOR DUMMIES EDITION

#12
First of all, adds can be handled without mages freezing the boss. Freeze lasts for 12 seconds also just so you know.

Secondly, how do you propose handling respawns? Ghosts respawns in 1 minute, and hard to kill since they can only damaged with divine. You need a full group just to hold them. Then there are the two Acolytes that gives him Energy Shueld. Got to factor them in also, you make it sound like they are like Snorri's guards.

Third, Necro AoE lifesteal and Aoe Cold Damage kills everyone caught within its huge radius. Your druids, rogues, mages, and rangers all get hit with 2.4k lifesteal and 2k-3k cold damage (even with ice ward) every 15 seconds. His high evasions make freezing and bashing unreliable, Soul Reaper and Cold Wind are quick casting spells and before you can tap bash or freeze, it's done already. You seem to think Life steal is the only problem players have to deal with.

Tanks die next after all your druids are on idol timers.

It is a plat sink and keeping him this way only means one thing.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: KILLING NECRO FOR DUMMIES EDITION

#13
a full group of mages should be able to keep a mob/boss frozen for 15-30 seconds if not indefinatly also 2-3 rouges with maxed expose should also be able to ease the burden all written above.

The other 22 players shouldn't have to much grief from the adds a few tanks about 8 druids and rest dps could clear them out in 1-2 mins.

Resurgence has brought 40+ players to mordy all 180+ with full dl so i hope there is some divine dmg in there somewhere.

Never said its easy gona b hard but not imposible.

Re: KILLING NECRO FOR DUMMIES EDITION

#15
a full group of mages should be able to keep a mob/boss frozen for 15-30 seconds if not indefinatly also 2-3 rouges with maxed expose should also be able to ease the burden all written above.

The other 22 players shouldn't have to much grief from the adds a few tanks about 8 druids and rest dps could clear them out in 1-2 mins.

Resurgence has brought 40+ players to mordy all 180+ with full dl so i hope there is some divine dmg in there somewhere.

Never said its easy gona b hard but not imposible.
You overestimate divine damage, just like OTM did. A full DL ranger/rogue can dish out 300 divine damage (with the occasional Divine Strike proc). Not enough when each ghost has tons of health, and there's at least 5 of them that come at a time that has AoE damage, spam hits the tank with a 2k poison DoT (worse than Hrungnir's pox) and heals the boss for 1500, enrages in 4 minutes and has a 1 minute respawn time. Do the math.

I don't know why you need to freeze for 15-20 seconds. What are you going to do during that time? Stare at the boss? What are you trying to do that you would freeze him that long?

Volley/Bash for 30-50 seconds? lol his spell timers are static. You interrupt a lifesteal, 30 seconds later he will cast again. 15 seconds later you are going to get hit with Cold Wind. So every 15 seconds, you have to interrupt a massive damage spell of his.

I think you have no real experience raiding this guy, all these "strategy" is just from observing him from afar.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: KILLING NECRO FOR DUMMIES EDITION

#16
Third, Necro AoE lifesteal and Aoe Cold Damage kills everyone caught within its huge radius. Your druids, rogues, mages, and rangers all get hit with 2.4k lifesteal and 2k-3k cold damage (even with ice ward) every 15 seconds. His high evasions make freezing and bashing unreliable, Soul Reaper and Cold Wind are quick casting spells and before you can tap bash or freeze, it's done already.
I mentioned this issue in feedback and suggestions previously. Maybe increase necro's casting time and/or insert orange letters for his aoe life steal spell like hrungr does for fetid feast. This way players know when to interrupt this spell and also have a little more time as well.
Image
Crankz91
Lvl 200 ranger

Who is online

Users browsing this forum: No registered users and 16 guests