Recommended skills for mages as per ade:
LC 37 frz 40Es 40 PL sl ml
Ade 37 frz 40 Es 40 fb att fs
Shen 37frz 40Es 40fb att fs
Fury 37 frz 40 Es 40IL CrL
Rey 37 frz 40Es 40IL 40 fl
Smart 37 frz 40Es 40fl 40pl
I posted this for Ade … Thank you Ade!
Re: Mordris
#22Jan 3. Rand had Feb.... No issue.
Anyway, everyone who showed up after Hrung should see the potential. We didnt group or reskill and somehow got most of the tasks completed except killing Mordris. Getting her to 3/4 health is a decent accomplishment. Everyone should smile at this. Now imagine what we can do if we are fully prepared. As Azz stated, lix up!!! Whatever you have. Combo, attack, etc.
I will hopefully get to speak with a few people and iron out some stuff then know exactly what to expect. Some people had ideas that i didnt get to work out yet.
Overall, we did well. It was just supposed to be a practice run and we weren't that far off from being able to kill her.
Will post more tomorrow. Goodnight.
Anyway, everyone who showed up after Hrung should see the potential. We didnt group or reskill and somehow got most of the tasks completed except killing Mordris. Getting her to 3/4 health is a decent accomplishment. Everyone should smile at this. Now imagine what we can do if we are fully prepared. As Azz stated, lix up!!! Whatever you have. Combo, attack, etc.
I will hopefully get to speak with a few people and iron out some stuff then know exactly what to expect. Some people had ideas that i didnt get to work out yet.
Overall, we did well. It was just supposed to be a practice run and we weren't that far off from being able to kill her.
Will post more tomorrow. Goodnight.
Re: Mordris
#23I can reskill my lures to get: slash 50, pierce 45, magic 44. If anyone can get magic or pierce higher, I can trade a skill.
Also, I have 2 extra +4 freeze rings that I don't need if anyone else does.
If any mages are on tonight, can we try out the timing of freezes? Smart was the only one with the skill for the test and his hit the majority of the time (yay!), so I think we'll be good on evades. So now we need to be timing the freezes exactly so we get complete coverage. Like bashing on Hrungnir except if the freeze misses we need to have the next freezer cast. For example: Freezer A casts...hit...wait 5 seconds [so we have 10 sec left on the freeze]...Freezer B casts...miss...Freezer C casts immediately [before freeze A goes off]
We can test timing even with lvl 1 freezes on rabbits or dogs--we're just working on the time it is frozen.
Also, I have 2 extra +4 freeze rings that I don't need if anyone else does.
If any mages are on tonight, can we try out the timing of freezes? Smart was the only one with the skill for the test and his hit the majority of the time (yay!), so I think we'll be good on evades. So now we need to be timing the freezes exactly so we get complete coverage. Like bashing on Hrungnir except if the freeze misses we need to have the next freezer cast. For example: Freezer A casts...hit...wait 5 seconds [so we have 10 sec left on the freeze]...Freezer B casts...miss...Freezer C casts immediately [before freeze A goes off]
We can test timing even with lvl 1 freezes on rabbits or dogs--we're just working on the time it is frozen.
LongCool: 190+ mage
lcthief: 170+ rogue
lcwitchy: 85+ druid
World: Lugh
Proud General of Clan Aftermath
lcthief: 170+ rogue
lcwitchy: 85+ druid
World: Lugh
Proud General of Clan Aftermath
Re: Mordris
#24Ade, reytch, fury and I did this the other day. We recast at 10 sec remaining (cast time is 2 sec) so that 8 sec was left each time. It seems like this will work well. Maybe fury's staff (and any others with the new staff) could be backup.I can reskill my lures to get: slash 50, pierce 45, magic 44. If anyone can get magic or pierce higher, I can trade a skill.
Also, I have 2 extra +4 freeze rings that I don't need if anyone else does.
If any mages are on tonight, can we try out the timing of freezes? Smart was the only one with the skill for the test and his hit the majority of the time (yay!), so I think we'll be good on evades. So now we need to be timing the freezes exactly so we get complete coverage. Like bashing on Hrungnir except if the freeze misses we need to have the next freezer cast. For example: Freezer A casts...hit...wait 5 seconds [so we have 10 sec left on the freeze]...Freezer B casts...miss...Freezer C casts immediately [before freeze A goes off]
We can test timing even with lvl 1 freezes on rabbits or dogs--we're just working on the time it is frozen.
(Not active at the moment)
SmartOne: level 191 Mage
SneakyOne: level 185 Rogue
Learn about Lugh ➙ http://bit.ly/15My6OK
"The trouble ain't that there are too many fools, but that the lightning ain't distributed right."
-Mark Twain
SmartOne: level 191 Mage
SneakyOne: level 185 Rogue
Learn about Lugh ➙ http://bit.ly/15My6OK
"The trouble ain't that there are too many fools, but that the lightning ain't distributed right."
-Mark Twain
Re: Mordris
#25We may be able to put some warriors with bash in the mage grp as well. THis should work well for backup
AZZSAVER (DRUID 183+), SNEAKYAZZ (ROGUE 183+), BADAZZ (WARRIOR 144+)retired, MADMAC (RANGER 83)retarded lol
Re: Mordris
#26druid skills:
Rand and I have discussed a few.
I will have 50 touch
45 breath
50 bark
50 ward of fire (I have charm +10 as well as royal ring and grand ring)
and may put rest in light or embrace depending on needs
Dulci said she will take ward of magic
Rand cant remember ward of assasins?????
if we have extra points, put in light or one in vines. This is extra dps and needed
This is just to help get us coordinated, If you have other suggestions let me know
Let me know what others are doing
Rand and I have discussed a few.
I will have 50 touch
45 breath
50 bark
50 ward of fire (I have charm +10 as well as royal ring and grand ring)
and may put rest in light or embrace depending on needs
Dulci said she will take ward of magic
Rand cant remember ward of assasins?????
if we have extra points, put in light or one in vines. This is extra dps and needed
This is just to help get us coordinated, If you have other suggestions let me know
Let me know what others are doing
AZZSAVER (DRUID 183+), SNEAKYAZZ (ROGUE 183+), BADAZZ (WARRIOR 144+)retired, MADMAC (RANGER 83)retarded lol
Re: Mordris
#27I will try to be on time now that it has changed, although i will be across town, unless weather is bad. Azz since u have bark 50, do i need as well? If not, i can do emb or so ethi g else. Please let me know asap what is needed as i will be changing again tonight or in am before i leave.
Re: Mordris
#28I plan on coming along to help heal, i may be small of level but not of skills. I wont ask to roll for drops only to be recognised for helping ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
Lukov lvl 205 rogue
Lukov4 lvl 199 druid
Lukov2 lvl 63 warrior able to shield bash Aggy
Helpfullukov lvl 197 mage. Part three of the lukov combo
skywalker1 lvl 100 ranger
Expansion update 4 & destiny beta tester
Lukov4 lvl 199 druid
Lukov2 lvl 63 warrior able to shield bash Aggy
Helpfullukov lvl 197 mage. Part three of the lukov combo
skywalker1 lvl 100 ranger
Expansion update 4 & destiny beta tester
Re: Mordris
#29A few thoughts:
I suggest we replace the ranger in group 1 (tank group) with a druid.
I understand wanting to have a variety of support in the tank group but a druid can heal better than a ranger and entangle and spikes can be cast from outside of the tank group. While spikes are a good thought, I think the ranger can do more damage if built for DPS. With that said, I haven't tried spikes in the current update (improved perhaps?). I am ok with trying spikes on the tank but following the logic of "every little bit counts" we should put cloak of fire and the spectral ammy cloak on the tank as well.
Cast camo on the druids?
I didn't see a big problem with adds breaking through to the druids in our tests but if this becomes an issue we may consider having a ranger cast camo on the druids. The skill lasts 4 min now and can be used in combat. Druids get cranky when their touch is interrupted and we all want happy druids
There was an instruction that we shouldn't use double shot on the priestess. This was in the context of killing the first spawn so I am confused by this. What happens if you use double shot on the priestess?
I suggest we replace the ranger in group 1 (tank group) with a druid.
I understand wanting to have a variety of support in the tank group but a druid can heal better than a ranger and entangle and spikes can be cast from outside of the tank group. While spikes are a good thought, I think the ranger can do more damage if built for DPS. With that said, I haven't tried spikes in the current update (improved perhaps?). I am ok with trying spikes on the tank but following the logic of "every little bit counts" we should put cloak of fire and the spectral ammy cloak on the tank as well.
Cast camo on the druids?
I didn't see a big problem with adds breaking through to the druids in our tests but if this becomes an issue we may consider having a ranger cast camo on the druids. The skill lasts 4 min now and can be used in combat. Druids get cranky when their touch is interrupted and we all want happy druids
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
There was an instruction that we shouldn't use double shot on the priestess. This was in the context of killing the first spawn so I am confused by this. What happens if you use double shot on the priestess?
Re: Mordris
#30As far as I know spikes is group only which is why the ranger is in group. Also if specd right a ranger can still be dps and support. My ranger heals for 1700+ with 2500dmg and 6.6katk mords buffed. Also makes it easy for ranger to target. Rangers should stay at max range on priestess or longshot range any closer and you will be hit with her entangle, yes u can cast rapid shot to break it once but she recasts it fast. Max range allows you to continue autos quicker.A few thoughts:
I suggest we replace the ranger in group 1 (tank group) with a druid.
I understand wanting to have a variety of support in the tank group but a druid can heal better than a ranger and entangle and spikes can be cast from outside of the tank group. While spikes are a good thought, I think the ranger can do more damage if built for DPS. With that said, I haven't tried spikes in the current update (improved perhaps?). I am ok with trying spikes on the tank but following the logic of "every little bit counts" we should put cloak of fire and the spectral ammy cloak on the tank as well.
Cast camo on the druids?
I didn't see a big problem with adds breaking through to the druids in our tests but if this becomes an issue we may consider having a ranger cast camo on the druids. The skill lasts 4 min now and can be used in combat. Druids get cranky when their touch is interrupted and we all want happy druids![]()
There was an instruction that we shouldn't use double shot on the priestess. This was in the context of killing the first spawn so I am confused by this. What happens if you use double shot on the priestess?