Ok, I'm thinking it is time to start probing the necromancer. Here are my initial thoughts
One grp (lower level, non dl) just for guards that respawn
2 or 3 main grps (high lvl, dl with wep at least) on necro
Grp 1, calla and druids to tank, energy mages too
Grp 2: bashers and freeze (mages without offhand)
Grp3: mythic dmg dps
Grp 4: adds
Bashers and freeze on necro constant. Bash for obvious reasons, freeze timed to interrupt his constant casting.
I think necro drains energy. If so, mages should be doing energy when not freezing.
The 'dps' grp is based on mythic dmg potential - ppl with offhands will be here
I like the idea of setting the grps here in forums so the core of each grps can form quickly, with others joining the proper grp. In mordy, for example, i know that i am grp 2 with calla and high lvl dps (rogues, rangers, dps warriors) - makes it easy to get ready.
These are just my initial thoughts. Not too well organized or refined yet. Maybe a dry run after next week mordy?
Necromancer thoughts
#1Civility, Integrity, and the Hermeneutic of Generosity
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients