Celtic Heroes

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Re: Damage variation is too high!

#21
Well not all classes have lures so its not just a mages problem but for druids and melee classes as well.

If it was to be changed wouldnt you want your firebolt to be hitting near max all the time? You wouldn't need as many points in lure that way as well and possibly spare points for oter lirs such as magic for us poor druids.
This is not true...you would still need lure. If I do not use lure, even on a good hit I only get 800 damage. On a good hit with lure, I will hit around 1.3k damage. White a difference.
Yes you would still need lure. It says it there anyways. What im trying to say is wouldnt it be better if you were hitting near max everytime instead of the fluctuation? I certainly would want to be doing that kind of damage.
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Re: Damage variation is too high!

#22
No need to be so selfish. Mages arnt the only class who have this problem but they are the only class who can help it using lures. Rest of the 4 classes can benefit from this as well. This topic can be placed in General Discussion and stay there. Just because its in the mages forum doesn not mean it is a only mage problem. Think about the other classes and not just your own.

I still dont understand why you would not want this. A larger average hit over all and you say no? Sounds like your crazy to me. Please justify your "facepalm" and what its got to do with anything we are discussing here.
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Re: Damage variation is too high!

#23
I do not want this because all classes will then be nerfed due to this change, which is obviously a buff. As I've said multiple times, I'd rather variation, than something retarded like reduced maximum damage.
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Re: Damage variation is too high!

#24
I do not want this because all classes will then be nerfed due to this change, which is obviously a buff. As I've said multiple times, I'd rather variation, than something retarded like reduced maximum damage.
How do you know they would reduce the maximum damage? We could ask them not to. XD

Re: Damage variation is too high!

#25
I do not want this because all classes will then be nerfed due to this change, which is obviously a buff. As I've said multiple times, I'd rather variation, than something retarded like reduced maximum damage.
How do you know that "all classes will then be nerfed"?

What if they removed the fluctuation and left it at that?

You can't just say no to an improvement of the game because there is a chance for the negative to happen. Thats like saying we dont wnt technology to improve because something retarded will happen but not knowing what it is or even when.
181 Druid
166 Rouge

Veteran CH Player, playing since December 2011.
Proud owner of a white coven

Proud Member of Aeon
"Patience is bitter, but its fruit is sweet"
There is no sweet fruit for CH...

Re: Damage variation is too high!

#28
I believe the actual line is: Don't assume because you make an ass out of you and me.

Update 4 was a really good example of what I'm trying to tell you. Classes got more powerful, but the new mobs became a lot more powerful (more health, more resists).

If OTM agrees to decrease fluctuation with no side-effect, I'd be more than happy to +1 the hell out of the idea.
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Re: Damage variation is too high!

#29
i am a super victim of this my max reads that with attune, i can do almost 1.1k,
90% of the time, even on dummies i hit 60% or less than my max :x . 7% seems to be 61%-85% of my max and the last 3%, you can guess, is 85%-100%
overall: without evades, i only do 75% of my max damage. thats bad OTM. and not to mention i literally miss 1/8 of my spells, my damage is even lower. :evil:
i agree whole heartily that either there should be no to very little evades, or no to very little variation.
but i do see why OTM implemented both, because attune mages would be even more OP, but atm, we are becoming less and less satisfactory at leveling because of this.
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Re: Damage variation is too high!

#30
i am a super victim of this my max reads that with attune, i can do almost 1.1k,
90% of the time, even on dummies i hit 60% or less than my max :x . 7% seems to be 61%-85% of my max and the last 3%, you can guess, is 85%-100%
overall: without evades, i only do 75% of my max damage. thats bad OTM. and not to mention i literally miss 1/8 of my spells, my damage is even lower. :evil:
i agree whole heartily that either there should be no to very little evades, or no to very little variation.
but i do see why OTM implemented both, because attune mages would be even more OP, but atm, we are becoming less and less satisfactory at leveling because of this.
As you get higher you will start missing about 1/4th of the time...It is extremely annoying.

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