#2
by Aengus
I agree, in a balanced game, a group like you mentioned would run very smoothly, but this is not a balanced game (yet).
I think it is interesting that when you listed out the "classes" for your group you listed warrior and tank separately. I don't recall tank being a "class" option in the character creation screen. Tank is a build, and illustrates perfectly how out of balance the game is. The current game favors warriors so heavily it is almost sad. Each world has an over population of warriors due to this.
Also, like I posted in a different thread, there is no reason in the world why a 96 Rogue should do double the max skill damage of 93 Mage. Before you say that the Rogue used a rebirth to put all points in STR to artificially inflate his number, keep in mind that STR has no impact on damage done with a skills hit (yet).
By your own admission, in the current game environment, you feel Mages are useless unless you need them to buff your DPS group (and by the way you had stated this, it sounds like the Mage is buffing from outside the group). Maybe they shouldn't be number one, but you can't deny that the gap needs to be closed up, and be more balanced.
Don't get me wrong, I love this game, but that does not mean I will stop trying to advocate change.
World: Belenus
Mage: Aengus 224 (retired)
Warrior: ???? 56