Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Gelebron's Tower Concept

#31
Wow...... You are so right! Never occured to me but youre right that is how it is now. 2d disguised as a 3d
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Re: Gelebron's Tower Concept

#32
they [OTM] already know your feelings on it [BoE], as well as most other people's. This isn't the way to get OTM to notice it.
You think? If they know how we feel about BoE since Sept 2012, how come we kept seeing them update after update, year after year? Yes I have been very vocal against BoE lately, but hey this is a forum OTM made so players can voice their opinions and ignoring the issue is basically giving up. Perhaps BoE doesn't affect you greatly, but it does me and our clan.

My response wasn't off topic anyway. I was asking OTM to change their stance on coming out with new zones with BoE items, and since they are introducing concept art for a NEW ZONE, well..it's different from asking them to remove BoE from existing items, isn't it?
My point was, OTM isn't ignoring you, since they have been releasing a lot of BoE items recently, maybe they have good reason to keep it. Also, BoE DOES affect me, as well as pretty much every person over lvl 50.

I see what you mean about your post, I guess I didn't read it thoroughly enough, but my point still stands that the way to change BoE is not to basically spam OTM on it. Who knows? Maybe they aren't planning any BoE for it.
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Re: Gelebron's Tower Concept

#35
Since otherworld is lvl 60req i would say that new zone should be around lvl 100req so that means congratulations u have reach half of 200 now u can go in new zone
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Re: Gelebron's Tower Concept

#36
The tavern conversation got me thinking about this. From the outside the tavern looks extremely small in comparison to its inside. Having this for the tower would nice since if the floors were as long and wide in ratio to the tower structure's wideness and length, each floor would be pretty small. Having each floor as big as the castle's town square (area inside the walls of the second leystone/trade center) would be a good size. The floors could get smaller the higher up you go but the bottom floor would have to start off huge, otherwise the top floor would be tiny. The top floor should be at least big enough for ranged classes to fight while not being affected by aoe. Assuming the big bad boss (hopefully Crom) is up there.

In regard to the spiral staircase problem. Maybe have a curved staircase against the wall going all the way up the tower to the top floor. Have a long step section at each interval where the staircase and the next floor meet. For the problem in which no one could stand under the staircase, either have a pretty looking material as a fill in or add in a good ol' CH barrier.

Some thing like that. The floors would make it so that the walls/material fill in of the staircase wouldn't affect the floor below it. If the staircase in fact has fill in/walls and not a barrier. This would sustain the pretty spiral design concept we all love so much, and give less work to the OTM team since the staircase would keep a consistent, simple and professional look and be the same thing everywhere.

I had a picture but the picture is too big, here is a url. Its the second picture on the page. http://blog.apicius.it/?p=601

I hope it isn't against the forum rules.
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Re: Gelebron's Tower Concept

#37
The tavern conversation got me thinking about this. From the outside the tavern looks extremely small in comparison to its inside. Having this for the tower would nice since if the floors were as long and wide in ratio to the tower structure's wideness and length, each floor would be pretty small. Having each floor as big as the castle's town square (area inside the walls of the second leystone/trade center) would be a good size. The floors could get smaller the higher up you go but the bottom floor would have to start off huge, otherwise the top floor would be tiny. The top floor should be at least big enough for ranged classes to fight while not being affected by aoe. Assuming the big bad boss (hopefully Crom) is up there.

In regard to the spiral staircase problem. Maybe have a curved staircase against the wall going all the way up the tower to the top floor. Have a long step section at each interval where the staircase and the next floor meet. For the problem in which no one could stand under the staircase, either have a pretty looking material as a fill in or add in a good ol' CH barrier.

Some thing like that. The floors would make it so that the walls/material fill in of the staircase wouldn't affect the floor below it. If the staircase in fact has fill in/walls and not a barrier. This would sustain the pretty spiral design concept we all love so much, and give less work to the OTM team since the staircase would keep a consistent, simple and professional look and be the same thing everywhere.

I had a picture but the picture is too big, here is a url. Its the second picture on the page. http://blog.apicius.it/?p=601

I hope it isn't against the forum rules.
Sounds pretty cool, only as stated before it is actually a 2D game so a tower with more floors is impossible
JelleB 82 ranger (retired)
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