Again, I want to put up the plan for Necro. This is not set in stone and can and likely will be tweaked. I appreciate as much input as we can get.
WE CAN KILL NECRO IF WE GET ALL OUR HIGH LEVELS ON AT SAME TIME. THIS IS IMPERATIVE. Last time was to half with only 1 dps grp on necro. If we can get the second grp and include mages, we can do this. PLS COME IF YOU CAN.
grp 1
4-5 druids 1 tank
all druids need max lightning, 1 with max vines, 1 with max bees, 1 with ice ward, may be good to have 2-3 with max sanctuary, all have touch max, 1 with embrace, 1 with bark.
EXAMPLE:
grp 2 (ghosts)
2 druids with offhand (I think dulci and rand here) 3-4 warriors, maybe 1 rogue with offhand. Mages from grp 3 and 4 can move in and out as smart has stated in next post. Please chime in. This grp is probably most critical, one ghost free causes major problems.
grp 3
2-3 rogues, 2-3 mages, 2-3 rangers until full, 1 warrior (stay on necro until acolytes respawn)
grp 4
rogues, rangers, mages, 1 warrior (stay on necro until acolytes respawn)
grp 5 (front bridge adds)
This grp should be those that are lower level but can still help. This grp does not have to be full as these adds are pretty easy.
grp 6 (if possible)
all others for dps on necro
by mixing classes in grp 3 and 4, we get buffs, etc for both grps.
NOTE: Necro is immune to poison so rogues will need to forgo shadowstrike. Will need 1 with max expose, and 1 with smoke.
Necro plan
#1
Last edited by madmac on Fri Apr 04, 2014 5:43 pm, edited 1 time in total.
AZZSAVER (DRUID 183+), SNEAKYAZZ (ROGUE 183+), BADAZZ (WARRIOR 144+)retired, MADMAC (RANGER 83)retarded lol