Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Aggy rules confusion, clarified

#1
Level requirements and joining the battle:
1. warriors, mages, rogues, and rangers must be level 140+
2. druids must be level 135+
3. you must join before aggy is half down if you wish to dice for drops
4. You should be prepared to battle (have idols, do not lie dead, etc.). I would not expect this to be an issue at 140+

Dicing:
There are two primary dicing methods (that have been discussed in other threads - no need to discuss the merits here). I will review them below.
1. at somepoint, generally at the beginning of battle, we will choose a dicemaster. after aggy dies, everyone give dicemaster the aggy drops
2. after aggy dies, we all meet at the second laystone in OW (near the merchant). This location should be confirmed during or before the battle.
3. everyone stands in a circle around dicemaster. Please do not move or talk to much. it is very distracting with that many people. We really dont need dicing to last forever or be annoying.
4. dicemaster will remind everyone of the rules and describe the drops
5. dicemaster will tell when to start rolling and when to stop rolling
6. do NOT screw around with the rolling. only roll once. if you mess around or make things difficult, you may not be invited back.
7. high roll gets the drop

The Dicing Methods:
Class-Based dicing
in this dicing method, we try to assure that drops go to people in the actual battle that can use the drops. A couple of things: for each class restricted drop, each toon of that class may roll (so if you have two rogues, you can roll 2x for rogue drop). for all-class drops, each player gets one roll. Also, each player may only get one drop regardless of alts.
1. we dice the class restricted drops first.
2. everyone of the class will dice when the dicemaster says. If you are of the class, you may choose to pass (this happens because you don't want to chance winning and give up your chance for a different drop later). If there is only one player of that particular class, it goes to them (unless they pass). If there are no players of that class (or all pass) - everyone may dice on it.
3. After class drops, we dice the non-class drops.
4. special rule: as a server we pretty much voted that Tridents are only diced by melee classes (warrior, rogue, ranger) and books are only diced by spellcasters that benefit from them.





The aggy rules, this was setup as our basic rules. Some rules have changed but the rules state, halfway is the latest you can turn up to dice, i know lock is easier to tell, but lock wont occur if too many people turn up, so it is a very unreliable thing.
Lukov lvl 205 rogue
Lukov4 lvl 199 druid
Lukov2 lvl 63 warrior able to shield bash Aggy
Helpfullukov lvl 197 mage. Part three of the lukov combo
skywalker1 lvl 100 ranger
Expansion update 4 & destiny beta tester

Who is online

Users browsing this forum: No registered users and 28 guests