Celtic Heroes

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Re: Chiefs in the sewers

#11
I always assumed more content was to follow in the sewers. It is huge but hardly worth visiting.

More ring and skill book droppers would be great.
The design team has a task for increasing the number of drops in the sewers, also when crafting arrives the Sewers, Carrowmore and Fingals will be a major source of ingredients.
Very cool, i would love to have certain zones in the caves and sewers requiring an offhand torch to be able to see and navigate for advanced ingredients.
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Re: Chiefs in the sewers

#12
Great idea. Or just one in ur belt.
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Re: Chiefs in the sewers

#13
It's kinda dumb when you think about it. Carrowmore has tons of mobs that can drop royal rings. Fingals, has tons of bears in the twisted tunnels that can drop royal rings. Sewers... has two mobs.

Maybe that's why royal shadowstrike rings are selling for 300k+

It would be nice if OTM would fix this.
+1 Its so hard to get a royal ss ring, from people or the bosses.
It would be great to have more bosses to kill for it.
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Re: Chiefs in the sewers

#14
I always assumed more content was to follow in the sewers. It is huge but hardly worth visiting.

More ring and skill book droppers would be great.
The design team has a task for increasing the number of drops in the sewers, also when crafting arrives the Sewers, Carrowmore and Fingals will be a major source of ingredients.
Yay incrasing sewers bosses, so i paid 400k for a royal ss that will become common -.-
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Re: Chiefs in the sewers

#16
Yay incrasing sewers bosses, so i paid 400k for a royal ss that will become common -.-
Lol royal ss will NEVER become common. Try to find a royal natures touch, light heal, protective stance, sneaky attack, or fire bolt/firestorm/ice shards. Those are super rare, yet have been in the game for several years, and there are several bosses that spawn often with the chance to drop em (all frozen bosses and several of the faerieland quest ones).

Sure, they may become slightly less rare! maybe go down in price to 150-200k or so (usual price I've seen em go for is 250k) but I don't think you have much to worry about...
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Re: Chiefs in the sewers

#17
Yay incrasing sewers bosses, so i paid 400k for a royal ss that will become common -.-
Lol royal ss will NEVER become common. Try to find a royal natures touch, light heal, protective stance, sneaky attack, or fire bolt/firestorm/ice shards. Those are super rare, yet have been in the game for several years, and there are several bosses that spawn often with the chance to drop em (all frozen bosses and several of the faerieland quest ones).

Sure, they may become slightly less rare! maybe go down in price to 150-200k or so (usual price I've seen em go for is 250k) but I don't think you have much to worry about...

If they go down to 200k, then you lose out on 200k... but you paid for the privilege of having the ring before other people. Many people have gone through this update without getting this ring.

There is still a huge demand for this ring, because so many people make rogues now. so I don't think it's ever going to be "cheap".
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Re: Chiefs in the sewers

#18
Yes let's make all the good gear extremely easy to get! Perhaps the beach mobs could drop main and offhand dl weapons complete with no quest needed! They wouldn't have to drop with every mob perhaps just like every other time. Make the level requirement 10 since it takes forever to get to a high level. The whole quest is just too hard!!!

If everything was that simple the game would get boring quite fast and no one would play for any real time. Making rare items common undermines the effort and competition of the game and renders playing pointless.
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Re: Chiefs in the sewers

#19
Yes let's make all the good gear extremely easy to get! Perhaps the beach mobs could drop main and offhand dl weapons complete with no quest needed! They wouldn't have to drop with every mob perhaps just like every other time. Make the level requirement 10 since it takes forever to get to a high level. The whole quest is just too hard!!!

If everything was that simple the game would get boring quite fast and no one would play for any real time. Making rare items common undermines the effort and competition of the game and renders playing pointless.
Please don't call a Royal shadowstrike ring 'good' when mordris can drop rings that give 20 skill points.
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Re: Chiefs in the sewers

#20
A small Sewers update will probably make it into the game before iOS gets the new engine. The high level goals are:

1)Make the sewers a more rewarding place to adventure/level in
2)Add more exploration to the sewers

In the short term this will probably be done with an increase in gold/XP mobs, vendor loot pickups as well as a *slight* increase to monsters that drop existing rare items. I'll have more to share once the team comes back with a final proposal. We have no intention of making rare items into common drops.

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