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Re: Update: Where are we with class balance?

#11
I also believe that it should be known that any boss can be killed with just Druids (except maybe necro, but with enough on for mordris it is possible). Can Warriors say that? Rogues? Rangers? Mages? I believe that there being so little druids at lvl 180+ means that something is seriously wrong...

On Taranis we have 7 Druid mains lvl 180+, and the highest lvl druid is an alt. How sad is that?
Everything can be killed with enough people on. I dont understand the statement. Are you saying that druids can kill any boss without dying?
One of the reasons druids have so few 180+ is they are a royal pain to solo level. It's why many of the high level ones are alts since duo device or more is far easier.

PvP is another whole aspect of class balance as well because its not balanced very well either.
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Re: Update: Where are we with class balance?

#12
PvP is another whole aspect of class balance as well because its not balanced very well either.
Very true. Rogues, Warriors, and Rangers all have a good auto-attack that they can rely on along with their skills, but Mages and Druids really only rely on their skills in PVP. So it's funny that OTM took a nerf bat to all skills in PVP. Sure it affects the melee classes too, but it affects the caster classes disproportionately because they totally rely on skills. It's no wonder PVP is unbalanced...
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Re: Update: Where are we with class balance?

#13
Just a basic short summary to how Druids can take out *almost* any boss:

-1 Tank Druid (High Vit, Strike, Storm, offhand sheild and dl totem)
-1 Vines/Bees Druid (High Foc, 50 Vines, 49 (or 50) Bees, Void Grim (or dl totem), Strike)
- Sufficient Heal Druids (High focus, touch, Breath, coordinate: bark/bless/embrace/wards(if they want)/abund)
- Adds Druids (Wind, Balanced Vit (enough to survive), touch, bark, strike, vines, use prefered killing gear)
- (Lots of) DPS Druids (Offhand axe+dl totem (any dmg gear would help to), high totem ability, strike, storm, touch, haste elixirs)

For hrungnir, instead you would need 5-6 root druids (who would also be the Ice Prison users), the assigned vines/bees, and a ton of Druids with strike and add-dealingwith capabilitiesl... Maybe draining add's energy and winding then could work.

Those set ups should work for most any boss :)
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Re: Update: Where are we with class balance?

#14
Just a basic short summary to how Druids can take out *almost* any boss:

-1 Tank Druid (High Vit, Strike, Storm, offhand sheild and dl totem)
-1 Vines/Bees Druid (High Foc, 50 Vines, 49 (or 50) Bees, Void Grim (or dl totem), Strike)
- Sufficient Heal Druids (High focus, touch, Breath, coordinate: bark/bless/embrace/wards(if they want)/abund)
- Adds Druids (Wind, Balanced Vit (enough to survive), touch, bark, strike, vines, use prefered killing gear)
- (Lots of) DPS Druids (Offhand axe+dl totem (any dmg gear would help to), high totem ability, strike, storm, touch, haste elixirs)

For hrungnir, instead you would need 5-6 root druids (who would also be the Ice Prison users), the assigned vines/bees, and a ton of Druids with strike and add-dealingwith capabilitiesl... Maybe draining add's energy and winding then could work.

Those set ups should work for most any boss :)
Your Druid tank has no way to keep aggro and boss will turn and massacre your vines/bees druids, then your healer druids and wipe everyone out.

For bosses that can be rooted, sure it can be done. Just root-kill everything.
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Re: Update: Where are we with class balance?

#15
You bring up some good points, but you still aren't taking into account that
- out of the 4 offensive skills druids have, 2 of them are DoTs, and don't stack. This really reduces the DPS output of druids as a whole because they don't have the offensive skills and auto attack that other classes have.
- Evades - Skills get evaded a ton, reducing DPS yet again
- That a sufficiently high leveled druid can tank bosses, but one that is similar level to a boss will have a hard time (a level 90 druid tanking Coppinger 6*/lev 90)
- That a druid tank does not hold aggro as well as a warrior or rogue.
- That a druid tank is wearing cloth armor
- That a druid tank will need to spam resto pots for energy because skills take a lot of energy, and the tank will need to spam skills to try and hold aggro

I will concede that a level 190 druid that has been doing Mordris for a couple months, and has awesome gear can tank many lower level bosses. But if you are looking at a mid-level druid fighting a mob that is at a similar level, it just isn't going to work very well. It all comes down to
- Level
- Gear
- Abilities

I suppose if you wanted a druid to tank, I would do this:
- Full DL Armor
- Necro totem (void totem of spectral mist would be the one I would like for +1600 defense/15 seconds)
- Max all evasions
- use 4 hrungnir armor rings
- use a shield of bastion
- get a couple no class req hrungnir armor bracelets
- Get as much vitality and dex as possible
- Get defense at 1.5-2k
- debuff with howling wind
- buff with bark, bless, wards, abund, abund aura
- use every lix and pot available
But this is all end game stuff for level 180+. A level 150 druid in Frozen armor is still going to have a hell of a time tanking very much.


Hrungnir would not work with all druids either, for a couple reasons
- Fetid Feast - Druids have no shield bash to interrupt the heals at the end
- Reduced DPS compared to other classes. See my reason above.
- Draining energy, while it works, is not very effective. On Necro, it takes 30 druids with max energy harvest about 15 minutes to drain him. That leaves you 5 minutes to kill him. I'm not aware of how this would work on Hrungnir, but i would think it works the same way.
- Root killing Hrungnir works, because that's how we used to kill him before we were able to tank him. But it took a long time because Warriors and Rogues couldn't attack him.. only rangers, druids and mages could. He would rage while doing this, and that's with 3 of the 5 classes on him. I can't imagine how it would be with 1 of the 5 classes only.
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Re: Update: Where are we with class balance?

#16
Even if you loaded up a druid to tank there is another fundamental flaw...
You will run out of energy.

Sure putting all your points in vitality will help, but at the cost of lossing your energy pool.

The idea that Hrungnir or Morty could be taken down with just druids is stupid.
Even Aggy would be dificult with so little effective dps.

My point stands, druids are the weakest class and more than six at any given boss fight is not nessesary.

Re: Update: Where are we with class balance?

#17
The OP should have included how many sigils they need x3

But yea, Druids always get the short end of the stick because they are supposed to heal, and not dps, but there's already 3 classes (if you count mages) that dps and 1 tank class (that can solo afk farm).

And group xp isn't great either, solo is already bad enough around 100s without elixers. I really feel bad for new people that try out druids and have to quit midway since they feel out played and out leveled by warriors and any other class.

Don't know why this turned to an argument if druids can kill off a boss and talking about gear and stuff ._. I don't think any class can kill a boss without another class, dps needs a tank and tanks need dps, heals are sorta in between.

Re: Update: Where are we with class balance?

#20
The entire premise of a group of druids taking end fame bosses is a moot point. There simply is not enough high level druids on any one server to be able to even attempt it.

Rather than argue over these fantasy scenarios and derail a topic that has many valid points, why not discuss what was actually intended by the original post?
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