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Class dicing for 200 boss (proposal)

#1
Many of us have discussed the idea of dicing the lvl 200 event boss by class. So far, the majority decision has been that we dice all drops non class. It seems that we've come to this conclusion because it is easier, and it's too hard to decide at the time who gets to dice for which drop.
Would like to propose a simple, straightforward, solution to this problem. We could distribute the drops as follows:

Druids/mages:
Shrivewood
300 focus/300 vit
1000 nature/fire/ice magic aura

Spiritseed
300 focus/300 vit
200 focus aura

Stonebark
300 focus/300 vit
200 elemental resist aura

Warriors:
Ironroot
300 dex/300 vit
200 armor aura

Bladeleaf
300 str/300 vit
200 heat dmg aura

Stormleaf
300 str/300 vit
200 magic dmg aura

Rogues/rangers:
Bloodthorn
300 str/300 dex
200 poison dmg aura

Frostroot
300 str/300 dex
200 cold dmg aura

Please post your feedback on if this could be a viable method of distributing these drops. A simple +1 or -1 would do, but all ideas are welcome.
Thank you for reading :)

Re: Class dicing for 200 boss (proposal)

#2
doesnt seem very fair, warriors alone would be rolling on 3 sets while rogues and rangers combined would be rolling on 2 sets. and mages/druids rolling on 3 sets but again competing with a second class. plus all of those warrior sets are completely useable by rogues and rangers

I think it should be broken down like this:

mage/druid get the 3 caster sets
everyone else roll on the other 5 sets

3 classes for 5 sets (which comprise the majority of the population) and 2 classes rolling on 3 sets

Re: Class dicing for 200 boss (proposal)

#5
The good damage(heat, pois, and cold) sets should be for rogues/rangers
The sets with(magic damage, armour, and resists) should be for warriors
And the remaining 2 as well as the resists set should be for casters.

This basically sets everything up in terms of what's most effective for each class.
I say the rogues/rangers should get the top dps sets as that's the class we are, we need the highest and best type of damage for our output. A warrior can do fine with having magic damage, will hardly be noticeable between the different sets.

To me this seems like the best breakdown possible.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: Class dicing for 200 boss (proposal)

#7
Honestly we should keep most of them classless.

Ability and focus bonus' should be caster req.

Poison and heat dmg should be melee req.

All other drops should be classless that way we arent dicing single class drops.
Lukov lvl 205 rogue
Lukov4 lvl 199 druid
Lukov2 lvl 63 warrior able to shield bash Aggy
Helpfullukov lvl 197 mage. Part three of the lukov combo
skywalker1 lvl 100 ranger
Expansion update 4 & destiny beta tester

Re: Class dicing for 200 boss (proposal)

#10
This actually would not be fair to rogues mainly.... There's so many rogues and they only get to roll for 2 of the drops that could or could not drop? The chances of a rogue getting a drop would be wicked low due to the amount of rogues there are already
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Lightchamp
- chieftain of lazy drunks
- 223 Dg ranger

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