I see the strength doesnt multiplies the damage anymore since more maps have been released ( carrowmore) and gave us more strenght. Im talking about pierce damage
It seems, like, the system stuck there or something, I'm not that good at tech stuff but i can notice when something doesnt work properly anymore
So i ask this question; why doesnt pierce add more damage when exceeding 300 or 400+ strength as it does below this numbers?
Irritates me so much i need an answer asap, no sneaky answers. The truth.
Here's your answer. This is an old formula made by Papi. Note that it is inaccurate for high numbers, but it still gives you a good idea of how strength and ability affect damage.
Auto Attack Damage = (0.158*sqrt(Strength) + 0.061*sqrt(Ability) +0.95) * Physical Damage + Elemental Damage
To calculate damage, take the auto attack damage
multiplier (the underlined part in the formula that depends on strength and ability) and multiply it by your physical damage (the total sum of your slash, pierce, and crush damage from equipment).
Clearly, the auto attack damage multiplier increases with the square root of strength added to the square root of ability. As mentioned before,
a square root relationship means diminishing returns. More strength at high numbers won't add as much damage as it did at low numbers.
Below is a standard square root curve. Put strength on the x-axis and damage on the y-axis. The approximate shape of a strength vs. damage graph would look something like this:
It seems, like, the system stuck there or something, I'm not that good at tech stuff but i can notice when something doesnt work properly anymore
Rest assured that the system is not broken. Square root relationships also exist in other aspects of the game.
Stats and abilities affect all skills in this manner (see max level skill formula list at
http://celtic-heroes.com/forum/viewtopi ... =4&t=56130). For example, here is a max level fire bolt formula. Notice the similarity.
Level 50 Fire Bolt Damage = 72.853*sqrt(Focus) + 21.611*sqrt(Fire Magic) + 264.84
Adding more skill points, however, exponentially increases your damage. That is why it is generally better to use a few maxed skills than many non-maxed skills.
Also, each point in vitality adds a fixed 6.25 health, and dexterity increases 1 attack and 2 defense per point.
What all of this means is that mindlessly dumping all points into strength isn't always a good idea. For rangers, a good combination of strength and vitality, or maybe even strength, dex, and vitality, is far superior.
The game designers most likely made the effects of strength and focus decrease at high amounts intentionally in order to force people away from boring full strength or focus builds. This is why CH has more stat diversity.