Celtic Heroes

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Re: CLASS BASED DICING: Level 200 boss

#11
I like how you edited your new thread but i would like to propose that Bladeleaf set go for all melee, since it's strength/vit which are the most reliable warrior stats. actually there's no vit stats on any other class in the game, it only exists on warriors.
Lugh:
warrior 229
rogue 230
druid 228
ranger 228
mage 200

say no to dominant clans.

Re: CLASS BASED DICING: Level 200 boss

#12
I like how you edited your new thread but i would like to propose that Bladeleaf set go for all melee, since it's strength/vit which are the most reliable warrior stats. actually there's no vit stats on any other class in the game, it only exists on warriors.
Vit is useful for every single class as a main purpose of adding health. I've already talked to you about this, if you're using vi as an example for rolling for a dps set then I'll use dex as an example to roll for the ironroot tank set. It just doesn't make sense that a warrior should be able to roll for everything that adds vitality, there are already the three I selected with vitality, why do you need a fourth? Maybe you warriors should roll for the caster set too, it also adds vitality.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: CLASS BASED DICING: Level 200 boss

#14
I agree with it enough to support it.

I dont think warriors should be allowed to dice the stonebark set (vit/foc) but I realize no system will be perfect. Vult's idea is better than our current system where everybody gets a roll on everything, and I havent seen any better suggestions yet.

So +1 :)
Vit/Focus would come in surprisingly handy. Especially if the tank were to have to taunt his way out of the aggro loving rogue. +1 to Vult, this is perfect. Everything is where it is supposed to be.

Re: CLASS BASED DICING: Level 200 boss

#15
I like how you edited your new thread but i would like to propose that Bladeleaf set go for all melee, since it's strength/vit which are the most reliable warrior stats. actually there's no vit stats on any other class in the game, it only exists on warriors.
Vit is useful for every single class as a main purpose of adding health. I've already talked to you about this, if you're using vi as an example for rolling for a dps set then I'll use dex as an example to roll for the ironroot tank set. It just doesn't make sense that a warrior should be able to roll for everything that adds vitality, there are already the three I selected with vitality, why do you need a fourth? Maybe you warriors should roll for the caster set too, it also adds vitality.
warriors have the right to dice for at least one decent dmg set. we all know that magic dmg is a joke. yes you can replace vitality with hp for all classes but vitality is most effectve on warriors and will always be. vitality gives better taunt aggro, high protective stance points and defensive formation and shield wall. I will keep disagreeing with the heat damage bonus aura till the end with you on this one vulture. Let's say rogues have strength and dexterity and these 2 stats affect skills by a lot, warrior have only 2 main stats which are strength and vitality. You really ought to level a warrior to understand how important vitality stat is for us.

If bladeleaf bonus was only for rangers/rogues the necklace would have been easily strength/dexterity. but the fact the necklace is strength/vitiality, it gives warriors every right to use it.
Lugh:
warrior 229
rogue 230
druid 228
ranger 228
mage 200

say no to dominant clans.

Re: CLASS BASED DICING: Level 200 boss

#18
While this system will not be perfect (people will be dissatisfied no matter what system is chosen), It is the best one that I have seen. If I were to change one thing I would suggest that the Stonebark set would be diced by both warriors and casters, but either way I would support this system. +1
(Not active at the moment)
SmartOne: level 191 Mage
SneakyOne: level 185 Rogue
Learn about Lugh ➙ http://bit.ly/15My6OK
"The trouble ain't that there are too many fools, but that the lightning ain't distributed right."
-Mark Twain

Re: CLASS BASED DICING: Level 200 boss

#19
While this system will not be perfect (people will be dissatisfied no matter what system is chosen), It is the best one that I have seen. If I were to change one thing I would suggest that the Stonebark set would be diced by both warriors and casters, but either way I would support this system. +1
Stonebark is listed for warriors and casters in the original post. Thank you for support.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: CLASS BASED DICING: Level 200 boss

#20
Although I am not at level yet, I do hope to get there before event ends, my two cents are that it should be an open roll.

First we are not rolling on set bonuses, we are rolling on independent items which offer a variety of stats, granted there are differences of utility to different classes. To get ahead of ourselves seems illogical here. Say I dont make a lot of bosses i would be limited to only dicing for a few items, the set bonus might be completely out of reach for me. Case in point, I would love to have the spirit seed, stone bark, or shrivewood ammys. I understand the logic of implicating the end game value of the set bonus; however, to me in any giving round of dicing, that is not is what is being diced for. Do we expect people who already have two of there three items to not dice for those items if they come up? Or will they argue it is their right to get them and try to trade. This leads me to my second point . . . .

Secondly, I like the idea of making trades, kinda like when I collected baseball apples as a kid. Not everyone may get a chance to get a full set but they could still try to barter for the best piece they like, regardless of the set bonuses.

Lastly, nevermind, I won't even get into the class distribution inequality. I picked a rogue, yada, yada, all casters in lugh will have full sets by summers end and some rogue will pay two mil to complete his.

:) Pinter

On another note to address Elle's points on vitality, as a skills based rogue (i dont think many rogues are auto anymore) i use all stat categories. A rogue often spams skills as much as a mage or druid. Although my skills aren't based on focus, it is a damn useful stat bonus as I need tons of points in focus to avoid constantly chugging lixes which usually happens anyways. Thus my point about individual pieces. I would be happy with any item that offers any bonus as all stats are useful to me.
Pinterspupil

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