Celtic Heroes

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Re: i want an answer.

#31
Because there's no point of having 4 stats if there's no plateau. Casters will dump everything in focus, and rogues/rangers will go all strength.
Might as well remove the stats and give everyone a fixed increase in damage every level. Doesn't make for a good RPG game design, which you clearly have no clue about nor accept.
Go to some other thread, like, the one i never reply to
And you all missing the obvious part
I'm not looking after an end-user's response, they are clueless. I'm looking for an answer that comes from otm staff
Well, id hate to inform you of this, but those "clueless" posts were the exact correct answer...
I am a Moderator Need any help? Private message me here or send me a mail in-game, Liviticus on every world.

Re: i want an answer.

#33
I see the strength doesnt multiplies the damage anymore since more maps have been released ( carrowmore) and gave us more strenght. Im talking about pierce damage
It seems, like, the system stuck there or something, I'm not that good at tech stuff but i can notice when something doesnt work properly anymore
So i ask this question; why doesnt pierce add more damage when exceeding 300 or 400+ strength as it does below this numbers?
Irritates me so much i need an answer asap, no sneaky answers. The truth.
Here's your answer. This is an old formula made by Papi. Note that it is inaccurate for high numbers, but it still gives you a good idea of how strength and ability affect damage.
Auto Attack Damage = (0.158*sqrt(Strength) + 0.061*sqrt(Ability) +0.95) * Physical Damage + Elemental Damage
To calculate damage, take the auto attack damage multiplier (the underlined part in the formula that depends on strength and ability) and multiply it by your physical damage (the total sum of your slash, pierce, and crush damage from equipment).

Clearly, the auto attack damage multiplier increases with the square root of strength added to the square root of ability. As mentioned before, a square root relationship means diminishing returns. More strength at high numbers won't add as much damage as it did at low numbers.

Below is a standard square root curve. Put strength on the x-axis and damage on the y-axis. The approximate shape of a strength vs. damage graph would look something like this:
Image
It seems, like, the system stuck there or something, I'm not that good at tech stuff but i can notice when something doesnt work properly anymore
Rest assured that the system is not broken. Square root relationships also exist in other aspects of the game.

Stats and abilities affect all skills in this manner (see max level skill formula list at http://celtic-heroes.com/forum/viewtopi ... =4&t=56130). For example, here is a max level fire bolt formula. Notice the similarity.
Level 50 Fire Bolt Damage = 72.853*sqrt(Focus) + 21.611*sqrt(Fire Magic) + 264.84

Adding more skill points, however, exponentially increases your damage. That is why it is generally better to use a few maxed skills than many non-maxed skills.

Also, each point in vitality adds a fixed 6.25 health, and dexterity increases 1 attack and 2 defense per point.

What all of this means is that mindlessly dumping all points into strength isn't always a good idea. For rangers, a good combination of strength and vitality, or maybe even strength, dex, and vitality, is far superior.

The game designers most likely made the effects of strength and focus decrease at high amounts intentionally in order to force people away from boring full strength or focus builds. This is why CH has more stat diversity.
Last edited by Swan on Mon Jun 09, 2014 1:08 am, edited 1 time in total.

Re: i want an answer.

#34
What does a moderator know? I doubt you even get paid
Of course i don't get paid! This is completely voluntary, i was just saying, the answers they gave you were the correct ones.

Why does auto damage plateau?
Because it is a root, not a arithmetic.

Why does it have to plateau?
Because if it didn't people would only invest into one stat to the point where it becomes too OP.

What other questions were you asking?
I am a Moderator Need any help? Private message me here or send me a mail in-game, Liviticus on every world.

Re: i want an answer.

#36
I see the strength doesnt multiplies the damage anymore since more maps have been released ( carrowmore) and gave us more strenght. Im talking about pierce damage
It seems, like, the system stuck there or something, I'm not that good at tech stuff but i can notice when something doesnt work properly anymore
So i ask this question; why doesnt pierce add more damage when exceeding 300 or 400+ strength as it does below this numbers?
Irritates me so much i need an answer asap, no sneaky answers. The truth.
Here's your answer. This is an old formula made by Papi. Note that it is inaccurate for high numbers, but it still gives you a good idea of how strength and ability affect damage.
Auto Attack Damage = (0.158*sqrt(Strength) + 0.061*sqrt(Ability) +0.95) * Physical Damage + Elemental Damage
To calculate damage, take the auto attack damage multiplier (the underlined part in the formula that depends on strength and ability) and multiply it by your physical damage (the total sum of your slash, pierce, and crush damage from equipment).

Clearly, the auto attack damage multiplier increases with the square root of strength added to the square root of ability. As mentioned before, a square root relationship means diminishing returns. More strength at high numbers won't add as much damage as it did at low numbers.

Below is a standard square root curve. Put strength on the x-axis and damage on the y-axis. The approximate shape of a strength vs. damage graph would look something like this:
Image
It seems, like, the system stuck there or something, I'm not that good at tech stuff but i can notice when something doesnt work properly anymore
Rest assured that the system is not broken. Square root relationships also exist in other aspects of the game.

Stats and abilities affect all skills in this manner (see max level skill formula list at http://celtic-heroes.com/forum/viewtopi ... =4&t=56130). For example, here is a max level fire bolt formula. Notice the similarity.
Level 50 Fire Bolt Damage = 72.853*sqrt(Focus) + 21.611*sqrt(Fire Magic) + 264.84

Adding more skill points, however, exponentially increases your damage. That is why it is generally better to use a few maxed skills than many non-maxed skills.

Also, each point in vitality adds a fixed 6.25 health, and dexterity increases 1 attack and 2 defense per point.

What all of this means is that mindlessly dumping all points into strength isn't always a good idea. For rangers, a good combination of strength and vitality, or maybe even strength, dex, and vitality, is far superior.

The game designers most likely made the effects of strength and focus decrease at high amounts intentionally in order to force people away from boring full strength or focus builds. This is why CH has more stat diversity.
Thanks for some stats! Much easier to see the relationships this way :)
I am a Moderator Need any help? Private message me here or send me a mail in-game, Liviticus on every world.

Re: i want an answer.

#37
Because a toon with 1000 str at 5 damage per str woukd have a base auto of 5000, the game isn't meant to be that easy.


Ain't you the guy who tells everyone how uber amazing your autos are?
Ive hit the point where I'm either wasting more points in to strength and get little reward or dump them in vitality, which, i dont really want to... I want to be a bullet, not a shield

Nobody but your momma cares what u want. You asked a question and got a reasonable answer, explain to us why it should be changed.
1. Lol ^

2. If u find urself wasting points in vit or str dump em into dex... It will boost not only ur heal but it will also boost ur defence and attack
All chicken we're created equal
U disrespect chicken I disrespect u

Lightchamp
- chieftain of lazy drunks
- 223 Dg ranger

Image
._.

Re: i want an answer.

#38
As much as curry likes chickens, he has played a fair bit on a ranger...

Back on-topic, the reason for the plateau is so that someone would not just make a warrior with all his points in vit and have extreme amounts of health, then make a ranger or rogue with every point in Strength so he hits insane amounts, as that, I'm sure everyone would agree, would be OP. On my rogue i have about 200 strength and 700ish melee, i once, for the fun of it, boosted it to 609 strength and only had 150ish extra damage, which also happens to be a very similar increase as having 300-350 strength.
I hope this helped :)
I am a Moderator Need any help? Private message me here or send me a mail in-game, Liviticus on every world.

Re: i want an answer.

#39
As much as curry likes chickens, he has played a fair bit on a ranger...

Back on-topic, the reason for the plateau is so that someone would not just make a warrior with all his points in vit and have extreme amounts of health, then make a ranger or rogue with every point in Strength so he hits insane amounts, as that, I'm sure everyone would agree, would be OP. On my rogue i have about 200 strength and 700ish melee, i once, for the fun of it, boosted it to 609 strength and only had 150ish extra damage, which also happens to be a very similar increase as having 300-350 strength.
I hope this helped :)
Problem with the bolded/underlined part: Vitality actually doesn't plateau, it always adds exactly 6.25 health per point. What you described is exactly what (tank) warriors do—put all points in vit and have extreme amounts of health. In fact, Legendary Tankmaster Immortalius once said:
you can reach over 25000 HP with the best gear in game and buffs
Livi, you just gave me an idea… Perhaps the lack of a vit plateau explains why full vit warriors are so OP in pvp. Requesting immediate warrior nerf by making vit have diminishing returns! :lol:

Re: i want an answer.

#40
It doesn't? 0.o
I wouldn't know, I'm not a warrior and have never built one above level 10... I always thought tank just went full vit because damage would be useless :lol:
But my point still stands about what I've said about melees
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