I think the problem is that each class wants to be able to do a few things well, that other classes cannot and the over-reliance on dps in fights means that everyone wants to dps. To better manage class balancing other games use talent trees to give the users a path to the class's predefined roles that are available. If a druid wants to dps, there is a path to that. If a rogue wants to be support, there is a path to that. The openness of CH's class skill set is its blessing and it's curse. You have the flexibility to create a character with any set of skills you want, but the downside is that all skills get a little nerf because certain sets of skills, if they had the power that they should have, would be OP when put together.It is a class based MMO. A single class can't do everything. That isn't changing.
Re: Class consequences because of balance issues?
#42I mean like Druid being DPS if they wish, sorry for not being clear.I'm confused by this part are you saying that a druid in the game as it is now can tank a boss if they want too? Or are you saying the game should be made such that a player just creates a character then trains the skills they want, liek training only in healing ir training in damage and healing? because if it's the first one i'd disagree. I think you may be reffering to the second one, but then we would basically be playing skyrim, what would seperate this game from that one, i woukd probably pick skyrim(much cheaper in the long run real money wise)Now, anyone saying that 'The Classes should have specific roles "D- Heal, W- Tank Ro- DPS Ra- Jack of all trades (support I guess) M- Nuke Damage"' You can get out too. If your going to make an MMO and expect all the players from class, with diverse, personalities, to play one role? That's not right IMO.
Re: Class consequences because of balance issues?
#43I think the problem is that each class wants to be able to do a few things well, that other classes cannot and the over-reliance on dps in fights means that everyone wants to dps. To better manage class balancing other games use talent trees to give the users a path to the class's predefined roles that are available. If a druid wants to dps, there is a path to that. If a rogue wants to be support, there is a path to that. The openness of CH's class skill set is its blessing and it's curse. You have the flexibility to create a character with any set of skills you want, but the downside is that all skills get a little nerf because certain sets of skills, if they had the power that they should have, would be OP when put together.It is a class based MMO. A single class can't do everything. That isn't changing.
This
Re: Class consequences because of balance issues?
#44Nope, fluctuation s a bigger problem than energy cost/regeni have said it before will again now
the only issue with casters is the energy costs/regen issues
My firestorm hit 7500-3600 dmg on the same mob with same lure.
Its totally broken
Re: Class consequences because of balance issues?
#45And don't forget: Evade. Evade. Evade. Dead.Nope, fluctuation s a bigger problem than energy cost/regeni have said it before will again now
the only issue with casters is the energy costs/regen issues
My firestorm hit 7500-3600 dmg on the same mob with same lure.
Its totally broken
Xanadu - Mage 228+ - Forever - Rosmerta
Re: Class consequences because of balance issues?
#46Some classes are harder to play than others, thats just the way it is. I think that is the case in most mmo's and I dont see why this is a problem.
I think the bigger problem is in-class balance meaning some skills are totally useless. There should be reasons for using all skills.
I think the bigger problem is in-class balance meaning some skills are totally useless. There should be reasons for using all skills.
- Playing since Christmas 2011
Remove BoE
Make new endgame content providing similar rewards but without the need for dominant clans
Add horizontal content
Re: Class consequences because of balance issues?
#47Energy well and spring of life ftw!...
I think the bigger problem is in-class balance meaning some skills are totally useless. There should be reasons for using all skills.
Xanadu - Mage 228+ - Forever - Rosmerta
Re: Class consequences because of balance issues?
#48Let's not forget sharpshot explosive arrow barbed shot defensive spike and partially entangle and longshot!Energy well and spring of life ftw!...
I think the bigger problem is in-class balance meaning some skills are totally useless. There should be reasons for using all skills.
All chicken we're created equal
U disrespect chicken I disrespect u
Lightchamp
- chieftain of lazy drunks
- 223 Dg ranger
._.
U disrespect chicken I disrespect u
Lightchamp
- chieftain of lazy drunks
- 223 Dg ranger

Re: Class consequences because of balance issues?
#49He said skills, not classes.Let's not forget sharpshot explosive arrow barbed shot defensive spike and partially entangle and longshot!
I keed...I keed...
Xanadu - Mage 228+ - Forever - Rosmerta