Celtic Heroes

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Re: Index: Auto Attack and Skill Formulas

#112
Need more ranger data :roll: Although, I guess no one would bother to get the crap skills to level 50 to work out their formula.
Clan: WolfGang
Chaz - Level 185+ Ranger - Full DL
Inferno19 - Level 127+ Mage
Sneakystrike - Level 195+ Rogue - Full DL
EpIcHeaLzz - Level 137+ Druid
Tankerzz - Level 127+ Warrior (PvP Beast: Invincible Veteran)

World: Mabon

Re: Index: Auto Attack and Skill Formulas

#113
Thanks to Vultum's data, we now have this frenzy formula. :)

Level 50 Frenzy Attack Boost = 24.109*sqrt(Strength) + 10.698*sqrt(Melee Combat) + 301.75
Level 50 Frenzy Damage Boost = [0.026073*sqrt(Strength) + 0.010691*sqrt(Melee Combat) + 0.23222] * Physical Damage
The attack boost is a fixed number that depends only on strength and melee combat and nothing else.

Warriors, do not be worried by the very low numbers on the frenzy damage boost formula. The damage boost is a multiplier of your physical damage (elemental damage not included). It also depends on strength and melee combat.

With 993 strength, 1910 melee combat, and 190 pierce damage (30 pierce from dagger of bounty + 160 pierce from dark halberd), Vultum gains 289 damage by using frenzy.
If he unequips the dagger of bounty, he gains 243 damage with frenzy.
If he then equips a fiery axe of conquest (300 heat damage), he still gains 243 damage with frenzy (neglecting the strength bonus). This is because elemental damage doesn't affect frenzy.

So in conclusion, higher physical damage (pierce/crush/slash) = better frenzy damage boost.
Last edited by Swan on Tue Jul 08, 2014 12:32 am, edited 1 time in total.

Re: Index: Auto Attack and Skill Formulas

#116
Excuse the necro post. :P

New level 50 longshot formula for rangers!
Image
Level 50 Longshot Damage = 81.594*sqrt(Dexterity) + 21.767*sqrt(Ranged Combat) + 459.38 + Auto Attack Damage
Credit to Bitey for the data:
Dex: 230, Ranged: 2458, dmg: 4414, auto damage: 1638
Dex: 530, Ranged: 2458, dmg: 4777, auto damage: 1360
Dex: 230, Ranged: 2158, dmg: 4150, auto damage: 1442

Re: Index: Auto Attack and Skill Formulas

#118
Nice but these weren't reverse engineered, they were just spotted in the code ;).
No, these were reverse engineered. I collect player skill data and solve for a skill formula. Had these been taken from the code, this topic would have been deleted for violating the ToS.

I'll show you how I did Longshot to prove my point. Bitey gave me this:
Dex: 230, Ranged: 2458, dmg: 4414, auto damage: 1638
Dex: 530, Ranged: 2458, dmg: 4777, auto damage: 1360
Dex: 230, Ranged: 2158, dmg: 4150, auto damage: 1442
We want to isolate the skill damage by subtracting auto damage from total damage:
Dex: 230, Ranged: 2458, skill dmg: 4414-1638 = 2776
Dex: 530, Ranged: 2458, skill dmg: 4777-1360 = 3417
Dex: 230, Ranged: 2158, skill dmg: 4150-1442 = 2708
The general form of a skill formula is this:
Skill dmg = a*sqrt(Stat) + b*sqrt(Ability) + c
We want to solve for a, b, and c. That's 3 unknowns, so we need 3 equations. Since Bitey gave me 3 lines, we have enough data to solve:
2776 = a*sqrt(230) + b*sqrt(2458) + c
3417 = a*sqrt(530) + b*sqrt(2458) + c
2708 = a*sqrt(230) + b*sqrt(2158) + c
I won't go through how to solve a system of 3 equations, but after doing some math you get:
a = 81.594
b = 21.767
c = 459.38
Which gives you the final equation:
Image
Level 50 Longshot Damage = 81.594*sqrt(Dexterity) + 21.767*sqrt(Ranged Combat) + 459.38 + Auto Attack Damage

Re: Index: Auto Attack and Skill Formulas

#119
Nice but these weren't reverse engineered, they were just spotted in the code ;).
No, these were reverse engineered. I collect player skill data and solve for a skill formula. Had these been taken from the code, this topic would have been deleted for violating the ToS.

I'll show you how I did Longshot to prove my point. Bitey gave me this:
Dex: 230, Ranged: 2458, dmg: 4414, auto damage: 1638
Dex: 530, Ranged: 2458, dmg: 4777, auto damage: 1360
Dex: 230, Ranged: 2158, dmg: 4150, auto damage: 1442
We want to isolate the skill damage by subtracting auto damage from total damage:
Dex: 230, Ranged: 2458, skill dmg: 4414-1638 = 2776
Dex: 530, Ranged: 2458, skill dmg: 4777-1360 = 3417
Dex: 230, Ranged: 2158, skill dmg: 4150-1442 = 2708
The general form of a skill formula is this:
Skill dmg = a*sqrt(Stat) + b*sqrt(Ability) + c
We want to solve for a, b, and c. That's 3 unknowns, so we need 3 equations. Since Bitey gave me 3 lines, we have enough data to solve:
2776 = a*sqrt(230) + b*sqrt(2458) + c
3417 = a*sqrt(530) + b*sqrt(2458) + c
2708 = a*sqrt(230) + b*sqrt(2158) + c
I won't go through how to solve a system of 3 equations, but after doing some math you get:
a = 81.594
b = 21.767
c = 459.38
Which gives you the final equation:
Image
Level 50 Longshot Damage = 81.594*sqrt(Dexterity) + 21.767*sqrt(Ranged Combat) + 459.38 + Auto Attack Damage
You don't seriously go through all three equations hand by hand right? There a programs than can do that would save you tons of work. :)
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