Great, ty!Calculator updated to add the new skill formulas http://celticheroes.blogspot.com/2014/0 ... lator.html

Great, ty!Calculator updated to add the new skill formulas http://celticheroes.blogspot.com/2014/0 ... lator.html
The attack boost is a fixed number that depends only on strength and melee combat and nothing else.
Oops, I should correct that.The 150 strength from the axe didnt affect frenzy bonus?
Thanks.If he then equips a fiery axe of conquest (300 heat damage), he still gains 243 damage with frenzy (neglecting the strength bonus). This is because elemental damage doesn't affect frenzy.
No, these were reverse engineered. I collect player skill data and solve for a skill formula. Had these been taken from the code, this topic would have been deleted for violating the ToS.Nice but these weren't reverse engineered, they were just spotted in the code.
We want to isolate the skill damage by subtracting auto damage from total damage:Dex: 230, Ranged: 2458, dmg: 4414, auto damage: 1638
Dex: 530, Ranged: 2458, dmg: 4777, auto damage: 1360
Dex: 230, Ranged: 2158, dmg: 4150, auto damage: 1442
The general form of a skill formula is this:Dex: 230, Ranged: 2458, skill dmg: 4414-1638 = 2776
Dex: 530, Ranged: 2458, skill dmg: 4777-1360 = 3417
Dex: 230, Ranged: 2158, skill dmg: 4150-1442 = 2708
We want to solve for a, b, and c. That's 3 unknowns, so we need 3 equations. Since Bitey gave me 3 lines, we have enough data to solve:Skill dmg = a*sqrt(Stat) + b*sqrt(Ability) + c
I won't go through how to solve a system of 3 equations, but after doing some math you get:2776 = a*sqrt(230) + b*sqrt(2458) + c
3417 = a*sqrt(530) + b*sqrt(2458) + c
2708 = a*sqrt(230) + b*sqrt(2158) + c
Which gives you the final equation:a = 81.594
b = 21.767
c = 459.38
You don't seriously go through all three equations hand by hand right? There a programs than can do that would save you tons of work.No, these were reverse engineered. I collect player skill data and solve for a skill formula. Had these been taken from the code, this topic would have been deleted for violating the ToS.Nice but these weren't reverse engineered, they were just spotted in the code.
I'll show you how I did Longshot to prove my point. Bitey gave me this:We want to isolate the skill damage by subtracting auto damage from total damage:Dex: 230, Ranged: 2458, dmg: 4414, auto damage: 1638
Dex: 530, Ranged: 2458, dmg: 4777, auto damage: 1360
Dex: 230, Ranged: 2158, dmg: 4150, auto damage: 1442The general form of a skill formula is this:Dex: 230, Ranged: 2458, skill dmg: 4414-1638 = 2776
Dex: 530, Ranged: 2458, skill dmg: 4777-1360 = 3417
Dex: 230, Ranged: 2158, skill dmg: 4150-1442 = 2708We want to solve for a, b, and c. That's 3 unknowns, so we need 3 equations. Since Bitey gave me 3 lines, we have enough data to solve:Skill dmg = a*sqrt(Stat) + b*sqrt(Ability) + cI won't go through how to solve a system of 3 equations, but after doing some math you get:2776 = a*sqrt(230) + b*sqrt(2458) + c
3417 = a*sqrt(530) + b*sqrt(2458) + c
2708 = a*sqrt(230) + b*sqrt(2158) + cWhich gives you the final equation:a = 81.594
b = 21.767
c = 459.38
I'm guessing she uses an abacus.You don't seriously go through all three equations hand by hand right? There a programs than can do that would save you tons of work.
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