Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Is it true OTM nerfing idols?

#22
As of right now it's not a huge deal since Mordris is easier, but his cloak that pops when he's almost dead already kills people pretty quickly, idoling and only have 1k hp would make you die even faster and cause significantly more idol locks and death penalties.
Okay how seriously stupid would you be to keep idoling over and over and die over and over to Mordris's cloak? Really?
Stop auto ffs, take a deep breath, and use your skills. Help kill adds. Do people really play this way? :shock:

I thought Fellfire would've taught you all that hitting a cloaked mob is detrimental to your health.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Is it true OTM nerfing idols?

#23
Nerfing plat stuff doesn't really have much of an effect on non-platters since it's still the same old tavern/meditate-recuperate-bandage and op mobs.

It just makes the game harder for platters.



For bossing, I think it's just forcing people to start taking spring of life more seriously.

Re: Is it true OTM nerfing idols?

#24
As of right now it's not a huge deal since Mordris is easier, but his cloak that pops when he's almost dead already kills people pretty quickly, idoling and only have 1k hp would make you die even faster and cause significantly more idol locks and death penalties.
Okay how seriously stupid would you be to keep idoling over and over and die over and over to Mordris's cloak? Really?
Stop auto ffs, take a deep breath, and use your skills. Help kill adds. Do people really play this way? :shock:

I thought Fellfire would've taught you all that hitting a cloaked mob is detrimental to your health.
I said now it's not as big of a deal, but in the beginning when people were first trying to kill him you're trying to get as much dps in as possible, so you dps through the cloak. Didn't clarify too much and my point was more directed towards future bosses that will most likely have aoe/cloak skills, it will make them too hard

Re: Is it true OTM nerfing idols?

#25
That's the reason why OTM gives bosses a cloak, is too slow down dps. If players just dps through cloak today because they can just idol over and over and dying doesn't matter, then what's the point of the cloak? What's the point of making challenging boss encounters when players have unlimited lives anyway? It's the right move and the only ones who don't like it are those who use idols as a crutch to kill bosses.

EDIT: It's been 2 years but at least OTM has been taking some of the feedback from years past and implementing some of them.

http://www.celtic-heroes.com/forum/view ... 621#p90910
http://www.celtic-heroes.com/forum/view ... =4&t=24170
Last edited by Aileron on Thu Jul 31, 2014 3:25 am, edited 1 time in total.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Is it true OTM nerfing idols?

#26
That's the reason why OTM gives bosses a cloak, is too slow down dps. If players just dps through cloak today because they can just idol over and over and dying doesn't matter, then what's the point of the cloak? What's the point of making challenging boss encounters when players have unlimited lives anyway? It's the right move and the only ones who don't like it are those who use idols as a crutch to kill bosses.
+1 well said
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Re: Is it true OTM nerfing idols?

#27
As of right now it's not a huge deal since Mordris is easier, but his cloak that pops when he's almost dead already kills people pretty quickly, idoling and only have 1k hp would make you die even faster and cause significantly more idol locks and death penalties.
Okay how seriously stupid would you be to keep idoling over and over and die over and over to Mordris's cloak? Really?
Stop auto ffs, take a deep breath, and use your skills. Help kill adds. Do people really play this way? :shock:

I thought Fellfire would've taught you all that hitting a cloaked mob is detrimental to your health.
+1 most classes have enough dmg skills where if they spam them its constant casting.
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Galactus: Level 100 Rogue
World: Taranis
Clan: Curiosity
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Re: Is it true OTM nerfing idols?

#28
That's the reason why OTM gives bosses a cloak, is too slow down dps. If players just dps through cloak today because they can just idol over and over and dying doesn't matter, then what's the point of the cloak? What's the point of making challenging boss encounters when players have unlimited lives anyway? It's the right move and the only ones who don't like it are those who use idols as a crutch to kill bosses.

EDIT: It's been 2 years but at least OTM has been taking some of the feedback from years past and implementing some of them.

http://www.celtic-heroes.com/forum/view ... 621#p90910
http://www.celtic-heroes.com/forum/view ... =4&t=24170
That's why they added idol lock and death penalties, so you can't just idol over and over and it makes dying matter. Bosses, end game, already require everyone to use hero hastes (kind of ridiculous imo but that's besides the point). Also it kinda makes druids a must for every single group and they, along with mages, become significantly weaker. Idoling and having 1000 hp then having to wait for sigils to regen energy, in that time an aoe or add could attack them and kill them putting them in idol lock. Back to making druids a necessity, I would imagine there aren't a surplus of druids on the majority of servers and with them being hard to level I don't see people running to make druid alts like they did with rogues in this last update.

I do believe this could be correctly implemented into the game, just not currently as the game is with how little 1000 hp is, especially for classes with such low armor and defense. Gabee pointed out that restores and idols were added into game when max hp/energy was only a couple thousand and this wouldn't be so bad if they added pots that restored 2000, 3000 or so hp/energy since you can easily get 10-20k hp/energy based on your build now.

Re: Is it true OTM nerfing idols?

#29
This quote came from the guide forums. The discussion between me and Esquilax took place on the Android Beta forums.
They have in fact changed the idols already. This change came during the android release. The change is already implemented into Android, and will be implemented into IOS during the new engine release. Here is the entire conversation that took place on the Beta Forums.
When you use a resurrection idol, you don't respawn at full health.
This has been changed by design. The Resurrection idols restore player with maximum 1000 health and 1000 energy. There are Ancient Resurrection idols in the game that will restore players Health and Energy to full.
Where are those from? O.o
Checked with the designers regarding this and they said the Ancient Resurrection idols will only be available in the game as legacy items from iOS.

So they are going to be incredibly rare and only possibly available on Android when we manage to implement cross platform play.
don't think this is such a great idea. Currently when new bosses are released, such as when hrung and necro etc. where released, the only way to kill them was using lots of idols. After about 2+ weeks of killing the boss, the amount of idols used starts to decrease, but is still a lot. Any new endgame bosses after this point will be significantly harder. In addition, there are many many situations in the game where you would get hit with more than 1k health...if you are dead and surrounded mobs, the only way out may be going to the leystone.
Is there anything implemented to counter the difficulty this will bring to boss fights?
I actually like that idea. It seems bad at first but it will make bosses a lot harder.
Question: If we have the old ancient idols and the new res idols, how will the game decide which one to use? Or will there be 2 idol buttons and a respawn button when you die?

Edit: you also said ancient idols will restore to full energy as well. The current idols in live game don't. Was this a typo or will they be changed?
Ancient idols restore about half energy I think not full energy.

Also having done a bit of testing onthem it appears as though Ancient Idols are always used first if they are available.
There is also one other conversation that I had with Wulver regarding this, but I can't find it. Basically what will happen is this:
The idols we have currently will be renamed to "Ancient Resurrection Idol". This item will not be obtainable in the game after the update.
A new idol will be introduced to the game, which will be the idol from chests and item shop. This idol, when used, will respawn you only with 1000 health and 1000 energy.
Also, this:
Another issue is if a player has no camouflage buff on respawn. In the android beta, I died countless times surrounded by mobs. As soon as I respawned, I was hit by multiple mobs for more than 1k health, and instantly killed. The only way out of the situation was to respawn at the leystone. Note that this happened as a level 200 warrior (technically 250, as I had 1250 usable stat points), with full vitality, full lvl 160 bone armour, and a full set of vit and armour boosting lux.
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