Since their inception there have been calls for the gladiator quests to be made group quests, and to turn them into something that actually brings players together, and rather than the divisive enterprises they currently stand.
To that end, OTM in their wisdom gave us the gift of the Carrowmore wyverns, and even more recently the Morcas creatures.
Nearly every aspect of this game, whether it be bossing, farming, levelling, or ability training, is set in such a way as to bring players into conflict and competition with each other (either by unhappy accident or by design).
Yet here we have two recent quests that go some small way to bucking the trend.
But what to do with that gift? Do we accept it in the manner it was surely intended? Or do we, like selfish and ungrateful children, ignore the thought behind it, and the spirit of giving, and refuse to let our siblings play a moment with it!
Already I'm dismayed that the the latter has started to show true.
It is a sad inditement of us as people, if we cannot for one brief moment a day, put aside clan rivalries (or even in some cases individual personality conflicts), and come together for some small act of sharing.
Now I know some will cite broken or cancelled treaties for this overspilling of tensions, and inevitably the dialogue I expect shall invariably digress to usual 'he / she hit me first' line of defence that seeps from playground to battlefield almost seamlessly.
In many conflicts, in fact, the root is lost, and digging futile, and the only thing left is to cut at the trunk.
Some may recall stories of the First World War where amidst great conflict, a number of Christmas truces were called, and even no-man's land became, for a brief time, a shining beacon of humanity in contrast to the norm of showing its worst.
If such things of beauty can be birthed from the darkest periods of our actual world, then surely we have slumped as people if we cannot even try to emulate them in a trivial virtual one.
So before we turn Crann to yet another Killian, why not consider breaking out the tinsel and baubles and giving the tired looking old tree a happy makeover?
If we are the sum of our experiences, then let's make the experience tree a symbol of the positive aspects of that.
All the best,
Magustra
Re: X(p)mas tree
#2The voice of reason has spoken , but i fear it will fall on deaf ears, to many heals have been dug in to deep. I for one will group whoever needs and will try to group whoever is doing .
Re: X(p)mas tree
#3since the first time I did the xptree I didn't denied the presence of anyone and always saw that someone was doing the mission I was even without help. What happens is that the maturing not only as a player but as a person can make things improve in Danu and people can better enjoy the game and not get hidden behind attitudes that show unhelpful over time. The funny behind the biggest difficulty game is the rivalry, and isn't otm regards, but someone with ludicrous behavior can put out good players of the game, quitting with all difficulty and fun. And makes play become into a great senseless hobby.
NedStark
Lv188+ Warrior
Kudos [Danu]
Lv188+ Warrior
Kudos [Danu]
Re: X(p)mas tree
#4Magustra,
You got Shakespeare blood and Nelson Mandela spirit.
You got Shakespeare blood and Nelson Mandela spirit.
Ranger since Winter Event 2011
222 in Danu
222 in Danu