@purplerain, a challenge indeed
![Laughing :lol:](./images/smilies/icon_lol.gif)
Interesting ideaOTM's current update strategy: Make 1 really good update, once a year, with everything included in it.
Problem: That really good update with everything included in it which took 1 year to create; players will complete all the content in it and get bored within 2 months.
Required update strategy: Make a bunch of alright updates, once a month, with 1-5 things included in it. They dont have to be huge zones + this + that + etc included. They just need to be "This week we have a new quest!" or "This week, there is a nice new mob!" I honestly dont see how hard this could be.
Why I think monthly bosses hasnt happened already:
Designing loot is an extremely tedious process, and needs a lot of testing and analysis. But this can be easily fixed: Create a new forum section, specifically for this purpose. Ask the players what kind of loot they would like to see this week, there is literally no need to be so secretive about what kind of content will be coming. Add in EXACTLY this loot to the game. Run a beta test where PLAYERS test this loot and give feedback on it. You can be sure that nobody will complain about the loot.
The most difficult part of designing new bosses, however, is to create the different attack styles of this boss. I dont have any suggestions for how to make this easier or less time consuming, but I am pretty sure OTM can make a mob in 1 month.
Step required:
Create a new zone with NOTHING in it, it just has 10 or so empty pits in it like the pits in carrowmore. (this zone shouldnt take long to make, it doesnt have to be fancy, and it is completely empty.) Every month, one of these newly designed bosses are placed into one of these 10 pits. Once all the 10 pits are full, replace the boss in pit 1 (the boss that was first added) with a new boss. Once boss 1 is removed, all the loot that he has dropped is replaced with x amount of gold. This removal of loot will ensure players continue to kill the bosses and dont just kill the first one and call it a day.
Another idea, but will take more than 1 month, is to have 1 boss for each class. The boss is specifically designed to be killed by that class, and to drop loot for that class. The reason it will take more than 1 month is because 5 bosses need to be added instead of 1.
I do completely understand that OTM is a small team, and they cannot focus on having these monthly additions while also working on one of the updates which we are used to, however I still think that the idea should be looked into.
I really like that idea, it sounds cool to me and everyone becomes testers, and as we know OTM are slow at least i'll be glad if players could make it faster.OTM's current update strategy: Make 1 really good update, once a year, with everything included in it.
Problem: That really good update with everything included in it which took 1 year to create; players will complete all the content in it and get bored within 2 months.
Required update strategy: Make a bunch of alright updates, once a month, with 1-5 things included in it. They dont have to be huge zones + this + that + etc included. They just need to be "This week we have a new quest!" or "This week, there is a nice new mob!" I honestly dont see how hard this could be.
Why I think monthly bosses hasnt happened already:
Designing loot is an extremely tedious process, and needs a lot of testing and analysis. But this can be easily fixed: Create a new forum section, specifically for this purpose. Ask the players what kind of loot they would like to see this week, there is literally no need to be so secretive about what kind of content will be coming. Add in EXACTLY this loot to the game. Run a beta test where PLAYERS test this loot and give feedback on it. You can be sure that nobody will complain about the loot.
The most difficult part of designing new bosses, however, is to create the different attack styles of this boss. I dont have any suggestions for how to make this easier or less time consuming, but I am pretty sure OTM can make a mob in 1 month.
Step required:
Create a new zone with NOTHING in it, it just has 10 or so empty pits in it like the pits in carrowmore. (this zone shouldnt take long to make, it doesnt have to be fancy, and it is completely empty.) Every month, one of these newly designed bosses are placed into one of these 10 pits. Once all the 10 pits are full, replace the boss in pit 1 (the boss that was first added) with a new boss. Once boss 1 is removed, all the loot that he has dropped is replaced with x amount of gold. This removal of loot will ensure players continue to kill the bosses and dont just kill the first one and call it a day.
Another idea, but will take more than 1 month, is to have 1 boss for each class. The boss is specifically designed to be killed by that class, and to drop loot for that class. The reason it will take more than 1 month is because 5 bosses need to be added instead of 1.
I do completely understand that OTM is a small team, and they cannot focus on having these monthly additions while also working on one of the updates which we are used to, however I still think that the idea should be looked into.
YES PLEASE. +1We need more things that are short-time based, daily prizes and challenges (maybe, just maybe add daily dungeon ?:)), mini-games or small challenges that can be done at least several times a day, and so on.
OTM's current update strategy: Make 1 really good update, once a year, with everything included in it.
Problem: That really good update with everything included in it which took 1 year to create; players will complete all the content in it and get bored within 2 months.
Required update strategy: Make a bunch of alright updates, once a month, with 1-5 things included in it. They dont have to be huge zones + this + that + etc included. They just need to be "This week we have a new quest!" or "This week, there is a nice new mob!" I honestly dont see how hard this could be.
Why I think monthly bosses hasnt happened already:
Designing loot is an extremely tedious process, and needs a lot of testing and analysis. But this can be easily fixed: Create a new forum section, specifically for this purpose. Ask the players what kind of loot they would like to see this week, there is literally no need to be so secretive about what kind of content will be coming. Add in EXACTLY this loot to the game. Run a beta test where PLAYERS test this loot and give feedback on it. You can be sure that nobody will complain about the loot.
The most difficult part of designing new bosses, however, is to create the different attack styles of this boss. I dont have any suggestions for how to make this easier or less time consuming, but I am pretty sure OTM can make a mob in 1 month.
Step required:
Create a new zone with NOTHING in it, it just has 10 or so empty pits in it like the pits in carrowmore. (this zone shouldnt take long to make, it doesnt have to be fancy, and it is completely empty.) Every month, one of these newly designed bosses are placed into one of these 10 pits. Once all the 10 pits are full, replace the boss in pit 1 (the boss that was first added) with a new boss. Once boss 1 is removed, all the loot that he has dropped is replaced with x amount of gold. This removal of loot will ensure players continue to kill the bosses and dont just kill the first one and call it a day.
Another idea, but will take more than 1 month, is to have 1 boss for each class. The boss is specifically designed to be killed by that class, and to drop loot for that class. The reason it will take more than 1 month is because 5 bosses need to be added instead of 1.
I do completely understand that OTM is a small team, and they cannot focus on having these monthly additions while also working on one of the updates which we are used to, however I still think that the idea should be looked into.
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