[this is a re post from the support forum]
i am playing a druid and i have gotta say i really dont like some of the stuff that you have done with this update
we are already one of the hardest classes to play because we are based on healing others, and we get no xp for that
joining groups minimises everyones xp,
the mechanic of 'half the xp that the highest level in the group would get for soloing the creature' disencourages teamwork and grouping
it was already very difficult to cast spells while in combat, now it is nearly impossible
couple that with the increased aggro range and rate and it means that enemies attack you for targetting them with a spell, charge you and prevent you from successfully casting it
it means that magic is completely inneffective unless you have a party protecting you from aggro, which as mentioned players are penalised for doing
you have also halved the damage of strangling vines, an already weak spell
all these together means that i am now really struggling to kill creatures that only give me 1 or 2 xp
fights that hard should be more rewarded, otherwise i will never be able to gain the levels to earn the ranks to put into the new skills that are supposed to make the new character build 'not that bad'
please give xp to druids for healing other characters
please increase the xp given for killing monsters so that leveling is possible and the harder monsters become a challenge not an impossibility
please re-think the group xp so that forming parties is encouraged and players are not not penalised for working together
please re consider the increase to the way drawing aggro works, it makes it impossible to fight only one monster because every one in the room is drawn to you all at once
a side note, did you really have to make my staff look like a big pink flower?
Re: Druids after the update
#2I agree with all of this. Lightning isn't powerful enough either. Oh I agree Wth it all.
Phew u said all I wanted to and all I said to myself lol
Phew u said all I wanted to and all I said to myself lol
Re: Druids after the update
#3The problem with powering up Lighting is that, it could be as powerful as the Mages' Firebolt and, it would take part of the role of a Mage away.
Yes, we do have Ice Shards but, that is a 10 sec cast time and a 30 second cool down time.
Druids should not be able to meet Mages with damage.
They made Druids for support class and, no matter what game it is, usually, a support class is very difficult to solo with.
Yes, we do have Ice Shards but, that is a 10 sec cast time and a 30 second cool down time.
Druids should not be able to meet Mages with damage.
They made Druids for support class and, no matter what game it is, usually, a support class is very difficult to solo with.
IGN: Nito (Mage)
IGN: Nitio (Druid)
World: Mabon
Clan: Rebels
IGN: Nitio (Druid)
World: Mabon
Clan: Rebels
Re: Druids after the update
#4Since they are Druids and a mainly support, I believe a pet to tank for them and keep agro off of them would be a solution?
IGN: Nito (Mage)
IGN: Nitio (Druid)
World: Mabon
Clan: Rebels
IGN: Nitio (Druid)
World: Mabon
Clan: Rebels
Re: Druids after the update
#5Druids and archers should have pets. A summon pet (till it dies then recast) would solve all these problems because they could take some heat of us to cast are spell.
I disagree though that vines should have been tweaked at all they were perfect before. Now my work with them feels useless. Lightning should be more powerful but not drastically. Since it's the only spell to do direct damage it should pack a least a small punch. I agree tho not as strong as ur nuke spell
I disagree though that vines should have been tweaked at all they were perfect before. Now my work with them feels useless. Lightning should be more powerful but not drastically. Since it's the only spell to do direct damage it should pack a least a small punch. I agree tho not as strong as ur nuke spell
Re: Druids after the update
#6The problem like you said with druids is there difficulty in being support its hard to solo but its equally as hard in a group because of the massive aggro that heal generates, me and fozz experienced this earlier where even by me pounding away at 2 mobs his heals were still pulling them over my ice shards + firebolts + cloak of fire + sceptre melee...
IGN: Magika
World: Morrigan
Class: Mage (Level 53)
Clan: Chieftain of the 40+ clan Alliance
- Message me in game for help, need high level items or are interested in joining Alliance.
World: Morrigan
Class: Mage (Level 53)
Clan: Chieftain of the 40+ clan Alliance
- Message me in game for help, need high level items or are interested in joining Alliance.
Re: Druids after the update
#7I agree completely.Druids and archers should have pets. A summon pet (till it dies then recast) would solve all these problems because they could take some heat of us to cast are spell.
I disagree though that vines should have been tweaked at all they were perfect before. Now my work with them feels useless. Lightning should be more powerful but not drastically. Since it's the only spell to do direct damage it should pack a least a small punch. I agree tho not as strong as ur nuke spell
I am also pushing to get Druids a Resurrection skill

IGN: Nito (Mage)
IGN: Nitio (Druid)
World: Mabon
Clan: Rebels
IGN: Nitio (Druid)
World: Mabon
Clan: Rebels
Re: Druids after the update
#8Thanks for the feedback, please keep it coming we are reading all of it.
Re: Druids after the update
#9I agree with the top ... Partly
I am a lvl 33 Druid Ormist
I use to be able to take on 40s one at a time no problem now I can barely take guys 3 lvls lower then me I feel that
Druids strangle vine should be set back to where it was before
Druids grasp vine recharge and cast should be set back as before so I can hold them
That when we are only cast magic against guys to fight mana should regain
That lightning should have alittle more punch like 200 or so min whith high abilty like mine (280)
The pet would be fun but I dont think it Totaly necicary but very very fun to have
Stronger staffs like 25-30
Druids to a bad hit thee worse out of all the classes inthe game it's basicly impossible to raise now so can you uys please help a little here to make the game even better for it is realy us that know what the players want for we are the players and we all want to make this the ultimate mmo rpg game but with out being cheap I fell that the list I put will help even out the Druids with the rest of the classes with out putting them whose but still alittle below for more of an challenge besides the pet that would just be fun I think
I am a lvl 33 Druid Ormist
I use to be able to take on 40s one at a time no problem now I can barely take guys 3 lvls lower then me I feel that
Druids strangle vine should be set back to where it was before
Druids grasp vine recharge and cast should be set back as before so I can hold them
That when we are only cast magic against guys to fight mana should regain
That lightning should have alittle more punch like 200 or so min whith high abilty like mine (280)
The pet would be fun but I dont think it Totaly necicary but very very fun to have
Stronger staffs like 25-30
Druids to a bad hit thee worse out of all the classes inthe game it's basicly impossible to raise now so can you uys please help a little here to make the game even better for it is realy us that know what the players want for we are the players and we all want to make this the ultimate mmo rpg game but with out being cheap I fell that the list I put will help even out the Druids with the rest of the classes with out putting them whose but still alittle below for more of an challenge besides the pet that would just be fun I think

FFFRRRRREEEEEEEEEEEDDDDDDOOOOOMMMMMM!!!!!!!!!!!!!!!!!!!
Re: Druids after the update
#10Ps admin I think every one is behind menin saying we arnt trying to complain really we just want to make this game as fun as possible and that you guys rock for staying so on top of this
Thankyou
Ormist and all Druids
Thankyou
Ormist and all Druids
FFFRRRRREEEEEEEEEEEDDDDDDOOOOOMMMMMM!!!!!!!!!!!!!!!!!!!