Celtic Heroes

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Re: Increasing level cap

#21
I am a plat buyer and am sick of leveling, have said many times would prefer OTM focus on content over leveling a million times over. If they put the time and effort into adding new content as some have mentioned above before any new high level map is added then there will be no issues with bored players.

What is there to do at level 200+ when the bosses are all dead and the daily xp has been camped? Not much. Farm gold and kill low level bosses giving the lower levels nothing to do and expanding the problem even further.

If I could craft something, farm high level 200 mobs not for xp but to hunt items, fish, explore and do something other than stand motionless in one spot for 60 mins waiting for a boss to pop up we kill in 3 mins or less, then things would be much better. So much more to expand upon other than seeing who is level 203 today it is almost insane it has even taken this long to see some of it come to fruition without killing the game completely.

Cap it much lower than 250, make it 225 or better yet 210 and then give me things to do other than level. Level junkies will just make more toons, if not on their own worlds then elsewhere, just to fulfill that part of their gaming experience.

I can still use plat for so much more if the content is there, I used to play an MMO where we would pay to buy things like bait, gear and lures for fishing and it was insanely popular. Plat would be best served being spent on fashion, mounts, limited time offers and expanding content, not elixirs to help you level. If they are planning on only relying on people to level for income, they are losing out on a tremendous amount of business elsewhere.

I keep hearing the new engine will bring "more", it is just a matter of what kind of more it really is, let's hope it just doesn't involve grinding and camping
I can assure you, the level cap will not stop at 210. The addition of Gelebron's tower will see more mobs of higher levels than those currently meaning the level cap will inevitable rise; I just can't see an end to it, or at least a reasonable end. Some expanding on what exists would be welcomed but there will also be the addition of higher level places and it will continue for a long time. Once 40ish was the level cap. Now it's 210. Give it three years, we may be looking at 380, maybe more.
how do you know? just because theres a new area doesnt definitively mean the level cap goes up. we can hope that its just an area with a bunch of raid bosses.
Hopefully you're right, however if you are, then I still don't think that that will be the end, I'm sure the level cap will increase again
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Rhiannon - Everyone's favourite Rookie!! The great guardian of HeroesOfDestiny

Re: Increasing level cap

#22
I concur entirely with Frumentari's thoughts on the matter, and for me 210 would have been the ideal hard cap.
The only point I would add going forward, is that should the focus of high end farming turn more to crafting objectives, then it should be confined to, or at least predominantly take place in, new, specifically designated area's, and so as to not overlap or encroach on the already congested current training locations.
I know this point was already alluded to in Frumentari's post, but it is worth emphasising and reiterating, in case the subtle mention is overlooked amidst the many other arguments.

Re: Increasing level cap

#23
I concur entirely with Frumentari's thoughts on the matter, and for me 210 would have been the ideal hard cap.
The only point I would add going forward, is that should the focus of high end farming turn more to crafting objectives, then it should be confined to, or at least predominantly take place in, new, specifically designated area's, and so as to not overlap or encroach on the already congested current training locations.
I know this point was already alluded to in Frumentari's post, but it is worth emphasising and reiterating, in case the subtle mention is overlooked amidst the many other arguments.
Wha- wha- what??
Image


Rhiannon - Everyone's favourite Rookie!! The great guardian of HeroesOfDestiny

Re: Increasing level cap

#24
I am a plat buyer and am sick of leveling, have said many times would prefer OTM focus on content over leveling a million times over. If they put the time and effort into adding new content as some have mentioned above before any new high level map is added then there will be no issues with bored players.

What is there to do at level 200+ when the bosses are all dead and the daily xp has been camped? Not much. Farm gold and kill low level bosses giving the lower levels nothing to do and expanding the problem even further.

If I could craft something, farm high level 200 mobs not for xp but to hunt items, fish, explore and do something other than stand motionless in one spot for 60 mins waiting for a boss to pop up we kill in 3 mins or less, then things would be much better. So much more to expand upon other than seeing who is level 203 today it is almost insane it has even taken this long to see some of it come to fruition without killing the game completely.

Cap it much lower than 250, make it 225 or better yet 210 and then give me things to do other than level. Level junkies will just make more toons, if not on their own worlds then elsewhere, just to fulfill that part of their gaming experience.

I can still use plat for so much more if the content is there, I used to play an MMO where we would pay to buy things like bait, gear and lures for fishing and it was insanely popular. Plat would be best served being spent on fashion, mounts, limited time offers and expanding content, not elixirs to help you level. If they are planning on only relying on people to level for income, they are losing out on a tremendous amount of business elsewhere.

I keep hearing the new engine will bring "more", it is just a matter of what kind of more it really is, let's hope it just doesn't involve grinding and camping.
I can assure you, the level cap will not stop at 210. The addition of Gelebron's tower will see more mobs of higher levels than those currently meaning the level cap will inevitable rise; I just can't see an end to it, or at least a reasonable end. Some expanding on what exists would be welcomed but there will also be the addition of higher level places and it will continue for a long time. Once 40ish was the level cap. Now it's 210. Give it three years, we may be looking at 380, maybe more.
You don't know this all. I HIGHLY doubt the cap will ever be 380. Besides, you try to act like 40 is a good enough cap. It can be reached in a few hours with out plat.
What is posted above may or may not be valid.

Re: Increasing level cap

#25
This game wont last 3 more years if they keep raising lvl cap. It was insanely easy to lvl in v1 and v2. (At the time ppl thought it was difficult but it didnt take to long to get near max lvl) now it takes months to get to 190. No game free game should take this long. With the time ive put into this game i should have been 190 a year ago but alas im still 140, farming gold everyday just to buy a lix to lvl. Its tiresome and boring. Stop raising lvl cap.

Re: Increasing level cap

#29
I am a plat buyer and am sick of leveling, have said many times would prefer OTM focus on content over leveling a million times over. If they put the time and effort into adding new content as some have mentioned above before any new high level map is added then there will be no issues with bored players.

What is there to do at level 200+ when the bosses are all dead and the daily xp has been camped? Not much. Farm gold and kill low level bosses giving the lower levels nothing to do and expanding the problem even further.

If I could craft something, farm high level 200 mobs not for xp but to hunt items, fish, explore and do something other than stand motionless in one spot for 60 mins waiting for a boss to pop up we kill in 3 mins or less, then things would be much better. So much more to expand upon other than seeing who is level 203 today it is almost insane it has even taken this long to see some of it come to fruition without killing the game completely.

Cap it much lower than 250, make it 225 or better yet 210 and then give me things to do other than level. Level junkies will just make more toons, if not on their own worlds then elsewhere, just to fulfill that part of their gaming experience.

I can still use plat for so much more if the content is there, I used to play an MMO where we would pay to buy things like bait, gear and lures for fishing and it was insanely popular. Plat would be best served being spent on fashion, mounts, limited time offers and expanding content, not elixirs to help you level. If they are planning on only relying on people to level for income, they are losing out on a tremendous amount of business elsewhere.

I keep hearing the new engine will bring "more", it is just a matter of what kind of more it really is, let's hope it just doesn't involve grinding and camping.
I can assure you, the level cap will not stop at 210. The addition of Gelebron's tower will see more mobs of higher levels than those currently meaning the level cap will inevitable rise; I just can't see an end to it, or at least a reasonable end. Some expanding on what exists would be welcomed but there will also be the addition of higher level places and it will continue for a long time. Once 40ish was the level cap. Now it's 210. Give it three years, we may be looking at 380, maybe more.
You don't know this all. I HIGHLY doubt the cap will ever be 380. Besides, you try to act like 40 is a good enough cap. It can be reached in a few hours with out plat.
380 was a deliberate exaggeration, and I in no way meant 40 was a good level cap, I was just using examples
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Rhiannon - Everyone's favourite Rookie!! The great guardian of HeroesOfDestiny

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