Celtic Heroes

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Re: Auctioning Spectral Ring of the Reaper

#11
I have turned down offers up to 3m on my reaper ring.

OTM usually has fixed values on their lux and this is the only item giving a percentage increase (+15% attack) allowing the effect to grow with your toon. I would elaborate further on the value of this item but I don't want the nerf gun pointed in my direction. ;)
No need to elaborate, the ring is really not as great as everyone makes it out to be. There is a plateau for attack. Attack increases chance to hit, but with 3-3.5k attack you will be fine. The reaper is just the latest scam to "rip off" those who don't have one. Remember, it was 750k in the shop, and its no where near as old or even rare as many other items.

to anyone contemplating buying a reaper ring, save your money and buy a haste ring. even heroic gloves for the price is a much better investment. and you'll even have money to spare.
I am literally laughing out loud at this... How did we not think before to get our endgame boss dps tips from a lvl 150 mage. Did you say heroic gloves of haste? Who needs Divine damage!!
you can disagree with me that's fine, but once you start taking stabs at me is where i draw the line. remember, I played this game A LOT longer than you have.

i remember seeing a dude with 9k attack from another world. your telling me that matters anymore than 5k attack? not really. you will always hit and you will always miss. its just how this game works. the reaper is simply not needed to be a better end game player. i am fairly confident i can make an end game melee toon without a reaper ring and still effectively fight, damage, and get the kill on end game bosses. as you can there are players that DO get the kill over those with a reaper ring.

lastly, i see how you spun my words to make me look like an idiot. i said if you used heroic gloves you could use a damage ring in place of the reaper, get more damage, and not have to worry about casting and waiting for the reaper skill. i meant this as applies to a leveling build and not versus chaos bosses.

just because i'm a mage doesn't mean i don't have an idea of how to make a rogue, warrior, ranger etc. i do have a warrior and a rogue, and i have been playing this game long enough to know what works and what doesn't.

Re: Auctioning Spectral Ring of the Reaper

#12
I am literally laughing out loud at this... How did we not think before to get our endgame boss dps tips from a lvl 150 mage. Did you say heroic gloves of haste? Who needs Divine damage!!
Take advice from a lv 190 mage then :) if your really going for maximum boss dps you wouldn't use a reaper ring, youd use a haste elixir,(attack elixir if you want to :P) and a damage/skill ring. A 50 fire ring on a end game boss would be better dps as theres almost always a lure up. And there IS a semi-plateau on attack. Say someone has 1000 defense, 3000 to 4000 attack will add less % chance to hit then 2000 to 3000. It has been tested before. The only people who defend a reaper ring own one, think about it.
World - Lugh
Furyion - 192 Ice Mage
Stonelord - 100 PvP Warrior
Lavalord - 60 PvP Warrior
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Re: Auctioning Spectral Ring of the Reaper

#13
I'd definitely use a reaper ring in some situations, it's a nice piece of jewellery. However I would never pay such an absurd price simply because it isn't worth it.

I also would probably rather use a 190 str or dex ring to replace a haste while on lixes.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: Auctioning Spectral Ring of the Reaper

#14
I am literally laughing out loud at this... How did we not think before to get our endgame boss dps tips from a lvl 150 mage. Did you say heroic gloves of haste? Who needs Divine damage!!
Take advice from a lv 190 mage then :) if your really going for maximum boss dps you wouldn't use a reaper ring, youd use a haste elixir,(attack elixir if you want to :P) and a damage/skill ring. A 50 fire ring on a end game boss would be better dps as theres almost always a lure up. And there IS a semi-plateau on attack. Say someone has 1000 defense, 3000 to 4000 attack will add less % chance to hit then 2000 to 3000. It has been tested before. The only people who defend a reaper ring own one, think about it.
Or, you could take advice from a level 196 ranger who has gotten the kill on end game bosses. :D

Show me the data on your test showing a plateau. This test has been done with multiple data points from several people and there is a linear relationship between attack and defense. I have graphed the data myself and will post this when I get a chance. I look forward to seeing your proof of the semi-plateau you describe.

Once you understand the relationship between attack and defense, I think you will realize the the 50 fire damage ring would be a mistake.

Also, It is no surprise that the owners of reaper rings defend them. We have actually used them and understand how they work, think about it. ;)
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“Everyone is entitled to his own opinion, but not to his own facts.”
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Re: Auctioning Spectral Ring of the Reaper

#15
Disclaimers:
  • These are tentative findings and could be incorrect. Levels could also play some part in hit accuracy.
  • Hand to hand doesn't seem to follow this pattern, but all other weapon abilities do.
  • This information did not come from game files.
I experimented with level 1 test alts and recorded auto hits/misses with varying amounts of attack/defense. Here's what I found:
  • 5 attack, 20 defense = 201 hits, 792 misses
  • 5 attack, 10 defense = 194 hits, 403 misses
  • 10 attack, 10 defense = 66 hits, 61 misses
Based on this data, the results boil down to this formula for hit accuracy:
Image
That means that if I have 1000 attack and I start auto attacking someone who has 500 defense, my autos should land roughly 67% of the time, and miss 33%.

The corresponding formula for dodge chance is:
Image
So, if I have 1000 defense and someone who is attacking me has 1000 attack, I should dodge approximately half of his/her autos.

Btw thanks Armo for helping with this.
Heres the semi-plateau. If its say 4000 attack and 1000 def thats 80% but if say 9000 attack and 1000 defense thats 90%. Only 10% more for 5k attack. Still would rather have a damage ring myself.
World - Lugh
Furyion - 192 Ice Mage
Stonelord - 100 PvP Warrior
Lavalord - 60 PvP Warrior
Keepin' it old school.
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Re: Auctioning Spectral Ring of the Reaper

#16
While attack may not increase the chance to hit as much, for rogues and rangers where the majority off their dps is in autos means the world, especially endgame where a 15% increase is usually around 800-1k attack. This is more than a heroic attack lix. Chance to hit has been key in defeating many end game bosses. As a mage, imagine how much value a ring would be to u if it increased spell chance to hit by 15% and tell me that it isnt worth its weight in gold

Re: Auctioning Spectral Ring of the Reaper

#17
While attack may not increase the chance to hit as much, for rogues and rangers where the majority off their dps is in autos means the world, especially endgame where a 15% increase is usually around 800-1k attack. This is more than a heroic attack lix. Chance to hit has been key in defeating many end game bosses. As a mage, imagine how much value a ring would be to u if it increased spell chance to hit by 15% and tell me that it isnt worth its weight in gold
On the end game bosses, with my ice magic of 3100, i hit about 80-90% of the time. Ice magic works like attack with spell evasion as the defense. No more then 3k is truely needed, and i would stack damage at that point over attack.
World - Lugh
Furyion - 192 Ice Mage
Stonelord - 100 PvP Warrior
Lavalord - 60 PvP Warrior
Keepin' it old school.
Do you like Celtic Heroes? Join the Official Unofficial Discord today!
https://discord.gg/mPHnzmr

Re: Auctioning Spectral Ring of the Reaper

#19
whoa math! :shock:

item: reaper ring

price: hmmm depends on the buyer's and the seller's agreement. could be gifted! ( sweet! thank u, u!)

point: although ur arguments all have a point...sure they do, don't they. price will still be based on above. i know someone who pays ridiculous prices on items just cause he can. no matter what u do, prove that the earth is flat or whatever it will still boil to whether we agree on the trade or not. the ring may be worth nothing to one, so-so for another, or PRECIOUS to the point of obssessing for some. so cheers! shamain is nearing wonder if OTM came up with another item u can show ur math prowess on. lelz
World: LUGH
Class: Mage(reytch)-Rogue(OnceBitten)-Druid(TwiceShy)
Level: 221-223-205
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World: EPONA
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Re: Auctioning Spectral Ring of the Reaper

#20
Disclaimers:
  • These are tentative findings and could be incorrect. Levels could also play some part in hit accuracy.
  • Hand to hand doesn't seem to follow this pattern, but all other weapon abilities do.
  • This information did not come from game files.
I experimented with level 1 test alts and recorded auto hits/misses with varying amounts of attack/defense. Here's what I found:
  • 5 attack, 20 defense = 201 hits, 792 misses
  • 5 attack, 10 defense = 194 hits, 403 misses
  • 10 attack, 10 defense = 66 hits, 61 misses
Based on this data, the results boil down to this formula for hit accuracy:
Image
That means that if I have 1000 attack and I start auto attacking someone who has 500 defense, my autos should land roughly 67% of the time, and miss 33%.

The corresponding formula for dodge chance is:
Image
So, if I have 1000 defense and someone who is attacking me has 1000 attack, I should dodge approximately half of his/her autos.

Btw thanks Armo for helping with this.
Heres the semi-plateau. If its say 4000 attack and 1000 def thats 80% but if say 9000 attack and 1000 defense thats 90%. Only 10% more for 5k attack. Still would rather have a damage ring myself.
This is an interesting formula if it is correct. I think the problem is that we dont know what the endgame bosses defense is.. If its 1000 then 3 to 3.5k defense would be great. I am willing to bet its much higher. My warrior has over 4k, even my rogue has 3k plus defense. I would imagine necro has much more than that.

The next end boss likely will have much more than necro. 15 percent attack boost on my rogue adds about 700 attack. If they extend the level cap we could be looking at toons with 2k dex eventually. 15 percent attack increase could end up being 1500+ attack for us down the road. Just saying i think you are grossly undervaluing attack and the idea of an item that grows with the game like that, just my opinion.
Clan: Alliance
Server: Lugh

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