Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Patch on the way

#23
thanks for addressing this guys

if you are reducing the threat range for the monsters,
then it may solve it but i was getting the same problem that rogues were complaining about
where in order to get close enough to use a skill the monster charges you and prevents the use of the skill

i guess that ties in with the druid interrupt rate

do you have any idea when the patch will go live?
will it mean taking the servers down and updating the software or will it be patched as the game loads?
Right now we're going to update the enemy difficulty as that is the highest priority. This should go live soon and just need the servers restarted.

The next phase will be updating the skills/items which needs files to be patched over to you all, and after that will do fixes for things like the group xp which are done on the server. Hope that makes sense!

Re: Patch on the way

#26
A couple of things that I haven't seen mentioned that might need looking into:
- Druids heal still pulls way way too much aggro for them to be any use in a group supporting a tank, I could be tanking 3 mobs, soon as a druid casts a heal they run over an pummel him then come back for me - Reduce the aggro on druids heals if possible.

- Lure of ice is pointless because you cant cast ice shards afterwards due to it being interrupted by the mob attacking you after you cast the lure, which pretty much negates lure of ice completely, no point in having a reduce ice resist spell if you cant use the ice damage spell after it! (the fire lure works really well though!) - Make it so Ice Shards cant be interrupted if possible.

Again I'm really enjoying the update :)
IGN: Magika
World: Morrigan
Class: Mage (Level 53)
Clan: Chieftain of the 40+ clan Alliance

- Message me in game for help, need high level items or are interested in joining Alliance.

Re: Patch on the way

#27
there is a new druid ability to reduce agro,
i played with it a bit and it didnt seem to have any effect but it was only at lv 1 (nature magic 350-400)
if this works right then it could solve the aggro problem
however the druid would have to specifically spec to do this, and really with the damage envy we are already suffering,
what druid is going to pump points into such an abstract ability
Fozz
Druid
Morrigan

Re: Patch on the way

#29
Just with what magika says, it's true and I haven't heard mages complaining for some reason? Who tested mages in beta? Ice shards u have to get close to the enemy with and it get interrupted straight away which makes it pointless and frustrating to use. It says massive damage but you hit low and it's hard to lvl unless u train on wolves with lure of ice. I think it's crazy mages don't have defense or melee capabilities yet we hit same skill damage as warriors pummel. Kinda strange when u think magic damage all round should hurt. I think increase cast range and damage to counter the def and melee.

Anyone else agree? I would like to hear from admin if possible?

Thanks
Username: LordOfOrder MinionOfOrder
Level: 53 55 Warrior Mage
World : Taranis
Clan: TheOrder - Without Order, There Is Chaos

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