[irrelevant but true]
in real life good plate doesnt have to be heavy
by far lighter than good chainmail anyway
Re: Patch on the way
#22Agreed but if you lower yours u have to lower everyone else's to. There needs to be a clear gap and jump between light armor and heavy. Maybe make really rare light wieght heavy armor but in general it should stay as is.
Re: Patch on the way
#23Right now we're going to update the enemy difficulty as that is the highest priority. This should go live soon and just need the servers restarted.thanks for addressing this guys
if you are reducing the threat range for the monsters,
then it may solve it but i was getting the same problem that rogues were complaining about
where in order to get close enough to use a skill the monster charges you and prevents the use of the skill
i guess that ties in with the druid interrupt rate
do you have any idea when the patch will go live?
will it mean taking the servers down and updating the software or will it be patched as the game loads?
The next phase will be updating the skills/items which needs files to be patched over to you all, and after that will do fixes for things like the group xp which are done on the server. Hope that makes sense!
Re: Patch on the way
#25Please restore the sharp shot damage. Also, rapid shot gets interrupted now. This didn't happen in beta and should be fixed.
Re: Patch on the way
#26A couple of things that I haven't seen mentioned that might need looking into:
- Druids heal still pulls way way too much aggro for them to be any use in a group supporting a tank, I could be tanking 3 mobs, soon as a druid casts a heal they run over an pummel him then come back for me - Reduce the aggro on druids heals if possible.
- Lure of ice is pointless because you cant cast ice shards afterwards due to it being interrupted by the mob attacking you after you cast the lure, which pretty much negates lure of ice completely, no point in having a reduce ice resist spell if you cant use the ice damage spell after it! (the fire lure works really well though!) - Make it so Ice Shards cant be interrupted if possible.
Again I'm really enjoying the update
- Druids heal still pulls way way too much aggro for them to be any use in a group supporting a tank, I could be tanking 3 mobs, soon as a druid casts a heal they run over an pummel him then come back for me - Reduce the aggro on druids heals if possible.
- Lure of ice is pointless because you cant cast ice shards afterwards due to it being interrupted by the mob attacking you after you cast the lure, which pretty much negates lure of ice completely, no point in having a reduce ice resist spell if you cant use the ice damage spell after it! (the fire lure works really well though!) - Make it so Ice Shards cant be interrupted if possible.
Again I'm really enjoying the update

IGN: Magika
World: Morrigan
Class: Mage (Level 53)
Clan: Chieftain of the 40+ clan Alliance
- Message me in game for help, need high level items or are interested in joining Alliance.
World: Morrigan
Class: Mage (Level 53)
Clan: Chieftain of the 40+ clan Alliance
- Message me in game for help, need high level items or are interested in joining Alliance.
Re: Patch on the way
#27there is a new druid ability to reduce agro,
i played with it a bit and it didnt seem to have any effect but it was only at lv 1 (nature magic 350-400)
if this works right then it could solve the aggro problem
however the druid would have to specifically spec to do this, and really with the damage envy we are already suffering,
what druid is going to pump points into such an abstract ability
i played with it a bit and it didnt seem to have any effect but it was only at lv 1 (nature magic 350-400)
if this works right then it could solve the aggro problem
however the druid would have to specifically spec to do this, and really with the damage envy we are already suffering,
what druid is going to pump points into such an abstract ability
Fozz
Druid
Morrigan
Druid
Morrigan
Re: Patch on the way
#28When willthe stuff for the Druids happen admin
FFFRRRRREEEEEEEEEEEDDDDDDOOOOOMMMMMM!!!!!!!!!!!!!!!!!!!
Re: Patch on the way
#29Just with what magika says, it's true and I haven't heard mages complaining for some reason? Who tested mages in beta? Ice shards u have to get close to the enemy with and it get interrupted straight away which makes it pointless and frustrating to use. It says massive damage but you hit low and it's hard to lvl unless u train on wolves with lure of ice. I think it's crazy mages don't have defense or melee capabilities yet we hit same skill damage as warriors pummel. Kinda strange when u think magic damage all round should hurt. I think increase cast range and damage to counter the def and melee.
Anyone else agree? I would like to hear from admin if possible?
Thanks
Anyone else agree? I would like to hear from admin if possible?
Thanks
Username: LordOfOrder MinionOfOrder
Level: 53 55 Warrior Mage
World : Taranis
Clan: TheOrder - Without Order, There Is Chaos
Level: 53 55 Warrior Mage
World : Taranis
Clan: TheOrder - Without Order, There Is Chaos
Re: Patch on the way
#30From what I heard ice shards is the highest damage skill in the game.
Hated on so much Passion of the Christ need a sequel.