ok, let's run over the DL dicing rules, including their quirks:
1. we dice by class
2. if there is only one grp and an item lands on the proper class - no need to dice (the drop was already fairly and randomly distributed properly).
3. for DL, a person may get more than one drop if they are the only member of that class at the fight. so if 2 yellow urns and a yellow egg drop and their is only one ranger, then that ranger gets all three. if there are two rangers they would split the urns and dice the egg (but each ranger would get at least one drop and one of them would get two).
4. alts can dice like normal, but the player only gets one drop unless rule 3 is being applied. so if a player has a mage and a druid present, and they are the only mage and druid, they could end up with two drops.
With End Game bosses, all items are always dices and players only get a single win. so if there was one mage but 3 mage drops - the mage would choose and the other drops would be dices to the other players.
cheers
geez, DL dicing rules - one.more.time
#1Civility, Integrity, and the Hermeneutic of Generosity
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients