#34
by xyn
though off topic, the idea of limiting drops to players based on what they have is a clan decision not a server decision. as pointed out, if someone tried to tell me (or any ancients) they i couldnt roll for a +7 ring cause i had a +8 ring (or i couldnt roll for a bloothorn charm cause i had a camo charm and was only allowed one) i think you would start seeing clans vie for dominance and just take a large portion of kills leaving others in the dust.
we used to be a bit like that in update 2 (berserkers vs. ancients) and certainly we have heard the aweful stories regarding other servers.
as for druid level, since it keeps coming up, remember that the big difference between the druid healing and other support skills is that healing is cumulative whereas expose, lures, bash, bolas, etc. do not stack. every druid needs natures touch, but only one rogue needs expose weakness.
and while this boss might be easier than garanak, we should have a policy that we can easily apply to the next boss (yule) and beyond. Having the general level be 10 below the boss (190 in this case) with 15 below for druids seems reasonable given their different roles.
Civility, Integrity, and the Hermeneutic of Generosity
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients