Celtic Heroes

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Re: Injustice to rangers

#12
Yes rogues do more damage ... Duh.

Rogues also sustain and suffer more melee damage in boss fights. Rangers get to attack from a distance but rogues don't. Rogues are the only class who doesn't receive a slow/stop spell. Shield bash, freeze, roots, bolas,

Rangers would be way too overpower if they did all the Dps that rogues do at a distance and eith dome of the abilities in their arsenal.

Every MMORPG has a class that outdps most others in melee. But at a disadvantage. I promise you a rogue will suffer more deaths than a ranger. If you increase the rangers dps to match that of a rogue then you should increase the survivability of a rogue.

Not a well thought out argument in my opinion.
There should be a buff
Obviously they take different roles, and I'm aware rogues take more damage, but they do a lot more damage than a ranger does at all
Belenus-
Assassinprime- lvl102 Ranger
Ravenwing-lvl68 Mage
Betaprime2-lvl68 Warrior
S0uth-lvl61 Rogue
Gwydion-
AtlasPrime-lvl180+ warrior
Image

Re: Injustice to rangers

#13
So recently, despite thinking about how bad the dragonlord sword is, I started to think if dragonlord ranger weapons and dragonlord rogue weapons match up. My results were astonishing! Now, I am going to write this post, then you may have to look at the pictures in a random order, but Im going to try to make this as simple and as clear as possible. First I want to start off with, everyone knows how bad rangers have been hit compared to rogues on skills and dps. Now I want to emphasize the toll the auto dmg is taking compared to rogues. All these calculations are based off end game, Dragonlord weapons. So this is what I have got, and the process it took to get this info:

Rangers auto dmg with dragonlord bow is 155, with a speed of 2860.

Rogues auto dmg with dragonlord dagger is 110, with a speed of 1850.

First what I did was that I took these 2 speeds, and found the LCM (least common multiple). I found that the LCM between these 2 in speed was 529,100. I took this number, and I divided it by the speed of the ranger dragonlord mainhand, and I got that rangers hit 185 times in this duration. I then took the same number, and divided it by the speed of the rogue dagger, and then I got 286 hits in this time. So the rogue dagger hits 286 times every 185 ranger hits. This is where it gets interesting! If you take the auto dmg of rogue rondel (110), and multiply it by the number of hits you output, you get a number of 31,460 dmg without the offhand. I then took the auto dmg of rangers bow (155) and I multiplied it by the amount of times it would shoot (185), and my result was 28,675 damage. Wow. In the same amount of time a ranger hits 28,675 dmg, a rogue hits 31,360 dmg. Thats a 2.785 damage difference, just with the mainhand. I then took this number of damage, and started to multiply the number of pierce it would take by the number of hits it lands to find out the damage that it would require to even match up with dragonlord dagger, and found that it would take 185 pierce on the bow. My proof to this is 185 x 185 is 529,100, compared to 185 x 155, which is only 443,300. I decided I would go a bit further. As you can see in the pictures below, the stats of damage of both the dragonlord quiver and dragonlord rondel are the same, I added the 35 dmg to both the dagger and bow. The bow ends up with only 190 pierce, while the dagger only ends up with 145 pierce. I then took the same number of hits that they would do and multiplied this new number with the number of hits. 145 x 286 is 41,470. The bow hits this in the same time: 185 x 190 is 35,150 dmg. Wow, a whopping 6,320 dmg despite the fact its only 35 pierce more. (41,470 - 35,150 is 6,320). Why does a class, that is "balanced to rogue" affected not only by the skills they have, but also the auto damage. Why is this fair?
Your math is exaggerated, and you also don't account for haste effects or the speed cap.

Ranger pierce damage on bow is 41% higher than rogue pierce damage on dagger.
Ranger attack speed on bow is 54% slower than rogue attack speed on dagger.

Ranger bow DPS is 8% lower than rogues dagger DPS without haste. You count hundreds of auto attacks, which totals up to thousands of damage.

On heroic haste, bow still does 41% more pierce damage but is only 12% slower than dagger. Due to the speed cap, bow DPS is 26% higher than dagger DPS on heroic haste.
I'm not even considering hastes into this. I agree a speed cap should be removed, but that doesn't make up for the fact on how bad the damage is being hit from a ranger, this is accounted without Hastes. Just imagine hastes don't even exist in this situation, because that doesn't mean everyone needs to or does haste. Also, my math here is not exaggerated, it is what I found. And at least, if it is, could you tell me which part?
Belenus-
Assassinprime- lvl102 Ranger
Ravenwing-lvl68 Mage
Betaprime2-lvl68 Warrior
S0uth-lvl61 Rogue
Gwydion-
AtlasPrime-lvl180+ warrior
Image

Re: Injustice to rangers

#16
What about rapid shot a Maxxed rapid shot is almaor 1minute by then the mob is easily locked
That's funny, because as is it is impossible to have a minute long rapid shot. As well as a maxed ss and qs get easiest lock... Also, people decide to use this on different skills, points don't go into rapid for every ranger.
Belenus-
Assassinprime- lvl102 Ranger
Ravenwing-lvl68 Mage
Betaprime2-lvl68 Warrior
S0uth-lvl61 Rogue
Gwydion-
AtlasPrime-lvl180+ warrior
Image

Re: Injustice to rangers

#18
I'm not even considering hastes into this. I agree a speed cap should be removed, but that doesn't make up for the fact on how bad the damage is being hit from a ranger, this is accounted without Hastes.
Also, my math here is not exaggerated, it is what I found. And at least, if it is, could you tell me which part?
I found that rangers lag by 8% compared to rogue when considering raw DL weapon DPS.

Every 100 auto damage a rogue deals = 92 auto damage a ranger deals. This is using your methodology in the OP where we don't count strength/ability multipliers or elemental damage.
Just imagine hastes don't even exist in this situation, because that doesn't mean everyone needs to or does haste.
You cannot "imagine hastes don't exist." From what I know, heroic haste lixes are widely used at DL levels for 6* end game bosses to:
1. Beat rage
2. Out-lock competing clan
3. Save time

Since we're comparing rogue/ranger DL weapons, which implies level 180+ at least, it would be unwise not to consider heroic hastes…

And when you factor in heroic hastes, rangers deal 26% more auto damage than rogues. This is because you're now comparing 50 HPM on dagger vs 44 HPM on bow, and 110 pierce on dagger vs 155 pierce on bow.

Re: Injustice to rangers

#19
Who has the money to haste on every single boss? Why are we dragging the haste discussion into this?

Pretty obvious that rangers are broken.
Ranger skills are broken, there isn't a doubt about that.

Ranger autos? I think they're fine.

Re: Injustice to rangers

#20
^^^ then what would even happen if hastes were "fixed"? All I'm saying is im accounting for
The fact as if no one used a haste to do any of the mention above.
Belenus-
Assassinprime- lvl102 Ranger
Ravenwing-lvl68 Mage
Betaprime2-lvl68 Warrior
S0uth-lvl61 Rogue
Gwydion-
AtlasPrime-lvl180+ warrior
Image

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