much stupidity many dumb ideas jkI think the part we disagree on is dps being a universal role. I don't think every class should have equal dps. That's like saying every class should have big heals and the ability to keep agro. Dps is as much a main role in itself as tanking or healing.Regarding Yakat's post:
If the right initiatives were taken towards class balance as I proposed, then group strategy importance would shoot up. Here is my take on it and based on the basis that currently, top clans are pretty homogenous meaning that 2 opposing clans are not drastically different level-wise. They pretty much both have a good amount of lvl 190's, 180's and 170's. With this out of the way let's delve into group strategy:
-If the fight will be long and the battle for lock will be tight (i.e. Hrung, Mordris, Event-Boss), then the main group will be homogenous meaning that it will be composed of around 2 rogues, rangers, warriors and mages.
The mages will provide the burst damage needed for the beginning of the fight, rogues, warriors and rangers will add to the DPS and rogues will make it so that their damage over time can tip the tables in their favor.
-If the fight is a relatively short one (i.e. DL bosses), then the group will primarily have mages with rangers and DPS warriors.
Again, mages will provide the nuking power primordial for the first few seconds of fight and rangers and warriors will complement with their relatively higher ranged and melee attacks.
This is just my take on it, and again, depending on the gear of the clan members, every strategy will be specialized for every clan. All I am stressing is the need for strategy. This will be the case only if class roles are truly defined and implemented
yakat doesnt want faster endgame kills he wants slower more boring kills for everything... including training.