Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#232
On iPad Mini when it gets to 10% battery saying running low it automatically bring me back to the celtic heroes menu where it shows you having to log back in or choose your character, and before the update it never did that, kinda gets annoying after awhile epically when soloing a easy boss then after reloging again comes to find out that noob that was behind you creeping took your kill :lol: seriously tho, try to fix it.

Another thing, hunters jacket near the upper neck part of it shows your character having no neck at all lol
“Repetition Is The Key Father of Learning”

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Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#236
Hi so I've heard talk of there having been a mage buff along with the new engine. Supposedly energy shield was buffed and cooldown slightly reduced, damage skills also hitting harder. Is this true OTM? Patch notes?
Hi alb I'm not sure, I will need to check with the design team tomorrow morning and get back to you.
Hi alb, it looks like this was a text bug on the skill, the description wasn't reporting the effects of focus and ice magic.

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#238
So I can't speak for big raids but my style of gameplay is now functional again. Dissconects are minimal now and skill lag/general lag is minimal. I can now fight multiple mobs at once and dual box so I am happy. Iphone 4s's.
Everyone told you to hold yer horses and wait a day or two but you just went berserk on OTM. Perhaps this is a learning lesson for patience before throwing your opinion at the world and making yourself sound ungrateful ;)
I still don''t have much hope for raids because I just don't know how many more tricks they got up their sleeves without upgrading thier hardware.
As we've said a few times already this isn't a server hardware issue and the team is on top of fixing the disconnects, crashes and other critical issues. The remaining disconnect issue is being tested this morning by the team and it's due to a value on the Destiny client that has changed from the old client.

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