I rarely make posts. But i have something to share with you (sorry for the typos).
Recently I started playing on another server called Lugh. They, in the past have had their fair share of clan wars and i hear it was an older couple who were fed up with it. People spend a lot of time and money on this game and they realised that fighting is not the the solution. Clans come and go, rise and fall. In clans you play with people you don't like, you don't want to leave as you don't know how other teams might take you. Or it is gear that keeps you in a clan or for what ever reason.. I see also a lot of them feel trapped and then they quit. I have seen a many good player do this and it is sad.
I also know some of you will be negative on this and think it is for gear and bosses that I am making this suggestion as alot are missing out. And my answer to that is simply, no.
MY reason is: I really don't like seeing people divided and quit as it gets too hard and too time consuming, I don't like seeing people on 247 as they have to be; losing out on your social life and homework, housework, or real work that is bringing in your income, taking away valuable time from kids or family because - you need to CAMP a boss or YOU need to be on as we need more DPS.. It's sad to see and sad that you put yourself through it. It's sad.. and.. one more thing, imagine all the new people you can meet?
![Smile :)](./images/smilies/icon_e_smile.gif)
Lughs idea:
"I have copied and pasted. I hope they don't mind. I know they got an idea from Ledendzz on (all about Gwydion) so I think it's ok
![Smile :)](./images/smilies/icon_e_smile.gif)
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An interesting aspect of Lugh is that because we cooperate as a server to kill bosses, there are several rules that been agreed on by the active population of the server. These guidelines will help you to not offend anyone and to fit in with the general culture of the server. These guidelines were hashed out both on forums and in game by the active players on the server and are constantly being reassessed as the game progresses.
You may not sell DragonLord quest items. To prevent fighting, inflation of drop prices, and in light of the chaos that had occured with drop distribution for frozen quest items it was decided that DragonLord Quest items may not be sold. You can take a look at a few old posts about the decision if you want. A lot of discussion also went on in game and these discussions are a bit unorganized
![Arrow :arrow:](./images/smilies/icon_arrow.gif)
So, I will sum up the consensus for you. No DragonLord items may be sold. However, they may be freely given away or swapped for other DragonLord items. Drops at DragonLord bosses are distributed by dicing to the appropriate class by a dicemaster. Alternate characters of the appropriate level are treated just as main characters. (With the exception that one person may not win more than one drop at a Dragonlord Boss unless they are the only character of that class there.) This: http://bit.ly/1pVFUqO sums up things pretty well.
Boss Level Requirements
Aggy: 135 druids, 140 for the rest. The discussion for this is very old, but this http://bit.ly/1BePby5 post sums up the consensus.
Mordy: 180 druids and support mages, 185 for the rest. There was a bit of a kerfuffle about these requirements and about drop distribution when we first started killing Mordy, http://bit.ly/1pVGOUahttp://bit.ly/1yhJvNR http://bit.ly/1tG41WD but rest assured that a consensus was reached long ago.
Necro: 180 druids and support mages 185 for the rest. http://bit.ly/1voWfF8
Level 200 event bosses: 185 for druids, 190 for everyone else http://bit.ly/1vOxwbW
Hrung: 170 druids, 175 everyone else
Any other boss (DragonLord bosses, Meteroic bosses, Frozen bosses, event bosses, etc.) 10 levels below the level of the boss
Rationale for limiting players by level: http://bit.ly/1ygJwq8
Drop Distribution
For Raid bosses (Aggy, hrung, necro, mordy, dragonlord bosses, event bosses) drops are distributed by class by rolling. http://bit.ly/1BeRpO3
For other bosses (Meteroic bosses, frozen bosses, Atrisal, etc.) drops stay where they land. http://bit.ly/1w2Noek
Non class drops (Mordy helms, aggy bandage wounds braces, garanak drops, etc.) are rolled on by all classes. (If no character of the appropriate class is present at a fight and there is a drop for that class it is considered non class.)
Of course, to roll for a drop you must be of the appropriate class and meet the boss requirements listed above.
More than one group is often required to kill raid bosses. However, there is no need for more than one group to kill Meteroic bosses, Atrisal, Frozen bosses, etc. So, if a group is already killing one of those bosses and has no room you are out of luck. However, if they do have room or it is a raid boss, you should never be excluded.
Generally, once a boss either is locked or half of its health is gone it is too late to join and expect to roll on drops. (The only exceptions are: the 200 event boss, which locks once its health is past the sixth star from the right, mordy which locks once the first sentinel has been pulled, and necro which locks once the first acolyte has been pulled.
I hope you like it.
Sinfear.