Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Patch on the way

#51
no i want dem da way dey war
DEY TOOK OUR ROGUES!
IGN: Magika
World: Morrigan
Class: Mage (Level 53)
Clan: Chieftain of the 40+ clan Alliance

- Message me in game for help, need high level items or are interested in joining Alliance.

Re: Patch on the way

#53
i know nito wanted dem to be equal and now der not rogue is nearly the worst now!!!
You have more skills you can use.
Ask other Rogues that are doing well what they are doing.

It is nothing compared to what Mages had to go though before the update.
IGN: Nito (Mage)
IGN: Nitio (Druid)
World: Mabon
Clan: Rebels

Re: Patch on the way

#55
Please stop crying. Rogues aren't meant to be the best solo class. Nor should they have heavy armor, which you wear. I have a rogue to and to be honest I glad we got weaker. Sneaky attack wad way over powered. All they need
To do is make it easier to cast no increase in power, nothing.

Re: Patch on the way

#57
Rogues took away from all of the classes.
If you put them back to the way they were, it will happen again.
Rogues could out tank a Warrior.
Rogues could out damage a Mage in casting.
With Bandage Wounds, they did not need a Druid to heal or support them.
With Hide, they could visit almost any area and train on mobs that are way higher.
They allowed classes that were not Warriors to continue to wear Plate which is wrong.
Now, Rogues get to use two daggers and still have access to the Plate they already have and you want to go back to 1 shotting mobs?
If they do this, there would be no point in playing any class but a Rogue.

Now, I would agree to bumping the damage slightly on the Sneak but, not to how it was.
IGN: Nito (Mage)
IGN: Nitio (Druid)
World: Mabon
Clan: Rebels

Re: Patch on the way

#58
First off, let me say that that the update is great and adds a lot more variety (although most of the new stuff is for new or low level chars) although, as many ppl are pointing out, there are definitely a few tweaks that can be made to improve everyone's gaming experience.

All of the things admin said they were addressing in the patch would be very welcome improvements, particularly:

1. the faster spawn rates, as long as they don't respawn every 2 secs!

2. lowering aggro and follow range. Also i think that, as someone else suggested somewhere in the forums, that enemies which a player gets 0 exp for should have no aggro toward you.

3. The 4*'s are also quite hard, and speaking as a level 51 player who likes to solo as much as I can (although I don't mind grouping from time to time), more xp would be welcome, and perhaps a smidgen more gold per kill. I have been desperately trying to save money to go to the 20k store and it will be a long time at the rate I am going... not to mention my leveling has been reduced to a virtual standstill. As anyone in this level bracket knows, we get zero exp for all kills save those in the 'Incarnation of Donn room' (black revenant room), the hallway before it as well as fireswords, shiverlords and the bosses (which are real hard to solo without potions galore). We don't exactly rake in tons when we kill them either. I'm not suggesting these enemies should be nerfed, cuz they were too easy before (with the exception of bosses), just tone them done little by little until people start to feel like they are standing a chance, or at least stop complaining so much... :)

4. Also, I agree with those suggesting that the Ice Shards spell should be set up so that it is not interruptable - buffs i can understand, but when you consider that our only real offensive tools are shards and firebolts, we should be able to cast both in battle. The ice magics are hard to train since they take longer to cast, cost more mana, and are prone to be interrupted or fumbled (even with ice magic in the 120-140 range).

I spent at least 2 hours spamming buffs at the death's caress leystone just to get ice magic to a level where i would bother to use ice shard over my firebolt (which is about level 160, compared to my fire magic which is maxed at 510) and the spell costs 75 mana when maxed! The high cast cost sucks for me, since I am still working with a 'battle mage' build (*please don't start the 'there is no battle mage' debate right now...) that was successful pre-update but struggles a lot now - even with all the sigils I bought in both health and energy. The energy shield doesn't work great for my kind of build either since we have less mana which needs to be used for offensive spells...

At the time I am writing this, some of these issues may have already been patched (since I killed a few of the newer, tougher enemies today that i found impossible after update) so I'll let you know if things are better soon!

Keep up the good work

Shaggadelic

Re: Patch on the way

#60
btw im not cryin and i want dem da way dey war dats all now mages r well over powered and we r in a heap now
Mages are not overpowered.
They are like they should. They have the best casting skill in the game like Mages should.
Mages are magical damagers and should be the best above all class at such.
Energy Shield is good but, it drains your energy instead of health so, if your energy wears out, you could still die.
My Ice Magic is 300+ and, I am still not 1 shotting level 40 mobs or level 35 mobs for that matter.
Ice Shards is on a 10 second cast time and a 30 second cool down.
You will literately fail if you try to cast it in combat and, there is agro on the Mage.
IGN: Nito (Mage)
IGN: Nitio (Druid)
World: Mabon
Clan: Rebels

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