First off, let me say that that the update is great and adds a lot more variety (although most of the new stuff is for new or low level chars) although, as many ppl are pointing out, there are definitely a few tweaks that can be made to improve everyone's gaming experience.
All of the things admin said they were addressing in the patch would be very welcome improvements, particularly:
1. the faster spawn rates, as long as they don't respawn every 2 secs!
2. lowering aggro and follow range. Also i think that, as someone else suggested somewhere in the forums, that enemies which a player gets 0 exp for should have no aggro toward you.
3. The 4*'s are also quite hard, and speaking as a level 51 player who likes to solo as much as I can (although I don't mind grouping from time to time), more xp would be welcome, and perhaps a smidgen more gold per kill. I have been desperately trying to save money to go to the 20k store and it will be a long time at the rate I am going... not to mention my leveling has been reduced to a virtual standstill. As anyone in this level bracket knows, we get zero exp for all kills save those in the 'Incarnation of Donn room' (black revenant room), the hallway before it as well as fireswords, shiverlords and the bosses (which are real hard to solo without potions galore). We don't exactly rake in tons when we kill them either. I'm not suggesting these enemies should be nerfed, cuz they were too easy before (with the exception of bosses), just tone them done little by little until people start to feel like they are standing a chance, or at least stop complaining so much...
4. Also, I agree with those suggesting that the Ice Shards spell should be set up so that it is not interruptable - buffs i can understand, but when you consider that our only real offensive tools are shards and firebolts, we should be able to cast both in battle. The ice magics are hard to train since they take longer to cast, cost more mana, and are prone to be interrupted or fumbled (even with ice magic in the 120-140 range).
I spent at least 2 hours spamming buffs at the death's caress leystone just to get ice magic to a level where i would bother to use ice shard over my firebolt (which is about level 160, compared to my fire magic which is maxed at 510) and the spell costs 75 mana when maxed! The high cast cost sucks for me, since I am still working with a 'battle mage' build (*please don't start the 'there is no battle mage' debate right now...) that was successful pre-update but struggles a lot now - even with all the sigils I bought in both health and energy. The energy shield doesn't work great for my kind of build either since we have less mana which needs to be used for offensive spells...
At the time I am writing this, some of these issues may have already been patched (since I killed a few of the newer, tougher enemies today that i found impossible after update) so I'll let you know if things are better soon!
Keep up the good work
Shaggadelic