I guess they haven't heard that 7 is the new 8.7 not counting yourself
Re: 'Raids' expect too much
#31Zyz 220 Druid
Noah Fences 220 Rogue
Noah Fences 220 Rogue
I guess they haven't heard that 7 is the new 8.7 not counting yourself
7 8 9...no actually...Did you know that 6 is afraid of 7?
So you aren't a part of the raid group?7 not counting yourself
+1000. Screw Snorri, it's been ages since they introduced DL expansion and barely anyone has weapon/offhand.Even if it were made that bosses would drop something considered good quality loot every single time it wouldn't be enough to justify 40+ people coming to kill something just for one, two good items. With the amount of different drops existing it would still take forever to get something specific, and then to have the same drop drop again for all your 10-15 of the same class fighting for it.
I think it'd be cool if there were a large number of bosses that only dropped a few different items. Perfect example is like dl bosses, only a few possibilities per boss so you know you have a decent chance of getting something you're looking for. Just looking at Snorri you can see that with drops ranging from egg to crown and five different colours it is very hard to obtain something everyone needs within a reasonable time frame and end game bosses are much, much worse.
Well the only real problem with snorri was everyone requiring 8 crowns, the highest tier drop lol, other than that it was a pretty good boss. Only 25 different drops and didn't require too many people to kill. That's kind of how I was hoping new 'raid bosses' would be like. Imd compare my idea to OaC bosses/dungeons. If you wanted your archer gloves you farm first boss in the AGL dungeon, or if you wanted essence of epoch you'd farm the last boss in a number of dungeons. Same could work here in CH, you want this ranger ring? Go kill this boss. You want a druid brace? Farm this boss. Of course each boss would have a bunch of different drops but once there are 5 tiers and 100 different drops to add those tiers to it becomes insane.+1000. Screw Snorri, it's been ages since they introduced DL expansion and barely anyone has weapon/offhand.Even if it were made that bosses would drop something considered good quality loot every single time it wouldn't be enough to justify 40+ people coming to kill something just for one, two good items. With the amount of different drops existing it would still take forever to get something specific, and then to have the same drop drop again for all your 10-15 of the same class fighting for it.
I think it'd be cool if there were a large number of bosses that only dropped a few different items. Perfect example is like dl bosses, only a few possibilities per boss so you know you have a decent chance of getting something you're looking for. Just looking at Snorri you can see that with drops ranging from egg to crown and five different colours it is very hard to obtain something everyone needs within a reasonable time frame and end game bosses are much, much worse.
I also said increase the number of drops. I believe it would justify it, but everyones entitled to their own opinion.Even if it were made that bosses would drop something considered good quality loot every single time it wouldn't be enough to justify 40+ people coming to kill something just for one, two good items. With the amount of different drops existing it would still take forever to get something specific, and then to have the same drop drop again for all your 10-15 of the same class fighting for it.
I think it'd be cool if there were a large number of bosses that only dropped a few different items. Perfect example is like dl bosses, only a few possibilities per boss so you know you have a decent chance of getting something you're looking for. Just looking at Snorri you can see that with drops ranging from egg to crown and five different colours it is very hard to obtain something everyone needs within a reasonable time frame and end game bosses are much, much worse.
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