Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Tower mob levels

#31
I personally like leveling. Leveling is a choice so I'm happy with them raising the cap
My god levelling is not a choice. If you're end-game and capped on everything and they refuse to add any content at your level then there is no choice, it's level up or quit the game as once again there is literally no other choice.
You don't HAVE to level. You can stay at the level you are now and continue killing mord, hrung, necro (once lag is sorted out) and aggy. OR you can level up and have the choice of killing new bosses. Nobody is forcing you to lvl
If cap keeps increasing then soon we're gonna be at a point where we can't level unless we spend shitton money per level... No more leveling cap we need more content besides leveling... New boss encounters are needed... Ones that require much more strategies, and on top of that we need things to keep us busy, things like dungeons, pvp improvement, crafting, and other things as well (after game is less buggy)
All chicken we're created equal
U disrespect chicken I disrespect u

Lightchamp
- chieftain of lazy drunks
- 223 Dg ranger

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Re: Tower mob levels

#32
No no no no no. NO MORE VERTICAL CRAP. We need to be done leveling and have an actual endgame.
Agreed
I'd like a hard level cap of 300(can't level past even with dailys) and Crom to also be 300, think crom is the ENDendgame boss or maybe morrigan? Idk 300 is a nice number and i Definatly wouldn't want to be levelling past it
Oderint Dum Metuant.

Re: Tower mob levels

#35
So many people would quit if the hard cap was at 300... Isn't the hard cap right now 210? Well if it is then it's perfectly fine where it is... Any more and loads of people would go crazy...
All chicken we're created equal
U disrespect chicken I disrespect u

Lightchamp
- chieftain of lazy drunks
- 223 Dg ranger

Image
._.

Re: Tower mob levels

#37
To all of you who say that leveling is a choice; you are playing the game for social reasons ONLY. Others are playing for both the challenge (dont laugh) AND the social.
Both are great in ch, the social system is unparalleled and has thus far carried the game. I even met my gf of two years in ch so i know how good it is (just happened to live close-ish and decided to meet irl). The gameplay (the before mentioned challenge part) is addictively simple and relativly fun, very reminisant of older rpg games. BUT it needs to stop being a grind then camp.
Im sure OTM had planed originally to make a great game and build up a great community around it, even now the game is a cult hit. More vertical (past 210-250 with mobs ending at 205 or 245) will destroy that cult following. I see long time players quit every day and no new ones taking thier places, give us something to do but mindless grinding and boring camping. We've given you the ideas in the many forum posts, you have the tools with the new engine, create!
Airrius 225 tank
TheGreenMan 216 druid
Balgair 221 rogue
Velocity 200 rogue
Iolo 225 ranger
Alistar 215 mage
Divym 223 mage

Re: Tower mob levels

#38
If they were going to make a Capp earlier Shouldve been at 150 can't really stop now it's such a crappy time and level to stop atm so should go up to 250-300
500-1000 LvL cap while we're at it.
I'm down if u are.. xD. Jk
PurpleRain 226+ Mage
Vanity 227+ Druid
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I can't make the World Purple when it's Gray
Beta Android Tester

Re: Tower mob levels

#40
Maybe it doesn't sounded like one cuz it's kind of possible. I'm new in the game but I seen a post here in forums about an OTM player that is level 1000. It seems for me that maybe in the future it will reach up to 1000.
Phantom Menace, Rogue, 220
Blood Nemesis, Druid, 127 (a work in progress when bored) lmao!
ElementriX, Mage, 103 ( another work in progress )
Chilli Pepper, Mage 160
Armageddon, Warrior, 160

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