Celtic Heroes

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Re: Formal world transfer system: pros, cons, and thoughts

#41
true… based on the the prices of lux items today and end game drops scammed, 1k plat is a small price to pay for a clean start for them.[/quote]
How would it be a clean start? Transferring an account doesn't mean a name change. You're assuming someone will scam and then hop worlds and transfer everything off, and then what? Scam again and transfer? What's the point of restarting every single time? Let me ask you, what's stopping them now? It's not like it's hard to find a world transfer nowadays.

Anyways the only way to combat scammers is punish them.[/quote]
Only way to combat scammers is to listen to otm (never give your things out and you can never be scammed)

Teachers pet over here (waves) hehe

Re: Formal world transfer system: pros, cons, and thoughts

#42
That's not as cut and dry as you make it seem. You can be scammed in more ways than just trusting a stranger, you can miscount zero's in a gold amount, you can be distracted and not see them slip something in or out, you can think you're loaning to a friend and it's an imposter, or your friend could con you. There's so many ways to be scammed and just saying donnt give out your items isn't doing anything.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: Formal world transfer system: pros, cons, and thoughts

#44

no the loot belongs to the server imo.
Then sell some of the gear that drops on your server to a non-Avalon player, since it belongs to them too.

I strongly believe that any clan that is in control of the loot on their server will always be against game enhancements that threaten their control. Sorry Pigman, sometimes you have to let go... Unless you can give a real reason why people shouldn't be allowed to take gear that they've earned to a place where they don't despise everyone.
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“Brevity is the soul of wit.”

Re: Formal world transfer system: pros, cons, and thoughts

#45

no the loot belongs to the server imo.
Then sell some of the gear that drops on your server to a non-Avalon player, since it belongs to them too.
You are taking things too literally. In any case, if the drops are in Avalon, then they're in Morrigan, so it already satisfies Pig's condition, no?
If something belongs to somebody, why would they buy it anyway? :roll: :lol:
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Formal world transfer system: pros, cons, and thoughts

#46

no the loot belongs to the server imo.
Then sell some of the gear that drops on your server to a non-Avalon player, since it belongs to them too.
You are taking things too literally. In any case, if the drops are in Avalon, then they're in Morrigan, so it already satisfies Pig's condition, no?
If something belongs to somebody, why would they buy it anyway? :roll: :lol:
People own their own gear. Just because your clan has rules against competition doesn't mean the rest of the players on this game should suffer.

Why not just have a limit on not transfers of players between servers. For example, a maximum of 10 percent can move in or out of each server, meaning that if too many people have moved out of your world then you couldn't move out until someone else moves in. And similarly, if 10% of a server's population has transfered in then no one else can until someone has transfered out. This would prevent "mega servers" from being created, and also prevent from clan's from losing their hold on a server while allowing unhappy players to move out.

P.s Thanks for making it clear that Pigman's notion of gear belonging to a server is ridiculous.
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“Brevity is the soul of wit.”

Re: Formal world transfer system: pros, cons, and thoughts

#47
Let me rephrase Pigman then. Transfer of items from a server to another, may drastically affect the value of items in that server, be it raid gear or rare fashion, mounts, etc.
So items obtained in a server should stay in that server.

For example:

There is 1 sparkling pink lanrik top in Morrigan, worth a lot of gold. Then someone with 20 of them transferred.....
Or, there is 1 Godly Bracer of NT in Morrigan after 2 years of Mordris, then a clan or two came over and brought 3 of them. Kinda sucks for having a "unique" item that is no longer unique.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Formal world transfer system: pros, cons, and thoughts

#48
Let me rephrase Pigman then. Transfer of items from a server to another, may drastically affect the value of items in that server, be it raid gear or rare fashion, mounts, etc.
So items obtained in a server should stay in that server.

For example:

There is 1 sparkling pink lanrik top in Morrigan, worth a lot of gold. Then someone with 20 of them transferred.....
Or, there is 1 Godly Bracer of NT in Morrigan after 2 years of Mordris, then a clan or two came over and brought 3 of them. Kinda sucks for having a "unique" item that is no longer unique.
Okay, and let me use a rational argument. If a chest has a 0.001% chance of dropping a Mythic mount on Morrigan, then there will also be a 0.001% of one dropping on Sulis. Given that there is unlikely to be many people between the different worlds then it's safe to assume that the average spending of plat across all worlds is unlikely to differentiate much, which would lead a normal person to conclusion that on average the amount of rates across the many servers is likely to be equal.

However, the main fact that both you are (assumingly purposely) neglecting is that value and rarity are subject to supply and demand, not purely volume. As such, even with an increased pool of items for people to purchase items from, such as an inter server auction house, there will also be much more demand for each item due to the increase in the player pool. To make this example easy for everyone to understand, I will provide some numbers. If there are 100 players on a server initially, and each player has 1 Radiant ES set, then Radiant ES would not be rare. However, if the population of the server increased to 100,000 and there still being 100 Radiant ES sets then it would be considered extremely rare. Thus proving that player volume effects the rarity of items. Server transfers or an auction house will both give buyers more access to sellers, and sellers more access to buyers. This would stabilise economies and values of items as people wouldn't be as reliant on 1 source as they are now
Or, to put it into more relevant terms, 1 item between 100 people is as valuable as 10 items between 1000 people.


Also, how likely do you think it is that 1 server has gear that no other server has?
Image
“Brevity is the soul of wit.”

Re: Formal world transfer system: pros, cons, and thoughts

#49
Let me rephrase Pigman then. Transfer of items from a server to another, may drastically affect the value of items in that server, be it raid gear or rare fashion, mounts, etc.
So items obtained in a server should stay in that server.

For example:

There is 1 sparkling pink lanrik top in Morrigan, worth a lot of gold. Then someone with 20 of them transferred.....
Or, there is 1 Godly Bracer of NT in Morrigan after 2 years of Mordris, then a clan or two came over and brought 3 of them. Kinda sucks for having a "unique" item that is no longer unique.
Okay, and let me use a rational argument. If a chest has a 0.001% chance of dropping a Mythic mount on Morrigan, then there will also be a 0.001% of one dropping on Sulis. Given that there is unlikely to be many people between the different worlds then it's safe to assume that the average spending of plat across all worlds is unlikely to differentiate much, which would lead a normal person to conclusion that on average the amount of rates across the many servers is likely to be equal.

However, the main fact that both you are (assumingly purposely) neglecting is that value and rarity are subject to supply and demand, not purely volume. As such, even with an increased pool of items for people to purchase items from, such as an inter server auction house, there will also be much more demand for each item due to the increase in the player pool. To make this example easy for everyone to understand, I will provide some numbers. If there are 100 players on a server initially, and each player has 1 Radiant ES set, then Radiant ES would not be rare. However, if the population of the server increased to 100,000 and there still being 100 Radiant ES sets then it would be considered extremely rare. Thus proving that player volume effects the rarity of items. Server transfers or an auction house will both give buyers more access to sellers, and sellers more access to buyers. This would stabilise economies and values of items as people wouldn't be as reliant on 1 source as they are now
Or, to put it into more relevant terms, 1 item between 100 people is as valuable as 10 items between 1000 people.


Also, how likely do you think it is that 1 server has gear that no other server has?
In layman terms it sounds to me like he's saying he (using 'he' as an example, don't nessecerily mean u) wants to be the only one with that item. From my point of view that sounds like a pretty selfish reason for you not to want a server transfer system or have server bound items.

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