Celtic Heroes

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Re: Idols and ancient idols

#31
It has nothing to do with why I bought the idols. I bought the idols based on information that OTM provided us ahead of time. Knowing this information, I stockpiled idols for my use as well as for clannies. Once the "idol nerf" as people like to call it was announced, these idols took on a value based on OTM's information. This value made me spend my gold and plat getting them. Now to have the value of these idols reduced because OTM has changed their mind and decided to change things again does not sit well with me. I would not have spent what I did to acquire them if I had known ahead of time that OTM would decide to change them again. How does that not make sense to you?
Fred310 Warrior 180 Herne
SavingGrace2 Druid 210 Herne

Re: Idols and ancient idols

#32
Also just my quick 2 cents on what people say.
A) limiting zerging it matters because it doesn't occur NEARLY as often anymore. Look at Mordy or Necro or Hrung or even 200, 98% of eg bosses I haven't seen being zerged in a long time until their recent buff.
If you think eg bosses havent been zerged often then you are incorrect. I do suppose ignorance is bliss after all.
Necro hasnt been zerged lately because of the new engine lag, and people wanna save up their ancient idols i guess.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Idols and ancient idols

#33
I agree with Fred. These items are consumables that you spend time (gold) or money (plat) to be able to obtain. We all knew that the change to idols was going to nerf them and to avoid the sting of the change some of us decided to make a considerable investment of gold or plat based on the information that OTM provided. The value of these items was inflated because of OTM orignial decision and does not necessarily have anything to do with the value of the initial investment.
Gavarde WizardNinja - Ranger King of Herne
Lvl 193 Mage
Lvl 126 Warrior
Lvl 97 Ranger
Lvl 68 Druid

Re: Idols and ancient idols

#34
Also just my quick 2 cents on what people say.
A) limiting zerging it matters because it doesn't occur NEARLY as often anymore. Look at Mordy or Necro or Hrung or even 200, 98% of eg bosses I haven't seen being zerged in a long time until their recent buff.
If you think eg bosses havent been zerged often then you are incorrect. I do suppose ignorance is bliss after all.
Necro hasnt been zerged lately because of the new engine lag, and people wanna save up their ancient idols i guess.
I said prior to the new update so Im not even sure where your argument stands or what you're saying. Granted I was speaking strictly for our server but I would say it's safe to assume the majority of servers don't zerg kill the majority of end game bosses... UNTIL MORE RECENTLY. Felt it was necessary to reiterate that part

Re: Idols and ancient idols

#35
Less zerging these days is more because of the new engine lag, less players who can login and people saving their ancient idols. Not because of the idol timer, rage timer or death penalty like you keep saying.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Idols and ancient idols

#36
1) look into making druids easier to level and/or give people a reason to group level druids rather than solo rainbow lix to bring up the druid population
If people know that more druids are required to survive, make the effort to help them level.
All these ranger and rogue alts around, you should be making druid alts to properly help your clan.
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: Idols and ancient idols

#37
You should have druids in every melee group. Rangers and mages can move out of the way easily, rogues can too if they are willing to run a lot.
Thats the point! We need more druids, yet ppl never care enough for druids. pigman, I'll say it personally to u, while u keep saying how important druids are, u dont give a crap for them and never promote anything in their favor that they want (not that u want for them) and thats the problem, ppl that only say 'druids are important' but never even care for druids.

The idol change has been implemented for game balance, we're listening to your feedback and making changes.
Thank u very much, that shows that the endless debates and arguments paid off to find a true balance.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Idols and ancient idols

#38
Less zerging these days is more because of the new engine lag, less players who can login and people saving their ancient idols. Not because of the idol timer, rage timer or death penalty like you keep saying.
I would say update has caused MORE zerging because servers still want to kill boss but they're unable to do so properly which results in the Zerg kill. Either way you're insane if you think that rage timer, death penalty and idol timer hasn't greatly effected zerging kills. Does it still exist? Yes and as I mentioned it most likely ALWAYS will UNLESS idols are removed 100% which is never going to happen. But the fact you lose health, must kill boss in certain time AND lose max health ON TOP of waiting 30 seconds to respawn after consecutive deaths is a HUGE difference from before with NO penalty and spamming idols every second full health if need be. It's still possibLe but these updates make it harder and limit how often they occur without a doubt.
P.S. More zerging in the sense of Zerg to raid attempt ratio not how often zergs occurs over time

As for Wulver I think a 40% rate for idols would be best. Half seems a bit too much but 30% seems a little low. Maybe start there and try it to see how it goes
Last edited by Bourne on Tue Jan 27, 2015 9:37 pm, edited 1 time in total.

Re: Idols and ancient idols

#39
The idol change has been implemented for game balance, we're listening to your feedback and making changes.
If OTM truly wants to stop zerging, they should forget about changing idols, or death penalties or rage timers.
1) implement raid groups
2) if boss kill count reaches 20 on the raid group, it enrages and becomes immune to root and bolas. Heck make it immune to damage even.
3) apply #2 on all bosses including event ones

This would:

A) allow smaller clans who have balanced groups still kill a boss even if its over 20 minutes, as long as they arent using idols as a zerg tool.

B) allow everyone involved in raid to share gold and have a chance at drop without using clan banks.

C) stop players from saying they cant xp lix anymore because of the new idols
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Idols and ancient idols

#40
The idol change has been implemented for game balance, we're listening to your feedback and making changes.
I don't remember people suggesting idol nerfs to balance the game. If the goal of this is to make druids more relevant and get more people to play them, it's odd logic. Balance classes and fix energy issues and players will diversify classes more. Once classes are balanced, then figure out how consumables should best work to enhance this.
Beware the chickens, they are duplicitous.

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