Celtic Heroes

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Re: Formal world transfer system: pros, cons, and thoughts

#71
I also said the same thing with mounts and fashion items. They will lose their rarity if more are injected in a server. Whilst I dont have any myself, im sure those with unique items such as prize mounts, or darkflame or othe rare fashion would be very unhappy their items lost value. Its not as simple as it sounds, and thats just one reason why OTM hasnt implemented server transfers.
Yes,but we all know the main problem is that you don't want anyone outside of Avalon in Morrigan with decent gear.

Unfortunately, OTM aren't here to cater to Avalon's desires, but more rather the other 99% of the player's needs.
So much truth..... What u really do Ail, is not directly controlling everything OTM does, but bringing in clannies (mostly having ones ranked) to vote in favor of many things screwing ur competition.

'We can kill garanak in 20 mins and our rival clan can kill in an hour' was a line (simialr) that pigman wrote under the thread in Feedbacks & Suggestions asking to add Garanak a rage timer exactly to 20 mins, oh what a coinicidence isnt it?
Same goes with any suggestion that serves ur interests, and thats why I told u, that as a guide, ur guiding the players around to their graves. Same thing others told u, and when I argued with u over and over expressing an opinion that is the opposite of urs, remember what I was being told? 'Goodbye Criminal' asking me to quit the game. 20 secs later I got PM's from a mod and players about that. A bit later I got a comment from Elim as well telling me the same thing.


Overall, I stated my opinion on world transfer, items transferred should be somehow restricted. Should they be given back to the clan? Nope, or at least, not all (not gonna erase void and godly tiers). Or perhaps, whenever a player with a godly/void drop leaves the world with the item, the drop rate of that tier from the boss the item is from will permanently increase up to a certain point along with Swan suggestion (a percentage of players allowed to move, or a percentage of ppl transferred a world can accept).
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Formal world transfer system: pros, cons, and thoughts

#73
Well on android I would like to see server mergers from 4 servers to 2. I also like the idea of being able to visit other servers with the items you own and wish to move to another server, you can with the items on your character and in your bank.
I wouldn't mind if players were bound to one server and could move freely upon them like you suggest. Only issue with this is giant clan that have formed would server hop so that they could kill as many end game bosses as possible. One way they could fix this is by reducing the spawn time, but even then I feel like it would just be a giant mess so I don't see that happening. As for merging servers together I believe it'd be best to merge smaller servers together in order to make them bigger and actually be able to kill bosses like necromancer, especially on Android as you mentioned

Re: Formal world transfer system: pros, cons, and thoughts

#74
Well on android I would like to see server mergers from 4 servers to 2. I also like the idea of being able to visit other servers with the items you own and wish to move to another server, you can with the items on your character and in your bank.
I wouldn't mind if players were bound to one server and could move freely upon them like you suggest. Only issue with this is giant clan that have formed would server hop so that they could kill as many end game bosses as possible. One way they could fix this is by reducing the spawn time, but even then I feel like it would just be a giant mess so I don't see that happening. As for merging servers together I believe it'd be best to merge smaller servers together in order to make them bigger and actually be able to kill bosses like necromancer, especially on Android as you mentioned
I agree with you completely. I'm wondering if OTM couldn't do something like you could only have boss drop items on your home server. So if clans did hop servers and kill bosses, they wouldn't be able to take the loot. But if you purchased a non boss drop (fashion, lux) you could take it with you.

From this the friends that you friend you could chat with them through friends list regardless of what server they were on.

I enjoy this game for the social aspect of it and I think this would be cool.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Formal world transfer system: pros, cons, and thoughts

#75
I think that we ought to be able to make a FULL transfer of characters and/or any and all equipment. However, OTM should limit this event to a one time only deal. If you have a good enough reason to switch servers, You should take that decision seriously and not just make it arbitrarily. If you have a character with the same name on the server you wish to go to, then you have to option of changing the name of the character you want to move. Again, this should be a one time only thing. The reason I believe it should be a one time only thing and why you should be allowed to change your name is this. If allowed to switch and there is someone on my current server I don't like, I could make a new character with their same name preventing them from ever changing servers. This could easily become a widespread thing. People creating unused characters on every server simply to prevent an unliked player from ever transferring. Making it a one time only event keeps players from world hopping to camp high level bosses. OTM could even do a kind of event in the future where any player who wishes to may make the switch only during that grace period. Same rules would apply. If your name is taken on the world you wish to go to, you can change your current name. They could have the event last for one or two days only. Once the event ends, it will not be repeated. This will stop a lot of the problems people are thinking of and it will make people think twice before making such a radical change.

Also, it is highly doubtful that a high level clan that can take Mordy is likely to switch servers they may have stiff competition in. It is more likely that you will have a bunch of high level players (and some low. most low level players aren't concerned with this. it's easier to start over for them) who are dissatisfied with where they are and who want a change of venue and want to join the ranking clan on the server they are going to. I doubt any powerful clan will want to leave the security of their server to go to the uncertainty of a new one. While it is possible, it is very unlikely. OTM could set a minimum level for players that wish to make the leap.

For example, The announcement could go like this. "There will be a server switch event for two days only in the month of... You must be level (X) or higher to be eligible to switch to a new server. This server change will be irreversible, one time only, and never be repeated. If your character's name is in use on the server you wish to go to, you will be allowed to alter your current name once only."

Tristan123 191 Warrior Crom
Tristan123 111 Rogue Epona
Last edited by fsurules9741 on Wed Jan 28, 2015 1:03 am, edited 1 time in total.

Re: Formal world transfer system: pros, cons, and thoughts

#76
Well on android I would like to see server mergers from 4 servers to 2. I also like the idea of being able to visit other servers with the items you own and wish to move to another server, you can with the items on your character and in your bank.
I wouldn't mind if players were bound to one server and could move freely upon them like you suggest. Only issue with this is giant clan that have formed would server hop so that they could kill as many end game bosses as possible. One way they could fix this is by reducing the spawn time, but even then I feel like it would just be a giant mess so I don't see that happening. As for merging servers together I believe it'd be best to merge smaller servers together in order to make them bigger and actually be able to kill bosses like necromancer, especially on Android as you mentioned
I agree with you completely. I'm wondering if OTM couldn't do something like you could only have boss drop items on your home server. So if clans did hop servers and kill bosses, they wouldn't be able to take the loot. But if you purchased a non boss drop (fashion, lux) you could take it with you.

From this the friends that you friend you could chat with them through friends list regardless of what server they were on.

I enjoy this game for the social aspect of it and I think this would be cool.
Interesting, I like that. Only be able to get boss drops from your home server, but be able to visit other servers if you needed to do an xp quest, level, farm for rift braces, shadow strike or something else, or even to just be sociable. Would also help balance out economy between servers because you could have a larger market.

Re: Formal world transfer system: pros, cons, and thoughts

#77
It will ruin individual economies

For example, i have the only sparkle pink lanrik shirt on morrigan. I bought that for 1m just after the event and wouldnt sell it for 100m now

It immidiately stops being special when someone from a server where there are 10 can join morrigan with theirs

Servers have different amounts of every non purchased item and every server has a different micro economy.

Another example, what if somebody from a server where dl drops are cheap and traded freely bought up as many as he could, then switched to a server where there is heavy competition for those drops, they are rarely sold and go for a very high price. He now sells them and gets very rich by exploiting the system

Platinum items, Gold, no trade items, and vendor purchased items should be the only thing to move with you. So yes you can keep your full dl, but you cant bring your purple crowns or sparkling lanrik
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out

Re: Formal world transfer system: pros, cons, and thoughts

#78
I also said the same thing with mounts and fashion items. They will lose their rarity if more are injected in a server. Whilst I dont have any myself, im sure those with unique items such as prize mounts, or darkflame or othe rare fashion would be very unhappy their items lost value. Its not as simple as it sounds, and thats just one reason why OTM hasnt implemented server transfers.
Yes,but we all know the main problem is that you don't want anyone outside of Avalon in Morrigan with decent gear.

Unfortunately, OTM aren't here to cater to Avalon's desires, but more rather the other 99% of the player's needs.
So much truth..... What u really do Ail, is not directly controlling everything OTM does, but bringing in clannies (mostly having ones ranked) to vote in favor of many things screwing ur competition.

'We can kill garanak in 20 mins and our rival clan can kill in an hour' was a line (simialr) that pigman wrote under the thread in Feedbacks & Suggestions asking to add Garanak a rage timer exactly to 20 mins, oh what a coinicidence isnt it?
Same goes with any suggestion that serves ur interests, and thats why I told u, that as a guide, ur guiding the players around to their graves. Same thing others told u, and when I argued with u over and over expressing an opinion that is the opposite of urs, remember what I was being told? 'Goodbye Criminal' asking me to quit the game. 20 secs later I got PM's from a mod and players about that. A bit later I got a comment from Elim as well telling me the same thing..
My clan's opinions are their own, lol. I don't tell anybody to come here and say the same things I am saying.

So did OTM add a 20 min rage timer on Garanak or event bosses? Huh? Clearly shows how much influence we have eh? Your diatribe and complaints about me and Avalon are pretty ridiculous.

The only reason I said Goodbye Criminal is because you said you can't adapt to the new idols and won't be happy with CH if it got implemented, so OTM continued with the idol change, so clearly you are unhappy and couldn't adapt, so why keep playing then?
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Re: Formal world transfer system: pros, cons, and thoughts

#79
It will ruin individual economies

For example, i have the only sparkle pink lanrik shirt on morrigan. I bought that for 1m just after the event and wouldnt sell it for 100m now

It immidiately stops being special when someone from a server where there are 10 can join morrigan with theirs

Servers have different amounts of every non purchased item and every server has a different micro economy.

Another example, what if somebody from a server where dl drops are cheap and traded freely bought up as many as he could, then switched to a server where there is heavy competition for those drops, they are rarely sold and go for a very high price. He now sells them and gets very rich by exploiting the system

Platinum items, Gold, no trade items, and vendor purchased items should be the only thing to move with you. So yes you can keep your full dl, but you cant bring your purple crowns or sparkling lanrik
Very good input here. I would only add that it is not very likely at all that any server has 10 of any items as rare as that. So it not very likely that that would ever happen. If it is rare on one world, it is going to be rare on the others. I do agree with not being able to bring drops with you. Only items you can purchase and "no trade" items, etc.

Re: Formal world transfer system: pros, cons, and thoughts

#80
It will ruin individual economies

For example, i have the only sparkle pink lanrik shirt on morrigan. I bought that for 1m just after the event and wouldnt sell it for 100m now

It immidiately stops being special when someone from a server where there are 10 can join morrigan with theirs

Servers have different amounts of every non purchased item and every server has a different micro economy.

Another example, what if somebody from a server where dl drops are cheap and traded freely bought up as many as he could, then switched to a server where there is heavy competition for those drops, they are rarely sold and go for a very high price. He now sells them and gets very rich by exploiting the system

Platinum items, Gold, no trade items, and vendor purchased items should be the only thing to move with you. So yes you can keep your full dl, but you cant bring your purple crowns or sparkling lanrik
I guess I'm in the minority when it comes to caring if I have the only one of something. I'm the only 1 on the server with spooky white hunter gear and pathfinder gear and etc. I own these pieces because I like them and not for resell reasons. Although i wouldn't want everyone wearing spooky white hunter because I want to have a different look, I can't care less overall if numerous players had spooky white hunter.

If there were several sets of sparkling pink whatever, it will still be in the vast minority and still worth a lot of gold. We did have a sparkling pink lanrik shirt get sold on my server for 20k.

Plat items are around the same value on all servers, lux resells are around the same, fashion is considerably higher on ios than android, disc prices are typically around the same cost. I don't know about rems, tabs, and crests as these stay in my clan bank for the clan. So, no, a few fashion sets here and there isn't going to ruin the economy.

In my proposal, you cannot take boss drop items across servers, those would stay in your home server or they would be bound to your server from selling to other servers but you can take them with you when visiting other severs. If you decide to permanently change servers, you could take your own personal stuff with you. But if I see someone with a jotun charm, I should be able to buy that and keep it with regardless of the server I go to.

I don't think because some individuals think their fashion shirt is worth 1 mil or some ard pants (which are horribly ugly) are worth 14 mil or whatever other weirdly astronomically high fashion prices should be should limit players from what could be a really cool opportunity.
Zyz 220 Druid
Noah Fences 220 Rogue

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