Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Idols and ancient idols

#61
Unless they follow his suggestion closely and make raid style groups where only the players in its deaths actually count...

Any other issues? No? Okay.
Following ails suggestion closely wont work. If there are multiple raid groups attacking the boss and one group dies 20 times the boss rages for everyone? So easy to grief the boss. And impossible to kill it if a competing clan or group constantly dying around u. And if the boss only rages for a specfic group, they can just reform a new group and start again. Basically any group-based death count can be exploited very easily.

Which is why it has to be a player-specific death count.
____________________________________________________________________________________
____________________________________________________________________________________
Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger


Aeon
Taranis

Re: Idols and ancient idols

#62
Suppose it only works for the raid in question AFTER lock, so 20 deaths after lock for the raid that gets the lock? Any players that leave group automatically add +X deaths to the remaining raid death count, after which he gains a "Fury" buff or something to that extent making him invincible to all until a complete wipe/reset
*edit*
We could also use the raid style groups to solve another issue: griefing
We could possibly set it up so that outside influences on a locked raid boss count towards 0 aggro-- and give the "raid master" a few toggle able options such as "negate outside benefits" meaning no calming from those outside the raid-- no healing either-- but if they're on your team they may as well be in the raid.
Last edited by Michael_XXX on Wed Jan 28, 2015 10:44 pm, edited 1 time in total.
Obey the Nightmaster
Image

Re: Idols and ancient idols

#63
Bourne, he said implement proper raid groups as in linking 30-40 people all into one group for the boss
That works only in worlds with no competition, aka Morrigan. In a world with competition two raids group could gather and u cant make a boss immune only to specific ppl who are under the same conditions as other ppl. What Bourne said is correct.
That and even though it eliminates my previous points. What if someone dies and logs out and doesn't return to fight? What if server lags and causes death? What if someones connection lags and causes death? What if someone decides to be a jerk and die on purpose anyways? There are still many flaws with this scenario that I don't know how people haven't noticed it.

Re: Idols and ancient idols

#64
Suppose it only works for the raid in question AFTER lock, so 20 deaths after lock for the raid that gets the lock? Any players that leave group automatically add +X deaths to the remaining raid death count, after which he gains a "Fury" buff or something to that extent making him invincible to all until a complete wipe/reset
Previous posts already showed problem with making it after lock - you can just make many smaller groups that are all equally powerful so that lock only happens very late. You could even have everyone solo attacking the boss.
____________________________________________________________________________________
____________________________________________________________________________________
Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger


Aeon
Taranis

Re: Idols and ancient idols

#66
@Aileron's idea,

The only way it could work is if each PLAYER attacking the boss is treated separately by the boss. So each player can only die say 5 times. Once a player dies 5 times any add or boss the player dealt damage to becomes immune to the player and the player loses lock and damage dealt (in the same way you do when you die) until the boss/add is killed or reset. Ofcourse logging out or leaving the area should not reset your death count.

In addition, if possible, the boss should switch aggro to the players that havent reached their 5 death count yet, so that other players cant be used as sacrifice to negate damage to the rest. That way kill count can start straight away and you can still compete for the boss with less possibility of exploits.

The biggest issue i have is rival clans griefing you on the boss by dragging adds or spam calming the tank and killing your players to increase your death count. There would have to be less adds that do AOE attacks and Calm must be restricted to Raid group members only so that it cant be used by someone outside of raid group on players in the group.
NOW THIS would actually seem to work. I don't see any issues other than what he mentioned. As opposed to Ailerons which had various issues that were neglected

Re: Idols and ancient idols

#67
Suppose it only works for the raid in question AFTER lock, so 20 deaths after lock for the raid that gets the lock? Any players that leave group automatically add +X deaths to the remaining raid death count, after which he gains a "Fury" buff or something to that extent making him invincible to all until a complete wipe/reset
Previous posts already showed problem with making it after lock - you can just make many smaller groups that are all equally powerful so that lock only happens very late. You could even have everyone solo attacking the boss.
You could but then again you would have to be at a boss with 0 competition and at that point you're forgoing all group based buffs-- you'd think with that ability you'd have no trouble with the set up scenario
Obey the Nightmaster
Image

Re: Idols and ancient idols

#68
Bourne, he said implement proper raid groups as in linking 30-40 people all into one group for the boss
That works only in worlds with no competition, aka Morrigan. In a world with competition two raids group could gather and u cant make a boss immune only to specific ppl who are under the same conditions as other ppl. What Bourne said is correct.
That and even though it eliminates my previous points. What if someone dies and logs out and doesn't return to fight? What if server lags and causes death? What if someones connection lags and causes death? What if someone decides to be a jerk and die on purpose anyways? There are still many flaws with this scenario that I don't know how people haven't noticed it.
If server lag causes death you should be fine so long as a ton of people don't die-- if they do you should wipe anyway like most any other mmo
Obey the Nightmaster
Image

Re: Idols and ancient idols

#69
If the whole server lags that's and everyone lags and multiple people die? No idea what you're talking about. The difference between Aileron and Immortals suggestions is that with Ailerons one person effects the WHOLE raid which isn't right. With Immortals it would take multiple people to die numerous times to mess up the raid which is acceptable.

Re: Idols and ancient idols

#70
If the whole server lags that's and everyone lags and multiple people die? No idea what you're talking about. The difference between Aileron and Immortals suggestions is that with Ailerons one person effects the WHOLE raid which isn't right. With Immortals it would take multiple people to die numerous times to mess up the raid which is acceptable.
I think i was fairly clear... What specific part weren't you getting? Server lag = everyone is screwed, that's kinda how most mmos work
Obey the Nightmaster
Image

Who is online

Users browsing this forum: No registered users and 10 guests