Celtic Heroes

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Re: All hope gone..

#31
I fully agree that the idol nerf was unnecessary and pver the top, and I agree that bosses take way too long and require way too much(I even made a post about it). However OTM as a company would prefer legitimate feedback and not complaints such as these where you accuse them of outrageous things. One does not just accidentally open mob files and edit stats so perfectly that they're just nudged up a bit in difficulty, and they sure as hell aren't doing anything on purpose.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: All hope gone..

#32
I feel like you just need the right amount of people and the right strategy to come at it. It is not impossible, we have 2 clans (that absolutely hate each other and one griefs every time :( ) that can currently kill mordris on our server. There are issues that need to be addressed most definitely. It is much more difficult than what it was before which I can totally agree with...but once again... it is not impossible! Maybe your world is lacking people if you cannot kill it which must really suck!
Dementia 220 Ranger of Novalis - Mabon

Re: All hope gone..

#33
Sounds like mordris isn't harder if you have only 20 online, but that your clan members gave up on you and the game...
Fingal-189 Ranger
killerpro-199 Warrior
X6caliXswag9X-190 Rogue
PoppaCherry-146 Druid
Gwydion
This Armour was forged by the legendary hero Fingal.....

Re: All hope gone..

#34
It's doubtful that all encounters or any are exactly the same. It's a new engine and they had to model how everything worked previously into the new engine. Without knowing how every encounter worked in fine detail, there's never going to be a way to know how things were affected. However, if there are multiple interactions and each one was minorily changed, the cumulative effect would cause a change in the encounter that is entirely noticeable.

For example if targeting has changed even slightly and it has, then any missed targeting will cause a missed opportunity. Add that up over a 20 min battle and you will see a completely different encounter. I notice it solo fighting mobs. Run out of energy and attempt to cast and u lose target. If you don't notice and re target immediately you can miss a follow up skill. For a toon on the edge of energy needs this can cause serious effects.

So there may not be more hit points on bosses, but the cumulative effect of glitches is causing a reduction in damage per sec of the team, increasing encounter time.

The idol nerf can have a serious effect on boss encounters for low armor clannies. Instant death means lower overall group dps, slower encounter, etc etc.

It's an issue any game will go through if you make 10000 changes simultaneously. It's impossible to know end effect of those changes. And in this case it's affecting certain clans and certain encounters
Roguish Warrior, or Warrish Rogue
Rogue 194, Warrior 176, Druid 112, Ranger 111, Mage 100, Bank 71

Re: All hope gone..

#35
It's doubtful that all encounters or any are exactly the same. It's a new engine and they had to model how everything worked previously into the new engine. Without knowing how every encounter worked in fine detail, there's never going to be a way to know how things were affected. However, if there are multiple interactions and each one was minorily changed, the cumulative effect would cause a change in the encounter that is entirely noticeable.

For example if targeting has changed even slightly and it has, then any missed targeting will cause a missed opportunity. Add that up over a 20 min battle and you will see a completely different encounter. I notice it solo fighting mobs. Run out of energy and attempt to cast and u lose target. If you don't notice and re target immediately you can miss a follow up skill. For a toon on the edge of energy needs this can cause serious effects.

So there may not be more hit points on bosses, but the cumulative effect of glitches is causing a reduction in damage per sec of the team, increasing encounter time.

The idol nerf can have a serious effect on boss encounters for low armor clannies. Instant death means lower overall group dps, slower encounter, etc etc.

It's an issue any game will go through if you make 10000 changes simultaneously. It's impossible to know end effect of those changes. And in this case it's affecting certain clans and certain encounters
This ^^^ is exactly right!
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Proud Clansman of Avalon
“Knowledge talks, wisdom listens.”
“Don’t let your victories go to your head, or your failures go to your heart.”

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Re: All hope gone..

#36
I feel like you just need the right amount of people and the right strategy to come at it. It is not impossible, we have 2 clans (that absolutely hate each other and one griefs every time :( ) that can currently kill mordris on our server. There are issues that need to be addressed most definitely. It is much more difficult than what it was before which I can totally agree with...but once again... it is not impossible! Maybe your world is lacking people if you cannot kill it which must really suck!
It is indeed lacking the people as everyone quit due to otms actions.. Now they are not prepared to fix it for us.
-Guardian of Ascension -
Rogue : Noodle - 196
Druid : Pasta 170
Image

Re: All hope gone..

#37
Sounds like mordris isn't harder if you have only 20 online, but that your clan members gave up on you and the game...
Read other comments, it rages on some people with 30 people. We have only managed to kill mordris when we gathered 30 people and druid late spawn.
-Guardian of Ascension -
Rogue : Noodle - 196
Druid : Pasta 170
Image

Re: All hope gone..

#38
Sounds like mordris isn't harder if you have only 20 online, but that your clan members gave up on you and the game...
Read other comments, it rages on some people with 30 people. We have only managed to kill mordris when we gathered 30 people and druid late spawn.
I think we had like 32 on. It raged on us but we killed.
Dementia 220 Ranger of Novalis - Mabon

Re: All hope gone..

#39
Sounds like mordris isn't harder if you have only 20 online, but that your clan members gave up on you and the game...
They've already said they haven't been ninja patching any loot changes or boss modifications so many times. I know I'd be sick of responding to the same conspiracies weekly. On my server we kill bosses just the same as before so the issue isn't the bosses. It's either server lag, personal device/wifi lag, or shotty group composition. Full foc/vit rogues? All spear rangers? Are all of your listed dps actually just dps warriors? Do you have 8 lure mages? You need to look at the problem at hand rather than blame your mistakes on the company.
Except we used to be able to kill Mordris with about 17 people and down before rage. The Dps we had at the last Mordris attempt was some of our best. The DPS wasn't the issue at all.....lag and targetting issues was.
LadyNymeria
Level 230+ Rogue
General of Ascension
LadysHeart Level 220+ Druid
Level 220+ Ice Mage Valyria
Heartsbane 220+ Warrior
Level 220+ Ranger Sweet Tansy
Dreamfyre Level 220+ Lure Mage
190 Locker Rogue Catspaw


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