Celtic Heroes

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Re: Idols and ancient idols

#132
To be clear Criminal, assuming you're somewhat referring to me since I was in quote promoting percent based idols, I DID NOT support original idol nerf because they clearly don't work and anyone who says they does most likely has not used them extensively at various levels or without other plat items. I however DO believe percent based idols are the best because there should be some sort of penalty to dying other than the death penalty which only happens with consecutive deaths and doesn't happen much with old idols. Percent based also allow idols to essentially be balanced between ALL levels because it's based off of your own stats. Currently on our world we have minor competition and my opinion on idols is not related or efected by that competition anyway. I also already responded to the original response about competition, it's a 2 way street so both sides would need more vit in builds or simply a better group.
However I am aware others probably are in favor of idol nerf and don't want percentage based or even a very high percentage base because it would effect their competition. Imo I believe 40% rate would be best but like Wulver mentioned they are going to have to test it a lot and see what works. 40% could be perfect, it could be waaaay too much or it could be not nearly enough, it's just a good starting point imo
No Im not saying u supported idol nerf, neither did I because I said it doesnt fit the current mechanics, but since they're nerfed to 'balance', percentage is the only way to be balanced as it relies on the amount of health/energy u have.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Idols and ancient idols

#133
To be clear Criminal, assuming you're somewhat referring to me since I was in quote promoting percent based idols, I DID NOT support original idol nerf because they clearly don't work and anyone who says they does most likely has not used them extensively at various levels or without other plat items. I however DO believe percent based idols are the best because there should be some sort of penalty to dying other than the death penalty which only happens with consecutive deaths and doesn't happen much with old idols. Percent based also allow idols to essentially be balanced between ALL levels because it's based off of your own stats. Currently on our world we have minor competition and my opinion on idols is not related or efected by that competition anyway. I also already responded to the original response about competition, it's a 2 way street so both sides would need more vit in builds or simply a better group.
However I am aware others probably are in favor of idol nerf and don't want percentage based or even a very high percentage base because it would effect their competition. Imo I believe 40% rate would be best but like Wulver mentioned they are going to have to test it a lot and see what works. 40% could be perfect, it could be waaaay too much or it could be not nearly enough, it's just a good starting point imo
No Im not saying u supported idol nerf, neither did I because I said it doesnt fit the current mechanics, but since they're nerfed to 'balance', percentage is the only way to be balanced as it relies on the amount of health/energy u have.
Ahhhh okay, agreed :)

Re: Idols and ancient idols

#134
The real problem is just that it's way too easy to die to be given such a harsh penalty for dying. There's simply no way to have good enough dps and good enough survivability in any case unless you have a druid backing you up. While I strongly disagree with solo playing in an mmorpg as it just doesn't make sense to progress as there is no end point or goal to reach, I strongly believe that a player should be able to hold his/her own against mobs of similar or lower level well enough that they would not require the aid of an outside source. That only applies to travelling, killing mobs for levelling, or farming. Bossing is really the only place where teamwork should be required.

The only way a death would be able to be given a serious penalty would be if two things happened:
1. Druids were made more enjoyable to play in turn increasing druid population
2. Dying should be a lot harder against mobs in your leel range

TL;DR
I agree with death penalties and being able to just respawn on the spot for a measly 100g is ridiculous, however there just needs to be serious change before it can happen.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: Idols and ancient idols

#135
The real problem is just that it's way too easy to die to be given such a harsh penalty for dying. There's simply no way to have good enough dps and good enough survivability in any case unless you have a druid backing you up. While I strongly disagree with solo playing in an mmorpg as it just doesn't make sense to progress as there is no end point or goal to reach, I strongly believe that a player should be able to hold his/her own against mobs of similar or lower level well enough that they would not require the aid of an outside source. That only applies to travelling, killing mobs for levelling, or farming. Bossing is really the only place where teamwork should be required.

The only way a death would be able to be given a serious penalty would be if two things happened:
1. Druids were made more enjoyable to play in turn increasing druid population
2. Dying should be a lot harder against mobs in your leel range

TL;DR
I agree with death penalties and being able to just respawn on the spot for a measly 100g is ridiculous, however there just needs to be serious change before it can happen.
I would add that spring to life should be fixed on top of all that you said. Cutting the cast time in half and removing the 5 second wait at 1 hp would make for a viable druid idol replacement. It would also give them a useful skill because heals are junk when you can spam cheap pots - many refuse to party with druids except in limited ways on raids because they think (And are partly right) they bring nothing to the table.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

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