Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Is This It for leveling

#31
Ok so instead of being so negative im gonna write on what OTM SHOULD have done. Obviously this is all too late but at least they can see what went wrong...

U3, brilliant update. Wasnt extremely hard to reach end game but wasnt easy either. Although double exp weekend was a flop and caused players to quickly out level content. Other than that it was brilliant, lots of stuff to do and old content was still viable and fun to play. Frozen armor should have been the basis of all armour from that point on. Soft cap shoulda stayed at 140, hard cap 150 and crazy cap 160.

U4, instead of being vertical content it should have stayed horizontal. Release carrow and all the other zones, added new armour sets to fingal and sewers. Fingal shoulda been 1-60, sewers 60-120 and carrow 120-150. Carrow obviously being the final area should have multiple endgame armor sets. Dl being one of them and beastbone the other, dl should be a little bit better than beastbone. Beastbone acquisition should be made harder and vendor armor shoulda been worse than frozen.
Mordy and hrung encounter staying the same but made extremely difficult without dl armor making it a requirement. Necro was the same. All spawn times for these bosses should be 24-36 hours.

U5, only requirement to enter shoulda been test of regulus. Gives access to 100% of the tower, level ranger shoulda been 100-150. Each floor going up in 10 level increments. Add multiple daily quests giving various rewards (not just exp but maybe gear towards armor sets), at least 3-4 new side armor sets with the new endgame armor. But instead of being from upgraded DL it should just be upgraded frozen. Should not be better than DL but more so different stats and gameplay options. Should have added new skills this update, at least 2 per class.

If OTM had done this with the updates the game would have been 100x better, lots and lots of stuff to do. Endgame population would be about 3x the size it is now. Pvp should have a revamp also making it more enjoyable. Like i said earlier frozen should be the basis for all hear endgame armor sets. Not keep making them better but instead adding VARIETY, that way it suites all different types of game play for each and every class.

Well goodluck OTM, we shall see how this game ends up.
181 Druid
166 Rouge

Veteran CH Player, playing since December 2011.
Proud owner of a white coven

Proud Member of Aeon
"Patience is bitter, but its fruit is sweet"
There is no sweet fruit for CH...

Re: Is This It for leveling

#32
Oh forgot to add. The bosses needed for dl and stuff should all be around 140-150. Increase 5s and 6s spawn by 50% and increase drops of 5s to 2 and 6s to 5. That say these bosses are still a challenge to kill and the increased spawn and drop rate caters for the massively increased endgame population if all this was to happen.

So basically this would be the idea endgame. Lots and lots of bosses to kill and with new ones being added doesn't make old ones redundant.

Edit: oh and elixer should be removed. Have maybe 2x but thats it, add more cosmetics to the game. Have bosses that drop fashion and rare spawns and such. Give players other things to focus on other than gear, like who can look the coolest. Even get to the point where mounts are added and have bosses drop them, maybe even have a system where if you kill a mob or boss there is a slight chance where it becomes "enslaved" and drops a mount of themselves. Would be pretty cool to be flying around on mordy heh?
181 Druid
166 Rouge

Veteran CH Player, playing since December 2011.
Proud owner of a white coven

Proud Member of Aeon
"Patience is bitter, but its fruit is sweet"
There is no sweet fruit for CH...

Re: Is This It for leveling

#33
Ha yeah sales have been on because of the update, smart move to sell discounted lix just as u raise the level cap, doubt it's got anything to do with them losing money. Anywho, only otm knows what makes them money and what doesn't, maybe raising the lvl cap brings in a lot of revinue and that why they keep doing it, just like all these events that come out in a year, ppl complain sayin it's too many but on otm side ppl buy lots and lots of plat to sell chests etc to afford that lux. If I owned otm and I saw that most of my revenue came from these things then I'd keep on doing it

Re: Is This It for leveling

#34
What u said is not really horizontal content, its more like adding all the grinding areas just without grinding, and everything we have been doing up until now just at lvl 150.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Is This It for leveling

#35
Oh forgot to add. The bosses needed for dl and stuff should all be around 140-150. Increase 5s and 6s spawn by 50% and increase drops of 5s to 2 and 6s to 5. That say these bosses are still a challenge to kill and the increased spawn and drop rate caters for the massively increased endgame population if all this was to happen.

So basically this would be the idea endgame. Lots and lots of bosses to kill and with new ones being added doesn't make old ones redundant.

Edit: oh and elixer should be removed. Have maybe 2x but thats it, add more cosmetics to the game. Have bosses that drop fashion and rare spawns and such. Give players other things to focus on other than gear, like who can look the coolest. Even get to the point where mounts are added and have bosses drop them, maybe even have a system where if you kill a mob or boss there is a slight chance where it becomes "enslaved" and drops a mount of themselves. Would be pretty cool to be flying around on mordy heh?
So you want more boss spawns that drop more gear but everything is a lower lvl. This isn't horizontal content. This is just more bosses to kill a that drop stuff like the other bosses. I don't see any of your ideas that's really much different than what's going on w except you want lowered lvls and no elixers.

I want crafting, open pvp areas, a ton of mini quests, more frequent rare boss spawns, more areas with story lines, clan vs clan capture the flag,a and other stuff like that.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Is This It for leveling

#36
Oh forgot to add. The bosses needed for dl and stuff should all be around 140-150. Increase 5s and 6s spawn by 50% and increase drops of 5s to 2 and 6s to 5. That say these bosses are still a challenge to kill and the increased spawn and drop rate caters for the massively increased endgame population if all this was to happen.

So basically this would be the idea endgame. Lots and lots of bosses to kill and with new ones being added doesn't make old ones redundant.

Edit: oh and elixer should be removed. Have maybe 2x but thats it, add more cosmetics to the game. Have bosses that drop fashion and rare spawns and such. Give players other things to focus on other than gear, like who can look the coolest. Even get to the point where mounts are added and have bosses drop them, maybe even have a system where if you kill a mob or boss there is a slight chance where it becomes "enslaved" and drops a mount of themselves. Would be pretty cool to be flying around on mordy heh?
So you want more boss spawns that drop more gear but everything is a lower lvl. This isn't horizontal content. This is just more bosses to kill a that drop stuff like the other bosses. I don't see any of your ideas that's really much different than what's going on w except you want lowered lvls and no elixers.

I want crafting, open pvp areas, a ton of mini quests, more frequent rare boss spawns, more areas with story lines, clan vs clan capture the flag,a and other stuff like that.
I agree with what u want except the open pvp area, there so annoying especially when u got quests to do in the area.

Re: Is This It for leveling

#37
Oh forgot to add. The bosses needed for dl and stuff should all be around 140-150. Increase 5s and 6s spawn by 50% and increase drops of 5s to 2 and 6s to 5. That say these bosses are still a challenge to kill and the increased spawn and drop rate caters for the massively increased endgame population if all this was to happen.

So basically this would be the idea endgame. Lots and lots of bosses to kill and with new ones being added doesn't make old ones redundant.

Edit: oh and elixer should be removed. Have maybe 2x but thats it, add more cosmetics to the game. Have bosses that drop fashion and rare spawns and such. Give players other things to focus on other than gear, like who can look the coolest. Even get to the point where mounts are added and have bosses drop them, maybe even have a system where if you kill a mob or boss there is a slight chance where it becomes "enslaved" and drops a mount of themselves. Would be pretty cool to be flying around on mordy heh?
So you want more boss spawns that drop more gear but everything is a lower lvl. This isn't horizontal content. This is just more bosses to kill a that drop stuff like the other bosses. I don't see any of your ideas that's really much different than what's going on w except you want lowered lvls and no elixers.

I want crafting, open pvp areas, a ton of mini quests, more frequent rare boss spawns, more areas with story lines, clan vs clan capture the flag,a and other stuff like that.
I was simply stating what should have happened with the updates instead of just raising the level cap. The entire game is based around killing bosses and getting gear so obviously thats where you want to start. I never said i didnt want any of the stuff you listed. You are just making assumptions.
181 Druid
166 Rouge

Veteran CH Player, playing since December 2011.
Proud owner of a white coven

Proud Member of Aeon
"Patience is bitter, but its fruit is sweet"
There is no sweet fruit for CH...

Re: Is This It for leveling

#38
Pointless post. In all my time of playing, NEVER ever, not even once, has a feedback or suggestion on these forums actually made the live game. Actually annoys me to see mods replying to pointless threads and ignoring ones like these.

Camping + grinding + chests = CH
"We don't agree because our experience brings us to opposing views. That's life. At the end of the day there's no reason to go against how you see it. The choice is yours."

Re: Is This It for leveling

#39
Pointless post. In all my time of playing, NEVER ever, not even once, has a feedback or suggestion on these forums actually made the live game. Actually annoys me to see mods replying to pointless threads and ignoring ones like these.

Camping + grinding + chests = CH
Did u start playin yesterday? I've seen suggestions been put in the game

Re: Is This It for leveling

#40
Leveling brings people back its brough me back something to actually do instead of endless shouts on camping bosses.

When I first started I went 0-150 so fast I got bored of camping eventually. Then in I went 150-195 just as quick and got bored after. Now it's time to take things slow 1-2 levels per a week would only be 1 to 2 hours a day leveling.

The more people who just go straight to the soft cap 220 within the first 2 weeks will get bored and start *** and just quit that's your problem don't go so quick.
Rogue 198
InnerCircle - Rhiannon

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