Celtic Heroes

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Post your feedback on current bosses

#1
Hi there

Could you post your feedback on the current bosses and how you are finding them, so we know what changes need to be made.

I've read that Rockbelly seems to have a non interruptible heal which sounds wrong.

Anything else that could do with some tweaks or fixes with the bosses?

Thanks!

Re: Post your feedback on current bosses

#3
Yes the fact that the mobs are super hard to kill. I want the mobs to be back to normal how the once were. I was able to 1 hit kill many things with wk dagger but now its worthless and deleys skill hits...yeah it might feel cool going with others to defeat mobs but what if not many ppl are on then who do u grp with when u wanna lvl? You cant even make as much gold anymore and this reduced by alot. I hate that skill delay thing, even lvl 80 can drain my health super fast.this mad me really mad when i found out and might switch to chaos and order cause om not to convinced of this new udate..thats the only problem that really gets me.

Re: Post your feedback on current bosses

#4
The Otherworld Bosses are fine in their mechanics. But they still seem difficult to target at weird times and must be taptaptaptap'd to get a bead on them.

Numerous Boss Heals need to be nerfed. In their potency, heals that are healing for 20-40% of a bosses life are riddiculous, in all truth it shouldn't be a % heal, it should be a number'd heal. Have seen this on Deadroot, Falgren(to lesser extent), and tons of reports on Rockbelly. But devs need to recheck all healing bosses including starspell, Spirehoof and Crumblehorn, Brutus etc...

Similar to Boss issue the Aggro inducing skills of distract, taunt, calm etc just aren't working, and when they do their Cooldowns are way too long. I realize this is because of the addition of shield bash, and war cry and play dead, but 99% of the player don't have these skills which make it unfair for the game to assume they do so readily. There needs to be a legitimate tweak to helping players control aggro again. No points in having AoE's splash DMG off the tank, if there is no tank.

Last but not least the skill dodging abilities crucial to boss fights in general have been bugged or are too hard. The Leaves quest as you know is bugged, but Ent Respawns with this quest are also too long which makes getting leaves too hard. Also the Ravine quest of Fortitude (I am guessing) needs a better hint or description. You can't expect players to fight bosses without Warding and Fortitude and THAT is part of the boss killing problem, tanks and everyone can't block boss skill attacks.
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Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself ;)

Re: Post your feedback on current bosses

#6
One issue with the ability quests is that new players are essentially unable to complete and therefore must level without the abilities until they reach a level where they've been needing them well before. In my opinion, the quests for abilities should be able to be completed by mostly all players including lower level players without gear.

Re: Post your feedback on current bosses

#7
My main issue is the grouping in this game. I know the admins know this already but I'll say it again...encourage grouping by giving a xp bonus to the group members...this is an MMO not a single player game..so if people would enjoy the grouping more, it would bring people together for team work...
Well also another issue is the taunt cool down....one of the worst problems that an MMO can have is the spells not working right and/or players not enjoying the spells...a tank should be able to hold aggro period...

I would like to suggest maybe some better spell animations and particle effects as well but I know that's a different topic...

Thanks OTM for listening to the players!

Re: Post your feedback on current bosses

#9
My solution to the agro tank thing has been to create a Druid tank. I have no problem holding agro with my spells maxed out. And I have no problem with energy thanks to the sigils I have. The crystal armor 2nd tier helps with damage mitigation. So I just tank and heal for the group. I prolly end up dpsing a lot too.

My complaint is the exp to mob toughness ratio. I can go to stonevale and kill a lvl 88 frost root branch twister in a matter of seconds but it takes a while to kill a lvl 88 eye for less exp
World - Gwydion - semi retired in 2020
- restarted in 2022 on Herne - 220 (rogue)

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