I guess the most mobs are ok (Otherworld)
I have not big problems.
But it seems for me that the warrior skills are very very less powerfull now.
For the update i used ancient falchion and 60 strengh -> giant swing(15/15) hits for 400-500
Now i have crystal sword and 230 strengh -> Giant swing (19/20) and hits 140-440 damage.
Very strange sometimes Giant swing hits lesser then normal hit (normal 200, giant swing sometimes 140=???? )
Re: Please post which enemies are too difficult
#22Admi!!!!! Belly now has a new skill called Eldritch Regeneration! Thats how he heals himself!!!! That better be removed right away because he is already sooo F ing hard! We waisted soo many idols and pots on him! I say screw this game you made it invicncible! You took a fun and medium hard gamemto the next level and its just insanity! and the only way to target him is clicking on his boots!!! Im fed up with this game now! You either fix it or you make a lot of people walk for spending hundreds of dollars on unfathomable!
Re: Please post which enemies are too difficult
#23We better be refunded all that we spent just for a lousy boss you messed up! I am sooo mad right now!
Re: Please post which enemies are too difficult
#24+1 for Tea
Yet i only got reflect ability and i need to get the others so i can't say that the new mobs are too difficult,
However new sv mobs are op i used to kill a etherglow with a fire ball (400hp) and now it justs hit much more and has about 700hp
I like the OW it's good to lvl in grp once again however it could be an issue for those playing solo.
Btw, even Syrus in the cata, i failed to solo him though i could solo him easily before.
And i'm lvl 94 with crystal armor and all lux
Yet i only got reflect ability and i need to get the others so i can't say that the new mobs are too difficult,
However new sv mobs are op i used to kill a etherglow with a fire ball (400hp) and now it justs hit much more and has about 700hp
I like the OW it's good to lvl in grp once again however it could be an issue for those playing solo.
Btw, even Syrus in the cata, i failed to solo him though i could solo him easily before.
And i'm lvl 94 with crystal armor and all lux
Herne
Hellfighter
Mage
Lvl 125+
Infection
Sorry for any mistakes i could make ... I'm french !
http://abo.io/xoqzwa
Hellfighter
Mage
Lvl 125+
Infection
Sorry for any mistakes i could make ... I'm french !
http://abo.io/xoqzwa
Re: Please post which enemies are too difficult
#25We better be refunded all that we spent just for a lousy boss you messed up! I am sooo mad right now!
The boss is obviously bugged, why would you keep trying him? Just wait for a patch on it
Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself
Re: Please post which enemies are too difficult
#26You reduced the effectiveness of bolas and such, I don't like it that you made stuff bigger but still the same laystones, make a world for levels 40+ not 60+
Re: Please post which enemies are too difficult
#27i say that every mob in stonevale should be lowered because they are just too strong and i used to be able to kill a icelight wisp in 2 hits now i cant even do it in 5 hits
also with the other world all the high lvls are there so there is no high lvls in stonevale so there is almost all the mobs up all the time i used to relie on high lvls killing bloodgrove because that made it easier for me to get into the druid nest and lvl up now i cant even make it half way this makes me mad
also with the other world all the high lvls are there so there is no high lvls in stonevale so there is almost all the mobs up all the time i used to relie on high lvls killing bloodgrove because that made it easier for me to get into the druid nest and lvl up now i cant even make it half way this makes me mad
world Donn
clan theniceclan
SkyCam lvl 162 warrior
Taria Seery lvl 113 ranger
Alanna Lace lvl 36 druid
Dilys Leary lvl 36 mage
Bradaigh Sunday lvl 58 rogue
formally known on ios server morrigan as 15wallaceca
clan theniceclan
SkyCam lvl 162 warrior
Taria Seery lvl 113 ranger
Alanna Lace lvl 36 druid
Dilys Leary lvl 36 mage
Bradaigh Sunday lvl 58 rogue
formally known on ios server morrigan as 15wallaceca
Re: Please post which enemies are too difficult
#28(After all of the complaints) Hey Admin........ When is the next update?!?!?! Lmao! I will cease to lv up in Stone, for the entire place is pumped up and little ol' me is nerfed. A dream song very well beat me to a pulp whilst I was using a super combo elixer......I found out it is the only way to prevail. So if you decide to not fix it I would like to have infinite idols with no cool down and infinite super combo elixers. As much money as I payed to the item shop I believe that I tended to one of your staff members Star Bucks habit for an entire two weeks. Yet......I don't taste the coffee. Lol! Please help us all!
Krill
World: Crom
Krill
World: Crom
Krill (The Thrill): Lv161 Rogue
World: Crom
Re: Please post which enemies are too difficult
#29I found that when I went to kill a lvl52 connatch I could kill before I couldn't even with full health and full energy
Re: Please post which enemies are too difficult
#30Stonevale mobs are just too difficult. Their XP seems to be very high, they fire too many spells at you and it seems what they drop has lowered. Druids, wisps, unicorns, faeries: the lot.
I have also realised nearly all mobs, especially in Stonevale, spot you from a significantly increased distance and I find myself being mobbed! Please restore the difficulty to what it was before the update.
Otherworld is awesome. However, I find that once again the enemies spot you from a very far distance. I haven't got past those red eyes yet so I can't be too specific. Also, they are significantly more difficult to fight, even though the same level mobs in Stonevale are easier to fight. I agree with Teaweasel, have a few enemies for groups, but for goodness sake not the whole world: it's a big world so there is a lot of opportunity for group fights but not to the extent where my position moves about 5 pixels before I die. Teaweasel: your SOLORPG is not true even if mobs were easier. I still group in other areas and PvP etc still makes it massively multiplayer
It does not help by the statue quests being a bit buggy, but otherwise great!
I have also realised nearly all mobs, especially in Stonevale, spot you from a significantly increased distance and I find myself being mobbed! Please restore the difficulty to what it was before the update.
Otherworld is awesome. However, I find that once again the enemies spot you from a very far distance. I haven't got past those red eyes yet so I can't be too specific. Also, they are significantly more difficult to fight, even though the same level mobs in Stonevale are easier to fight. I agree with Teaweasel, have a few enemies for groups, but for goodness sake not the whole world: it's a big world so there is a lot of opportunity for group fights but not to the extent where my position moves about 5 pixels before I die. Teaweasel: your SOLORPG is not true even if mobs were easier. I still group in other areas and PvP etc still makes it massively multiplayer
It does not help by the statue quests being a bit buggy, but otherwise great!