I agree, Druids are underpowered, and always have been... in regards of defending themselves. Druids are healers, and their healing should be high, but the ability to adequately defend themselves, if they are attacked, should also be taken into consideration.
Also, I disagree with the agro changing to the player that is simply trying to be nice and heals a fellow player as they pass by, when its a one on one scenario. For example, I'm running by a player that is going one on one with a mob, his health is low, so I decide to heal him. I'm not in his group, nor am I trying to interfere with HIS kill, however, as soon as I cast heal on him, the mob turns on me. I was simply trying to be nice and help out, but now the mob is now hitting on me. I turned and ran, not because it would have killed me, but because I didn't want to steal HIS kill (I'm not saying I would have taken his kill, because I am not sure if that is how it would work now), but I did not want it to turn out that way.
IMO, in regards to this aspect, this should go back to how it was before. If a player is going one on one with a mob, then the mob should stay with that player. If there is more then one mob, then one or more of the mobs can turn on the healer.
Just my 2 cents, not worth much and won't get you anything, but its still my 2 cents.
