#23
by benbrook
I was just talking to someone about this the other day. Used to be the castle was full of noobs. And full of people selling items and gear. Now I hit castle and some days there are are 3-4 people there total. And no one is selling anything. Everyone is buying.
As fun as this game was 3 years ago, being the only good MMORPG on the market, it's not changed much in the time since. And that's not a good thing. Oh graphically it's different, but as many have said the casual gamer has no chance here. You can't play this game for 10-15 min on your phone and succeed. You can't even get close to being average that way.
And once you realize you need to invest $100 for "basic" Lux gear and lixes to play people would back away. Especially when you realize that the items content aren't very complex or exciting.
For a game that I invested way too many hours and dollars on I wish OTM would see the drawbacks. But they don't. Or won't. They see the EG players and discussions but miss the little guys who are needed to fuel the game.
Figure out a new way to make money. And spice game equipment up. Make it so a Noob can come in and kill things and randomly get some decent gear and not have to spend $100 for lux. As you approach eg I get the Iux need but at level 60? You want people to spend $100???? Come on.
Gear aside. The biggest drawback in game for new players is healing time. Get to level 60 and have 400 hp or energy and now go kill a tough mob. Tough being relative if you have basic non lux gear. You succeed. Now, if you've dedicated tons of valuable points to meditate and healing and u have a littttttle energy left you cast both, and you wait. And wait. And wait. But if you don't have those? Geez. Plan on waiting 5+ minutes to kill again. For a mobile game that's crazy time. People will just turn the game off.
Anyways. OTM ya gotta fix entry point into game. It's too hard
Roguish Warrior, or Warrish Rogue
Rogue 194, Warrior 176, Druid 112, Ranger 111, Mage 100, Bank 71