Celtic Heroes

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Re: Letting weaker players win endgame bosses

#71
What could have been a great discussion and ideas to improve the lock and aggro issues has turned into clans bickering with each other. This is mainly due to people thinking they are more deserving of others,entitlement, and other selfishness.

The solution isn't penalizing players that want to lvl. The solution isn't making a 170 tank more sufficient than a 220 tank. The strongest group should win the outcome. But a stronger group shouldn't stop a lower leveled group from obtaining gear when the stronger group doesn't need it. The saddest most selfish thing I've read on here is groups admitting to preventing others on purpose of getting gear just because they didn't want them geared.

But we can't come to a sensible discussion because people from Jim Bob's clan wants to fight with Johnny Dan's clan. Well done.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Letting weaker players win endgame bosses

#72
What could have been a great discussion and ideas to improve the lock and aggro issues has turned into clans bickering with each other. This is mainly due to people thinking they are more deserving of others,entitlement, and other selfishness.

The solution isn't penalizing players that want to lvl. The solution isn't making a 170 tank more sufficient than a 220 tank. The strongest group should win the outcome. But a stronger group shouldn't stop a lower leveled group from obtaining gear when the stronger group doesn't need it. The saddest most selfish thing I've read on here is groups admitting to preventing others on purpose of getting gear just because they didn't want them geared.

But we can't come to a sensible discussion because people from Jim Bob's clan wants to fight with Johnny Dan's clan. Well done.
Vhen
221 rogue
Mabon
WolfGang

Re: Letting weaker players win endgame bosses

#73
I really am not trying to make it about certain clans, but he is saying we need to move on and progress. I joined arawn in January of this year and am now 197 (which is 2 /2 years faster then I hit 191 on my old server., go me hehe). In that same time the majority of his clan have stayed 180-190 and not 'progressed' at all just to keep the lock advantage. This is such a huge sign of the System being broken imo.
Thyra 204 rogue (Rosmerta)

Faolan Wariche 224 warrior (Arawn retired)

Re: Letting weaker players win endgame bosses

#74
How many times have I said talk about the game as a whole here? If a endgame clan didn't need the drop from a dl boss they wouldn't camp it. How many level 220's u see camping falgren, coppinger, purus even on my server none in my clan. So yes we stay at dl bosses but they are impossible to lock with our best toons which is wrong and we still need the drops. Same as endgame bosses like hrung a godly/void hrung drop is needed very much to progress anywhere in game. But yet people on all servers are penilzed on these bosses becuase they played game to the end. When bosses are that important best dps should win plain and simple on any world any clan any server. People that leveled can't unlevel lol but others that didn't can so if otm fixed target lock easy solution go level and get more dps.

Re: Letting weaker players win endgame bosses

#75
I really am not trying to make it about certain clans, but he is saying we need to move on and progress. I joined arawn in January of this year and am now 197 (which is 2 /2 years faster then I hit 191 on my old server., go me hehe). In that same time the majority of his clan have stayed 180-190 and not 'progressed' at all just to keep the lock advantage. This is such a huge sign of the System being broken imo.
But ThyraUnited, I must ask this: how are we to progress? If you understand the complication that lies in the social aspect of the game then you must understand that we only wish to progress while using our strategy which is utilizing a critical mechanic that strives to promote progression for newer, lower levelled players. I am not saying, "You should not take any of DL." What I wish for Arawn is to break down its aura of isolationism that holds the top clan still. Let it open up and allow its members to group others for the same bosses and the same goals. I'm sure we are all the same in our goals of progression, and that is enough to judge us all familiar.
Last edited by Pavillion on Fri Jul 03, 2015 9:21 pm, edited 1 time in total.
Pavillion. Arawn.

TheOath Family.

Re: Letting weaker players win endgame bosses

#76
How many times have I said talk about the game as a whole here? If a endgame clan didn't need the drop from a dl boss they wouldn't camp it. How many level 220's u see camping falgren, coppinger, purus even on my server none in my clan. So yes we stay at dl bosses but they are impossible to lock with our best toons which is wrong and we still need the drops. Same as endgame bosses like hrung a godly/void hrung drop is needed very much to progress anywhere in game. But yet people on all servers are penilzed on these bosses becuase they played game to the end. When bosses are that important best dps should win plain and simple on any world any clan any server. People that leveled can't unlevel lol but others that didn't can so if otm fixed target lock easy solution go level and get more dps.
Forget about clans for now. What about individuals? Why must they follow a clan's procedure to withhold their friendship from others? Why does your clan hold a policy of isolationism that creates a product of a whole? I speak as an individual who saw right through this tragedy when I joined this clan a few months back. It matters not about clans anymore. It is truly a social disorder that displaces us so. Let your members work with others and still lead them along a brighter road, and let those who must progress progress.
Pavillion. Arawn.

TheOath Family.

Re: Letting weaker players win endgame bosses

#77
How many times have I said talk about the game as a whole here? If a endgame clan didn't need the drop from a dl boss they wouldn't camp it. How many level 220's u see camping falgren, coppinger, purus even on my server none in my clan. So yes we stay at dl bosses but they are impossible to lock with our best toons which is wrong and we still need the drops. Same as endgame bosses like hrung a godly/void hrung drop is needed very much to progress anywhere in game. But yet people on all servers are penilzed on these bosses becuase they played game to the end. When bosses are that important best dps should win plain and simple on any world any clan any server. People that leveled can't unlevel lol but others that didn't can so if otm fixed target lock easy solution go level and get more dps.
Forget about clans for now. What about individuals? Why must they follow a clan's procedure to withhold their friendship from others? Why does your clan hold a policy of isolationism that creates a product of a whole. I speak as an individual who saw right through this tragedy when I joined this clan a few months back. It matters not about clans anymore. It is truly a social disorder that displaces us so. Let your members work with others and still lead them along a brighter road, and let those who must progress progress.
Forget about clans? But then talk about a clans isolationism lol really? How bout stick to the topic here explain why a group of full armored edl level 210+ toons have to lock a endgame boss at 50%? Or a boss like snorri at 50% which are still very important bosses to all clans yet people are penilized for leveling and spending time and money on this game. You are the one turning this into a flame thread stay on topic from now on plz

Re: Letting weaker players win endgame bosses

#79
Simple solution get rid of level lock on bosses that are considered higher tier dl and eg. And those players that rely on level lock go level and aquire more dps fair to all doesn't matter how big a clan is lock groups will always be 8-8.
That is not the solution. You seem to be dodging my point. Players wish to progress. If you, the Chieftain of the clan, can not recognize others then how would you expect a solution to the real problem at hand, that is the social disorder. Make use of your leadership and allow for openness. Let your members see friends not foes and then we can all work together as separate entities on a similar path of progression; a division by means of true harmony.
Pavillion. Arawn.

TheOath Family.

Re: Letting weaker players win endgame bosses

#80
Speaking as an unbiased (clanwise) outside individual, it is wrong that if two clans are at a boss who need the drops (i.e. Dl bosses) or at a loot boss with gear useful to the higher levels (i.e. Hru) the higher leveled group should not be at a disadvantage in gaining items they need simply because they are a higher level. It is punishing people for playing the game to the "end"


Just as an example, a new player joins the game, plaus clanleas untill they are 200, looks to join anclan and when they do they need to be geared. Their clan now has to go up against lower levels who are going to outlock them when they need the drops too
This comment was just a perfect example to show that this lvl based lock is pointless and rather harmful.

@Pav, I think u dont get the most basic idea of this topic, yes, both dominant clan and their rival clans should enjoy all aspects of the game, but only if they put the same amount of effort.
The dominant clan is dominant because it worked hard to be that way, the rival clans these days barely work half as hard and simply get everything handed to them due easier lvl lock for example. Back at the day we had dominant and rival clans without this lock system, and they didnt complain about it, each clan knew that the more effort he'll put into it the stronger it'll become, while the lvl based lock system encourages putting less effort and still get even more rewarded.

Explain me the logic in less effort = bigger rewards, explain me the logic of lvl 220 not standing a chance vs a lvl 180, 40 lvls of difference, when the lvl 220 put a lot more effort in his character, worked harder and did much more, and the 180 just stopped lvling at 180 because he knew it'll give him the advantage.
If there is some common sense in it, maybe the argument in favor of target lock would be valid, but just like u expect the dominant clan to imagine being in ur shoes, trying doing the same, work harder than ur rivals and have less chances to win, then we'll see if ur still happy about 'fair' chance for everyone.


Its not Free-For-All if a certain group gets favored.
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