What becomes of u depends on u, not us. If u wanna win u need to work, I dont know u or ur clan, Im not on ur world nor Ive ever visited on ur world or talked to u, so obviously I have nothing against u, but stop avoiding my points and making these points expecting me to pity u.Then I would like to ask of you higher-levelled players this: what becomes of us?
I only wish to progress and it seems as though the many points made were focusing on degrading another. I get that many high level players would like to take on lower leveled bosses. But what about us, the lower leveled players who would also like to take down those bosses? This is why I bring up the possible solution of social reform. Take down our mindsets of 'outlocking' and think more towards achieving the same goal of progress. If you simply don't need the boss then let a newer wave of players to take your place so that they can play the game fully. I know Pigman's point is understandingly appealing. But you must take note of what I wish to be the solution or at least the possible solution. "Letting weaker players win endgame bosses" as the title of this thread exactly portrays this mindset of having to defeat and conquer. This means there isn't necessarily a benefit for these high-levelled players. Sure, you can count a massive clan bank as a benefit. But if you truly expect to take on these lower levelled bosses than you should only expect newer members who can lock these bosses.
I'll say it rather clear, its none of my business what 'becomes of you', u need to work for ur drops, if u just lvl to 180 and stop, then ur doing nothing, then u shouldnt expect to get drops and win on bosses.
Dont expect to 'progress in game' if u dont even lvl past 200 just to outlock on Snorri and Hrung.