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Re: So if I cast ES now after it cools in 2013, I'll be able

#11
While we are discussing beta testers. I was complaining about my mage in the castle when a beta tester said I was nuts and just didn't know how to buld a good mage so he logged into his mage and challenged me to a dual. When he died I still had half my HP. So he changed into his alt that is 20 levels higher than me and chased me around the arena to vent his frustration.

I don't know where the fault lies but the mage got nerfed. ES and Fire cloak have problems.

Before the build if you cast ES it stayed up until you literally had no more energy. 1 hp damage took 1 energy if you were 10/10 which I thought was dumb because you got more hp from vit than you get ep from focus. It was not good economics so I avoided it.

I actuall like what the have done with ES but yes I believe ES should have a very fast cooldown if any at all. Go ahead and blow all your energy on shield; you are useless cause you cant cast anything. Give us the choice.

it is bad enough that all our skills are "all or nothing".

My opinion, the skill has two parts, current level and max. The max should be based on your associated ability level, the current should be always flexible mob to mob. Mages should be able to adjust how to use their majic at will within the limits of their training. If I want to move all my juice into ice and bandage wounds because I am fighting a fireslave, why not. Im not going to use my fire.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: So if I cast ES now after it cools in 2013, I'll be able

#12
I like the new energy shield too since it is very exact, and your mana isn't going to zero if you dont want it to. However if they make the cooldown too fast what incentive is there to max it? I think if the cooldown is reduced (which it should be) an incentive should be created that the 'shield life to mana cost ratio' should improve as you put points in shield. Also balance this with cooldown, not making it too fast.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: So if I cast ES now after it cools in 2013, I'll be able

#13
As for changing your skills on the fly, interesting idea but skill points would then be null and void.What would the fun be if you didn't have to choose your specialty? Everyone would be the exact same. It also doesn't make sense because in real life you can't just change your expertise at a moments notice, you become an expert over time and with training BEFORE you ever come to a challenge. Sure their is ability training, but everybody could train heavily in every ability so your system your system would make skill points useless in my opinion.

Hmmm mabye your system could work... you would have to make training abilities harder perhaps and would need training dummies with more life :). This would be cool since you would have tons of people constantly training and ability level max should be so hard to attain that you really do have to specialize. Interesting, you are on to something.

Then you could also have training classes where guru's in certain abilities could lead the class where everyone has a trainin dummy and they would gain abilities faster since they are learning fro
a guru and the guro could charge entrance fees.

The prerequisite to this systeem is that titally masterig an ability would be almost unattainable and would require a lifetime of traini g, like in real life. That way you really would have to specialize what abilities you train. And you would have o have a traini g mode where you could only train one ability at a time.
Last edited by mdimarco on Thu May 31, 2012 6:00 pm, edited 1 time in total.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: So if I cast ES now after it cools in 2013, I'll be able

#15
I like the new energy shield too since it is very exact, and your mana isn't going to zero if you dont want it to. However if they make the cooldown too fast what incentive is there to max it? I think if the cooldown is reduced (which it should be) an incentive should be created that the 'shield life to mana cost ratio' should improve as you put points in shield. Also balance this with cooldown, not making it too fast.
If the cool down time were short you claim that nobody will level the skill, however, if u have a low power shield you will constantly be recasting it. This is time better spent doing damage.

Re the movable skill points, you would still have to train the ability to be able to max it out, and unlike other classes we have more abilities to train.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: So if I cast ES now after it cools in 2013, I'll be able

#16
Under this system you could still train your abilities in battle, but it would be very slow. To improve the training time you would have to enter training mode on a training dummy and only be able to train one ability at a time. also to further improve training time, train under a real player guru in a dojo and follow each move he does for further bonus to ability training speed.

Maybe then abilities can be merged with skills and you can have fire magic ability level that improves all your skills in fire magic and then firebolt ability level (which replaces skill points). When you train you would only be able to train one main branch at a time (ie; fire magic) but you could train any and all of your fire magic skills. In the dojo you would have to follow the guru/master so you wouldn't be able to decide which skills to do but you get a bonus ability gain rate. You could choose your master based in what abilities he tends to train.

The master/guru inthe dojo would increase his ability at the normal trainig rate while teaching, but his time is offset by he wages he earns from entrance fees (or membership fees) to his dojo. This would mean even masters would have to train under someone to get the dojo ability gain rate.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: So if I cast ES now after it cools in 2013, I'll be able

#17
I like the new energy shield too since it is very exact, and your mana isn't going to zero if you dont want it to. However if they make the cooldown too fast what incentive is there to max it? I think if the cooldown is reduced (which it should be) an incentive should be created that the 'shield life to mana cost ratio' should improve as you put points in shield. Also balance this with cooldown, not making it too fast.
If the cool down time were short you claim that nobody will level the skill, however, if u have a low power shield you will constantly be recasting it. This is time better spent doing damage.

Re the movable skill points, you would still have to train the ability to be able to max it out, and unlike other classes we have more abilities to train.
What about my idea of improving the shield life to mana cost ratio as you add points? Still there should be a big benefit to maxing a skill, I dont think your proposed system gives a big enough benefit.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: So if I cast ES now after it cools in 2013, I'll be able

#18
I like the new energy shield too since it is very exact, and your mana isn't going to zero if you dont want it to. However if they make the cooldown too fast what incentive is there to max it? I think if the cooldown is reduced (which it should be) an incentive should be created that the 'shield life to mana cost ratio' should improve as you put points in shield. Also balance this with cooldown, not making it too fast.
If the cool down time were short you claim that nobody will level the skill, however, if u have a low power shield you will constantly be recasting it. This is time better spent doing damage.

Re the movable skill points, you would still have to train the ability to be able to max it out, and unlike other classes we have more abilities to train.
The casting of spells doesn't take much time especially if your not taking damage.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: So if I cast ES now after it cools in 2013, I'll be able

#20
go back and reread my posts if you can, I gave an idea on how to use your system of movable skills in an interesting way, you might like it.
I assume u are refering to the training dummy idea?
We already have training dummy's. They just hit back.

Ultima 2 did have a training area like u propose . My finger got a calous.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

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